Player Matchup

Arachne
Arachne
Cookie Deau
Arachne
Level 57
God Stats
20W - 12L
1,648 SR
Queue Stats
50W - 58L
1,437 Elo+
Party 1
Gilgamesh
Gilgamesh
DropuhBishhh
Gilgamesh
Level 124
God Stats
2W - 3L
1,275 SR
Queue Stats
142W - 132L
1,517 Elo+
Solo
Raijin
Raijin
Gcw315
Raijin
Level 131
God Stats
4W - 3L
1,530 SR
Queue Stats
83W - 88L
1,492 Elo+
Party 1
Agni
Agni
GohanJr21
Agni
Level 123
God Stats
4W - 9L
1,452 SR
Queue Stats
111W - 117L
1,500 Elo+
Party 1
Thoth
Thoth
SamSaber
Thoth
Level 107
God Stats
21W - 28L
1,361 SR
Queue Stats
172W - 180L
1,417 Elo+
Party 1
Team Averages
Level 108
1,453 SR
1,473 Elo+

VS

Team Averages
Level 117
1,526 SR
1,462 Elo+
Merlin
Merlin
 
Merlin
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
ErithTH
Chaac
Level 156
God Stats
6W - 9L
1,431 SR
Queue Stats
155W - 142L
1,577 Elo+
Solo
Arachne
Arachne
KhronosMMG
Arachne
Level 128
God Stats
34W - 25L
1,571 SR
Queue Stats
138W - 152L
1,449 Elo+
Party 2
Neith
Neith
Little_Anime_Red
Neith
Level 87
God Stats
13W - 11L
1,575 SR
Queue Stats
23W - 34L
1,405 Elo+
Party 2
Bacchus
Bacchus
OJDinduNuffin
Bacchus
Level 53
God Stats
6W - 4L
1,552 SR
Queue Stats
24W - 35L
1,378 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Cookie Deau
Arachne
11
3 / 3 / 0
6,259
522
6,071
8,158
2,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Gilgamesh
DropuhBishhh
Gilgamesh
9
1 / 4 / 0
5,701
475
5,501
9,122
4,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Raijin
Gcw315
Raijin
11
1 / 0 / 2
6,263
522
5,139
4,373
1,383
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Agni
11
2 / 2 / 3
6,235
520
5,808
4,970
1,479
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Thoth
SamSaber
Thoth
11
0 / 1 / 0
6,231
519
4,772
4,707
1,263
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
0 / 0 / 0
6,533
544
2,240
5,019
1,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chaac
ErithTH
Chaac
13
5 / 1 / 1
8,109
676
9,096
11,715
7,270
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Arachne
KhronosMMG
Arachne
13
4 / 2 / 2
7,339
612
5,145
12,600
4,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
1 / 2 / 0
5,885
490
2,304
6,968
2,092
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Bacchus
9
0 / 2 / 2
5,835
486
1,649
10,604
8,038
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
15
7
Kills
10
10
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
0
0
0
0
L
Arachne
Cookie Deau
Arachne
3
3
0
1
L
Gilgamesh
DropuhBishhh
Gilgamesh
1
4
0
0.25
W
Chaac
ErithTH
Chaac
5
1
1
5.5
L
Raijin
Gcw315
Raijin
1
0
2
2
L
Agni
2
2
3
1.75
W
Arachne
KhronosMMG
Arachne
4
2
2
2.5
W
1
2
0
0.5
W
Bacchus
0
2
2
0.5
L
Thoth
SamSaber
Thoth
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,291
Damage
20,434
31,330
Taken
46,906
11,058
Mitigated
23,546
6,160
Healing
16,044
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
2,240
187
0
1,675
5,019
1,490
0
3,108
1,851
43,992
891
L
Arachne
Cookie Deau
Arachne
6,071
4,420
0
2,397
8,158
2,493
0
761
7,397
0
38,429
L
Gilgamesh
DropuhBishhh
Gilgamesh
5,501
1,761
0
2,045
9,122
4,440
0
0
9,122
0
29,031
W
Chaac
ErithTH
Chaac
9,096
1,124
0
4,849
11,715
7,270
0
1,327
9,859
0
55,525
L
Raijin
Gcw315
Raijin
5,139
474
0
603
4,373
1,383
360
992
3,381
40,615
957
L
Agni
5,808
75
0
659
4,970
1,479
168
801
4,169
26,788
1,300
W
Arachne
KhronosMMG
Arachne
5,145
3,477
0
4,616
12,600
4,656
0
1,476
10,902
0
52,477
W
2,304
726
0
2,909
6,968
2,092
330
4,157
2,437
0
25,599
W
Bacchus
1,649
158
0
1,995
10,604
8,038
0
4,392
5,945
13,922
0
L
Thoth
SamSaber
Thoth
4,772
80
0
456
4,707
1,263
0
1,307
3,400
38,455
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,689
Gold Earned
33,701
316
Minions Killed
345
0
Camps Cleared
0
1,122,662
Distance Traveled
1,205,346
2
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,533
544
95
8
0
234,387
2
L
Arachne
6,259
522
69
6
0
254,558
0
L
Gilgamesh
5,701
475
49
4
0
161,885
0
W
Chaac
8,109
676
92
8
0
246,584
2
L
Raijin
6,263
522
78
7
0
226,847
0
L
Agni
6,235
520
47
4
0
241,587
2
W
Arachne
7,339
612
85
7
0
251,035
0
W
Neith
5,885
490
52
4
0
222,291
3
W
Bacchus
5,835
486
21
2
0
251,049
5
L
Thoth
6,231
519
73
6
0
237,785
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role