Player Matchup

Hercules
Hercules
DaddyBezz
Hercules
Level 156
God Stats
36W - 22L
1,567 SR
Queue Stats
200W - 164L
1,635 Elo+
Party 2
Atlas
Atlas
FLAVE x BL4ZzED
Atlas
Level 157
God Stats
5W - 2L
1,801 SR
Queue Stats
152W - 135L
1,624 Elo+
Party 2
Hel
Hel
SpartanRevs
Hel
Level 146
God Stats
3W - 1L
1,706 SR
Queue Stats
54W - 43L
1,657 Elo+
Party 2
Team Averages
Level 153
1,691 SR
1,639 Elo+

VS

Team Averages
Level 160
1,450 SR
1,504 Elo+
Nu Wa
Nu Wa
Sevinikus
Nu Wa
Level 164
God Stats
0W - 1L
1,576 SR
Queue Stats
0W - 3L
1,261 Elo+
Party 1
Bacchus
Bacchus
Yawgmotha
Bacchus
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 39L
1,700 Elo+
Solo
Ullr
Ullr
xBIGxRHONDAx
Ullr
Level 159
God Stats
0W - 2L
1,274 SR
Queue Stats
2W - 4L
1,550 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
DaddyBezz
Hercules
16
6 / 4 / 3
9,549
868
8,593
10,428
4,455
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

16
5 / 1 / 6
9,555
869
10,533
9,714
3,533
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

17
1 / 0 / 10
9,292
845
6,249
9,527
3,583
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Sevinikus
Nu Wa
15
2 / 4 / 3
8,582
780
10,179
6,792
1,411
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Yawgmotha
Bacchus
13
3 / 5 / 2
8,443
768
7,649
12,154
13,845
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
0 / 3 / 2
8,032
730
4,955
9,560
2,231
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
12
12
Kills
5
5
Deaths
12
19
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hercules
DaddyBezz
Hercules
6
4
3
1.88
W
5
1
6
8
L
Nu Wa
Sevinikus
Nu Wa
2
4
3
0.88
W
1
0
10
6
L
Bacchus
Yawgmotha
Bacchus
3
5
2
0.8
L
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,375
Damage
22,783
29,669
Taken
28,506
11,571
Mitigated
17,487
13,778
Healing
2,548
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
DaddyBezz
Hercules
8,593
1,482
0
1,534
10,428
4,455
742
5,539
4,889
0
40,964
W
10,533
1,992
0
480
9,714
3,533
261
6,142
3,572
34,086
1,298
L
Nu Wa
Sevinikus
Nu Wa
10,179
4,334
0
420
6,792
1,411
0
2,949
3,487
31,502
0
W
6,249
256
5,356
6,408
9,527
3,583
587
6,215
3,312
28,259
859
L
Bacchus
Yawgmotha
Bacchus
7,649
834
0
1,604
12,154
13,845
0
5,525
5,541
13,627
0
L
4,955
1,821
0
524
9,560
2,231
0
5,700
3,284
0
31,091

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,396
Gold Earned
25,057
171
Minions Killed
121
0
Camps Cleared
0
640,146
Distance Traveled
604,320
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
9,549
868
53
5
0
206,436
0
W
Atlas
9,555
869
48
4
0
202,901
0
L
Nu Wa
8,582
780
39
4
0
193,516
0
W
Hel
9,292
845
70
6
0
230,809
0
L
Bacchus
8,443
768
12
1
0
195,560
0
L
Ullr
8,032
730
70
6
0
215,244
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role