Player Matchup

Shiva
Shiva
PerroOvejero
Shiva
Level 43
God Stats
13W - 10L
1,521 SR
Queue Stats
199W - 241L
1,323 Elo+
Party 1
Ao Kuang
Ao Kuang
insane123timmy
Ao Kuang
Level 55
God Stats
12W - 12L
1,462 SR
Queue Stats
60W - 80L
1,257 Elo+
Solo
Neith
Neith
taquito83
Neith
Level 26
God Stats
9W - 5L
1,684 SR
Queue Stats
135W - 183L
1,259 Elo+
Party 1
Team Averages
Level 41
1,555 SR
1,279 Elo+

VS

Team Averages
Level 56
1,454 SR
1,325 Elo+
He Bo
He Bo
CryoCosmicDragon
He Bo
Level 57
God Stats
60W - 60L
1,490 SR
Queue Stats
736W - 755L
1,362 Elo+
Solo
Zhong Kui
Zhong Kui
Dogeking1843
Zhong Kui
Level 47
God Stats
0W - 1L
1,500 SR
Queue Stats
108W - 124L
1,363 Elo+
Solo
Skadi
Skadi
Jonez1n246
Skadi
Level 63
God Stats
8W - 15L
1,373 SR
Queue Stats
21W - 36L
1,249 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 5
8,687
869
7,397
8,355
6,365
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ao Kuang
12
3 / 1 / 5
8,288
829
2,185
7,246
4,856
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Neith
taquito83
Neith
15
2 / 0 / 4
8,550
855
5,329
6,040
2,134
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 0
7,115
712
5,731
4,297
1,779
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Zhong Kui
Dogeking1843
Zhong Kui
11
0 / 5 / 0
6,644
664
3,361
7,025
4,270
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Skadi
11
0 / 3 / 1
6,638
664
4,244
6,086
1,993
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
2
9
Kills
1
1
Deaths
9
14
Assists
1
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
L
Zhong Kui
Dogeking1843
Zhong Kui
0
5
0
0
L
Skadi
0
3
1
0.17
W
4
0
5
6.5
W
Ao Kuang
3
1
5
5.5
W
Neith
taquito83
Neith
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,911
Damage
13,336
21,641
Taken
17,408
13,355
Mitigated
8,042
6,656
Healing
1,252
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,731
300
0
952
4,297
1,779
0
404
3,884
17,714
0
L
Zhong Kui
Dogeking1843
Zhong Kui
3,361
782
0
90
7,025
4,270
0
1,037
5,961
17,960
486
L
Skadi
4,244
2,063
0
210
6,086
1,993
0
840
5,201
0
9,736
W
7,397
1,142
0
2,636
8,355
6,365
0
4,046
4,309
1,136
20,841
W
Ao Kuang
2,185
619
76
1,970
7,246
4,856
627
3,030
4,216
20,467
1,248
W
Neith
taquito83
Neith
5,329
1,265
0
1,974
6,040
2,134
570
2,101
3,939
0
25,880

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,525
Gold Earned
20,397
103
Minions Killed
69
0
Camps Cleared
0
557,057
Distance Traveled
490,231
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
He Bo
7,115
712
26
3
0
173,124
0
L
Zhong Kui
6,644
664
30
3
0
154,410
0
L
Skadi
6,638
664
13
1
0
162,697
0
W
Shiva
8,687
869
29
3
0
220,290
0
W
Ao Kuang
8,288
829
28
3
0
166,039
0
W
Neith
8,550
855
46
5
0
170,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role