Player Matchup

Tiamat
Tiamat
Diamond I
 
Tiamat
Diamond I
Level 175
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sol
Sol
Diamond I
 
Sol
Diamond I
Level 223
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bake Kujira
Bake Kujira
Diamond III
 
Bake Kujira
Diamond III
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Diamond I
Cubツ
Lancelot
Diamond I
Level 108
God Stats
10W - 5L
1,676 SR
Queue Stats
114W - 91L
2,428 MMR
Solo
King Arthur
King Arthur
Diamond III
sergioandres
King Arthur
Diamond III
Level 105
God Stats
7W - 5L
1,547 SR
Queue Stats
127W - 107L
2,185 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 160
1,545 SR
1,823 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 178
1,635 SR
2,321 MMR
Ne Zha
Ne Zha
Diamond III
Cha0tik7
Ne Zha
Diamond III
Level 159
God Stats
16W - 11L
1,773 SR
Queue Stats
371W - 341L
2,244 MMR
Solo
Atlas
Atlas
Platinum II
JhønGøtt
Atlas
Platinum II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 24L
2,181 MMR
Solo
Kali
Kali
Diamond III
Yeqqon
Kali
Diamond III
Level 218
God Stats
0W - 1L
1,725 SR
Queue Stats
49W - 29L
2,431 MMR
Solo
Poseidon
Poseidon
Diamond II
ZqAuan
Poseidon
Diamond II
Level 157
God Stats
4W - 5L
1,565 SR
Queue Stats
257W - 224L
2,319 MMR
Solo
Rama
Rama
Diamond I
mSlem
Rama
Diamond I
Level 201
God Stats
8W - 12L
1,609 SR
Queue Stats
394W - 357L
2,430 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
3 / 0 / 2
7,140
714
4,916
6,416
2,529
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sol
 
Sol
12
6 / 3 / 1
7,059
706
6,228
6,443
1,441
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bake Kujira
 
Bake Kujira
11
5 / 5 / 5
6,704
670
8,823
10,371
8,207
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Lancelot
Cubツ
Lancelot
13
5 / 2 / 5
6,938
694
6,365
8,601
3,536
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

King Arthur
sergioandres
King Arthur
13
2 / 0 / 2
7,122
712
4,668
10,700
5,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Bans
SusanoCabrakanAres

VS

Bans
CamazotzKumbhakarnaCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Cha0tik7
Ne Zha
7
3 / 7 / 2
5,368
537
4,739
11,471
6,093
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Atlas
11
0 / 2 / 0
5,970
597
5,272
7,161
5,993
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Kali
Yeqqon
Kali
12
4 / 2 / 3
6,608
661
6,316
10,612
3,794
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Poseidon
ZqAuan
Poseidon
11
2 / 6 / 0
6,083
608
4,885
6,459
1,677
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Rama
mSlem
Rama
9
1 / 4 / 6
5,750
575
4,037
8,350
2,509
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
21
21
Kills
10
10
Deaths
21
15
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
 
Tiamat
3
0
2
4
W
Sol
 
Sol
6
3
1
2.17
W
Bake Kujira
 
Bake Kujira
5
5
5
1.5
L
Ne Zha
Cha0tik7
Ne Zha
3
7
2
0.57
W
Lancelot
Cubツ
Lancelot
5
2
5
3.75
L
Atlas
0
2
0
0
L
Kali
Yeqqon
Kali
4
2
3
2.75
L
Poseidon
ZqAuan
Poseidon
2
6
0
0.33
L
Rama
mSlem
Rama
1
4
6
1
W
King Arthur
sergioandres
King Arthur
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,000
Damage
25,249
42,531
Taken
44,053
21,401
Mitigated
20,066
11,293
Healing
9,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
 
Tiamat
4,916
643
0
2,543
6,416
2,529
0
1,975
4,203
45,219
0
W
Sol
 
Sol
6,228
3,429
0
3,097
6,443
1,441
625
668
5,703
36,741
7,149
W
Bake Kujira
 
Bake Kujira
8,823
3,354
0
1,048
10,371
8,207
200
514
9,795
25,742
969
L
Ne Zha
Cha0tik7
Ne Zha
4,739
1,389
0
1,069
11,471
6,093
0
6,894
4,341
0
14,336
W
Lancelot
Cubツ
Lancelot
6,365
696
0
1,237
8,601
3,536
0
1,211
7,222
0
51,702
L
Atlas
5,272
1,561
0
2,248
7,161
5,993
0
0
7,161
38,224
1,770
L
Kali
Yeqqon
Kali
6,316
3,002
0
3,021
10,612
3,794
0
3,438
7,004
0
43,363
L
Poseidon
ZqAuan
Poseidon
4,885
790
0
790
6,459
1,677
0
2,423
3,639
36,584
0
L
Rama
mSlem
Rama
4,037
3,382
0
1,975
8,350
2,509
0
5,768
2,582
0
32,616
W
King Arthur
sergioandres
King Arthur
4,668
489
0
3,368
10,700
5,688
0
4,581
5,415
0
51,149

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,963
Gold Earned
29,779
382
Minions Killed
309
0
Camps Cleared
0
1,203,306
Distance Traveled
1,066,114
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
7,140
714
100
10
0
252,892
2
W
Sol
7,059
706
75
8
0
214,738
1
W
Bake Kujira
6,704
670
35
4
0
238,521
3
L
Ne Zha
5,368
537
18
2
0
213,948
0
W
Lancelot
6,938
694
78
8
0
264,023
1
L
Atlas
5,970
597
78
8
0
194,374
4
L
Kali
6,608
661
64
6
0
251,483
1
L
Poseidon
6,083
608
87
9
0
212,152
2
L
Rama
5,750
575
62
6
0
194,157
0
W
King Arthur
7,122
712
94
9
0
233,132
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role