Player Matchup

Nemesis
Nemesis
Platinum IV
F4yEr
Nemesis
Platinum IV
Level 151
God Stats
9W - 2L
1,682 SR
Queue Stats
66W - 57L
1,854 MMR
Solo
Ullr
Ullr
Platinum V
Gwenalyn
Ullr
Platinum V
Level 126
God Stats
19W - 5L
1,850 SR
Queue Stats
46W - 17L
1,937 MMR
Solo
Hades
Hades
Platinum I
IM KRYT3RIA
Hades
Platinum I
Level 158
God Stats
1W - 1L
1,294 SR
Queue Stats
223W - 225L
2,024 MMR
Solo
Discordia
Discordia
Diamond V
RawulPhD
Discordia
Diamond V
Level 198
God Stats
33W - 27L
1,636 SR
Queue Stats
353W - 348L
2,019 MMR
Solo
Achilles
Achilles
Gold II
stoodis
Achilles
Gold II
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 10L
1,812 MMR
Solo
Team Averages
Platinum III
Platinum III
Average Tier
Level 151
1,592 SR
1,929 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 136
1,575 SR
1,794 MMR
Bastet
Bastet
Platinum II
 
Bastet
Platinum II
Level 171
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Platinum IV
 
Chiron
Platinum IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Diamond IV
GilgaPachino
Ganesha
Diamond IV
Level 139
God Stats
2W - 3L
1,417 SR
Queue Stats
51W - 29L
1,983 MMR
Solo
Raijin
Raijin
Platinum V
KanyeMainsRa
Raijin
Platinum V
Level 65
God Stats
2W - 2L
1,706 SR
Queue Stats
37W - 27L
1,931 MMR
Party 1
Kuzenbo
Kuzenbo
Diamond V
PØØPSY
Kuzenbo
Diamond V
Level 148
God Stats
2W - 3L
1,751 SR
Queue Stats
100W - 86L
2,057 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
F4yEr
Nemesis
12
6 / 2 / 2
7,769
598
5,918
9,346
3,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Heavy Mace

Heavy Mace

+30
Physical Power

Ullr
16
6 / 0 / 3
9,317
717
11,791
5,455
2,213
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

13
0 / 3 / 4
7,653
589
7,211
12,209
4,707
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Discordia
RawulPhD
Discordia
13
1 / 4 / 4
7,112
547
4,874
6,122
1,628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Achilles
stoodis
Achilles
11
0 / 1 / 4
6,118
471
5,445
9,490
3,536
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
King ArthurAresCthulhuThor

VS

Bans
BakasuraShivaAgniKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
13
2 / 1 / 4
6,662
512
4,805
10,731
3,196
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Chiron
 
Chiron
9
0 / 5 / 1
5,658
435
3,064
7,966
1,933
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Ganesha
GilgaPachino
Ganesha
10
0 / 3 / 3
5,875
452
3,815
11,670
7,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Raijin
13
4 / 1 / 3
7,230
556
5,922
6,936
2,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Kuzenbo
PØØPSY
Kuzenbo
13
4 / 3 / 3
7,423
571
8,524
11,476
8,045
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
24
13
Kills
10
10
Deaths
13
17
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
2
1
4
4
L
Chiron
 
Chiron
0
5
1
0.1
W
Nemesis
F4yEr
Nemesis
6
2
2
3.5
L
Ganesha
GilgaPachino
Ganesha
0
3
3
0.5
W
Ullr
6
0
3
7.5
W
0
3
4
0.67
L
Raijin
4
1
3
5.5
L
Kuzenbo
PØØPSY
Kuzenbo
4
3
3
1.83
W
Discordia
RawulPhD
Discordia
1
4
4
0.75
W
Achilles
stoodis
Achilles
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,239
Damage
26,130
42,622
Taken
48,779
15,441
Mitigated
22,351
12,688
Healing
13,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
4,805
1,043
0
4,041
10,731
3,196
0
3,265
7,280
0
49,477
L
Chiron
 
Chiron
3,064
756
281
940
7,966
1,933
0
0
7,966
0
34,001
W
Nemesis
F4yEr
Nemesis
5,918
2,143
0
1,571
9,346
3,357
0
2,119
6,991
0
49,705
L
Ganesha
GilgaPachino
Ganesha
3,815
502
1,806
2,634
11,670
7,167
0
1,306
10,282
14,804
0
W
Ullr
11,791
5,143
0
1,693
5,455
2,213
0
765
4,690
0
86,983
W
7,211
439
216
7,273
12,209
4,707
0
7,386
4,392
47,201
2,505
L
Raijin
5,922
370
0
1,580
6,936
2,010
0
2,383
4,203
42,484
0
L
Kuzenbo
PØØPSY
Kuzenbo
8,524
2,911
0
2,524
11,476
8,045
0
4,934
6,542
39,844
704
W
Discordia
RawulPhD
Discordia
4,874
0
0
692
6,122
1,628
0
3,049
2,750
46,342
870
W
Achilles
stoodis
Achilles
5,445
898
0
1,243
9,490
3,536
0
4,020
5,306
335
30,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,969
Gold Earned
32,848
445
Minions Killed
350
0
Camps Cleared
0
1,356,643
Distance Traveled
1,361,347
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
6,662
512
90
7
0
298,556
0
L
Chiron
5,658
435
79
6
0
203,356
2
W
Nemesis
7,769
598
70
5
0
314,721
4
L
Ganesha
5,875
452
2
0
0
298,521
2
W
Ullr
9,317
717
139
11
0
258,844
2
W
Hades
7,653
589
100
8
0
231,380
1
L
Raijin
7,230
556
114
9
0
291,527
1
L
Kuzenbo
7,423
571
65
5
0
269,387
0
W
Discordia
7,112
547
84
6
0
266,674
4
W
Achilles
6,118
471
52
4
0
285,024
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role