Player Matchup

Janus
Janus
Masters
 
Janus
Masters
Level 197
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Hercules
Hercules
Masters
Arkhha
Hercules
Masters
Level 175
God Stats
5W - 3L
1,789 SR
Queue Stats
201W - 175L
2,605 MMR
Solo
Thanatos
Thanatos
Grandmaster
Haddix
Thanatos
Grandmaster
Level 314
God Stats
6W - 4L
1,756 SR
Queue Stats
679W - 640L
3,339 MMR
Solo
Medusa
Medusa
Masters
ZachsyG
Medusa
Masters
Level 210
God Stats
30W - 12L
1,849 SR
Queue Stats
252W - 209L
2,678 MMR
Party 2
Sylvanus
Sylvanus
Masters
problemfdu
Sylvanus
Masters
Level 158
God Stats
2W - 5L
1,354 SR
Queue Stats
284W - 257L
2,561 MMR
Party 2
Team Averages
Masters
Masters
Average Tier
Level 211
1,650 SR
2,537 MMR

VS

Team Averages
Masters
Masters
Average Tier
Level 201
1,674 SR
2,398 MMR
Awilix
Awilix
Diamond I
 
Awilix
Diamond I
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bacchus
Bacchus
Masters
 
Bacchus
Masters
Level 212
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ishtar
Ishtar
Masters
Shiпigami
Ishtar
Masters
Level 175
God Stats
14W - 3L
1,848 SR
Queue Stats
130W - 71L
3,203 MMR
Solo
Cerberus
Cerberus
Masters
Snaddy
Cerberus
Masters
Level 216
God Stats
8W - 2L
1,757 SR
Queue Stats
461W - 352L
2,852 MMR
Solo
Artemis
Artemis
Masters
Suhlayer
Artemis
Masters
Level 248
God Stats
20W - 8L
1,766 SR
Queue Stats
533W - 476L
2,935 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
0 / 5 / 0
6,563
505
4,017
8,234
2,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Hercules
Arkhha
Hercules
12
0 / 2 / 0
6,751
519
7,125
13,061
10,699
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Thanatos
Haddix
Thanatos
12
0 / 5 / 0
6,299
485
1,346
11,535
3,775
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Medusa
ZachsyG
Medusa
12
0 / 4 / 0
6,564
505
7,717
10,479
3,324
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sylvanus
problemfdu
Sylvanus
11
0 / 5 / 0
5,774
444
3,289
10,328
5,390
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bans
Sun WukongCamazotzCabrakanCthulhu

VS

Bans
AresKumbhakarnaAphroditeSerqet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
8 / 0 / 4
7,973
613
9,038
5,011
1,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bacchus
 
Bacchus
13
1 / 0 / 9
7,563
582
4,771
9,191
7,484
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ishtar
Shiпigami
Ishtar
15
4 / 0 / 3
8,768
674
10,520
8,244
3,068
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cerberus
Snaddy
Cerberus
15
3 / 0 / 1
9,092
699
8,709
11,447
11,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Artemis
Suhlayer
Artemis
17
5 / 0 / 4
9,477
729
6,524
6,444
2,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
42
0
Kills
21
21
Deaths
0
0
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
5
0
0
W
Awilix
 
Awilix
8
0
4
10
W
Bacchus
 
Bacchus
1
0
9
5.5
L
Hercules
Arkhha
Hercules
0
2
0
0
L
Thanatos
Haddix
Thanatos
0
5
0
0
W
Ishtar
Shiпigami
Ishtar
4
0
3
5.5
W
Cerberus
Snaddy
Cerberus
3
0
1
3.5
W
Artemis
Suhlayer
Artemis
5
0
4
7
L
Medusa
ZachsyG
Medusa
0
4
0
0
L
Sylvanus
problemfdu
Sylvanus
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,494
Damage
39,562
53,637
Taken
40,337
25,797
Mitigated
25,979
17,694
Healing
12,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
4,017
219
0
50
8,234
2,609
0
499
7,735
55,223
0
W
Awilix
 
Awilix
9,038
3,668
0
308
5,011
1,947
0
907
4,030
0
51,269
W
Bacchus
 
Bacchus
4,771
621
0
2,251
9,191
7,484
0
1,606
7,585
20,105
726
L
Hercules
Arkhha
Hercules
7,125
2,634
0
4,728
13,061
10,699
0
6,972
5,093
0
49,130
L
Thanatos
Haddix
Thanatos
1,346
320
0
8,127
11,535
3,775
0
1,045
10,490
0
42,363
W
Ishtar
Shiпigami
Ishtar
10,520
7,010
0
3,949
8,244
3,068
507
1,032
7,212
0
83,022
W
Cerberus
Snaddy
Cerberus
8,709
538
0
5,449
11,447
11,333
0
0
11,447
63,399
1,449
W
Artemis
Suhlayer
Artemis
6,524
2,171
0
704
6,444
2,147
564
2,978
3,152
0
81,397
L
Medusa
ZachsyG
Medusa
7,717
3,968
0
1,592
10,479
3,324
1
1,828
8,611
0
51,521
L
Sylvanus
problemfdu
Sylvanus
3,289
859
1,002
2,195
10,328
5,390
0
1,874
8,454
20,153
7,815

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,951
Gold Earned
42,873
452
Minions Killed
568
0
Camps Cleared
0
1,395,928
Distance Traveled
1,471,139
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,563
505
123
9
0
290,178
4
W
Awilix
7,973
613
77
6
0
336,828
0
W
Bacchus
7,563
582
26
2
0
317,519
2
L
Hercules
6,751
519
98
8
0
278,589
0
L
Thanatos
6,299
485
87
7
0
296,186
0
W
Ishtar
8,768
674
157
12
0
271,278
2
W
Cerberus
9,092
699
160
12
0
265,906
0
W
Artemis
9,477
729
148
11
0
279,608
2
L
Medusa
6,564
505
92
7
0
276,885
4
L
Sylvanus
5,774
444
52
4
0
254,090
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role