Player Matchup

Jormungandr
Jormungandr
 
Jormungandr
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
Rhondaaa
Hera
Level 63
God Stats
7W - 7L
1,541 SR
Queue Stats
149W - 167L
1,482 Elo+
Party 1
Cthulhu
Cthulhu
TurdFergason11
Cthulhu
Level 74
God Stats
6W - 5L
1,429 SR
Queue Stats
126W - 142L
1,434 Elo+
Party 1
Kali
Kali
mccaslin45
Kali
Level 67
God Stats
4W - 1L
1,524 SR
Queue Stats
134W - 110L
1,580 Elo+
Solo
Medusa
Medusa
xgingermagicx
Medusa
Level 84
God Stats
29W - 17L
1,634 SR
Queue Stats
183W - 188L
1,457 Elo+
Party 1
Team Averages
Level 75
1,526 SR
1,491 Elo+

VS

Team Averages
Level 92
1,553 SR
1,495 Elo+
Thanatos
Thanatos
 
Thanatos
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Grubbington
King Arthur
Level 144
God Stats
3W - 3L
1,497 SR
Queue Stats
167W - 168L
1,505 Elo+
Party 2
Fafnir
Fafnir
Mayhue
Fafnir
Level 69
God Stats
11W - 23L
1,364 SR
Queue Stats
184W - 241L
1,505 Elo+
Party 2
Ah Puch
Ah Puch
Sambtw3563
Ah Puch
Level 112
God Stats
0W - 1L
1,775 SR
Queue Stats
71W - 72L
1,529 Elo+
Solo
Izanami
Izanami
zhoyes
Izanami
Level 46
God Stats
2W - 2L
1,628 SR
Queue Stats
77W - 134L
1,434 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
 
Jormungandr
13
3 / 0 / 1
8,397
700
5,248
10,594
5,783
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hera
13
4 / 1 / 2
7,701
642
6,460
5,225
1,585
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
1 / 0 / 5
6,256
521
5,449
8,477
4,682
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
5 / 1 / 5
7,060
588
7,140
9,016
3,340
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
5 / 2 / 1
6,810
568
6,897
5,808
1,906
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
 
Thanatos
13
2 / 2 / 0
6,467
539
2,239
11,795
3,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

King Arthur
Grubbington
King Arthur
11
0 / 4 / 0
5,885
490
4,737
9,353
5,790
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fafnir
Mayhue
Fafnir
10
2 / 2 / 0
5,931
494
6,201
9,240
6,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Ah Puch
Sambtw3563
Ah Puch
12
0 / 5 / 2
5,966
497
3,442
9,917
2,665
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
zhoyes
Izanami
9
0 / 5 / 1
4,964
414
2,934
7,752
1,961
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
7
18
Kills
4
4
Deaths
18
14
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
 
Jormungandr
3
0
1
3.5
L
Thanatos
 
Thanatos
2
2
0
1
L
King Arthur
Grubbington
King Arthur
0
4
0
0
L
Fafnir
Mayhue
Fafnir
2
2
0
1
W
Hera
4
1
2
5
L
Ah Puch
Sambtw3563
Ah Puch
0
5
2
0.2
W
1
0
5
3.5
W
5
1
5
7.5
W
5
2
1
2.75
L
Izanami
zhoyes
Izanami
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,194
Damage
19,553
39,120
Taken
48,057
17,296
Mitigated
20,556
14,985
Healing
18,336
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
 
Jormungandr
5,248
1,691
0
5,501
10,594
5,783
351
206
10,388
54,816
3,852
L
Thanatos
 
Thanatos
2,239
694
0
11,118
11,795
3,969
0
447
11,322
0
49,077
L
King Arthur
Grubbington
King Arthur
4,737
434
0
1,255
9,353
5,790
0
4,952
4,401
0
43,532
L
Fafnir
Mayhue
Fafnir
6,201
1,654
0
1,398
9,240
6,171
0
2,873
6,367
20,463
1,482
W
Hera
6,460
968
0
1,385
5,225
1,585
0
2,731
2,494
45,642
2,619
L
Ah Puch
Sambtw3563
Ah Puch
3,442
103
0
3,344
9,917
2,665
0
5,585
3,754
39,108
0
W
5,449
95
0
4,006
8,477
4,682
233
3,572
4,905
26,636
2,261
W
7,140
3,076
0
3,228
9,016
3,340
364
1,646
7,370
0
44,821
W
6,897
1,944
0
865
5,808
1,906
410
2,230
3,578
0
47,997
L
Izanami
zhoyes
Izanami
2,934
1,149
0
1,221
7,752
1,961
0
2,069
5,683
0
24,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,224
Gold Earned
29,213
391
Minions Killed
316
0
Camps Cleared
0
1,209,244
Distance Traveled
1,166,125
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
8,397
700
100
8
0
221,803
0
L
Thanatos
6,467
539
106
9
0
262,002
0
L
King Arthur
5,885
490
70
6
0
244,667
0
L
Fafnir
5,931
494
28
2
0
231,352
2
W
Hera
7,701
642
109
9
0
224,063
0
L
Ah Puch
5,966
497
76
6
0
226,611
0
W
Cthulhu
6,256
521
49
4
0
262,169
1
W
Kali
7,060
588
69
6
0
270,089
0
W
Medusa
6,810
568
64
5
0
231,120
0
L
Izanami
4,964
414
36
3
0
201,493
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role