Player Matchup

Thor
Thor
Gold IV
 
Thor
Gold IV
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Artio
Artio
Bronze III
Blasphemous_Babe
Artio
Bronze III
Level 144
God Stats
1W - 0L
1,163 SR
Queue Stats
5W - 7L
1,371 MMR
Solo
Baron Samedi
Baron Samedi
Gold V
TheWarriorGhost
Baron Samedi
Gold V
Level 106
God Stats
11W - 12L
1,458 SR
Queue Stats
100W - 112L
1,229 MMR
Party 1
Hercules
Hercules
Gold V
XxKKiLlSsWaGGXx
Hercules
Gold V
Level 158
God Stats
24W - 24L
1,562 SR
Queue Stats
330W - 343L
1,364 MMR
Solo
Sun Wukong
Sun Wukong
Gold IV
iDumbledore
Sun Wukong
Gold IV
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
184W - 194L
1,340 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 138
1,437 SR
1,361 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 137
1,527 SR
1,376 MMR
Mercury
Mercury
Gold IV
 
Mercury
Gold IV
Level 93
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Silver II
KurosakiGod
Kukulkan
Silver II
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 25L
1,435 MMR
Party 2
Anubis
Anubis
Gold IV
MohAbbas8599
Anubis
Gold IV
Level 127
God Stats
3W - 3L
1,595 SR
Queue Stats
250W - 260L
1,375 MMR
Solo
Anhur
Anhur
Gold V
bookaaj
Anhur
Gold V
Level 149
God Stats
4W - 5L
1,538 SR
Queue Stats
187W - 190L
1,351 MMR
Solo
Kuzenbo
Kuzenbo
Silver I
jonhy22
Kuzenbo
Silver I
Level 158
God Stats
3W - 9L
1,504 SR
Queue Stats
475W - 496L
1,220 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
2 / 1 / 3
5,972
664
3,930
6,605
2,037
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

9
0 / 1 / 0
5,248
583
1,248
8,228
3,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Baron Samedi
TheWarriorGhost
Baron Samedi
11
5 / 0 / 1
6,380
709
4,800
4,507
2,063
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hercules
12
8 / 0 / 0
7,641
849
5,264
6,668
4,863
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sun Wukong
iDumbledore
Sun Wukong
10
0 / 0 / 2
5,037
560
4,152
6,534
2,042
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
Nu WaCerberusThanatosAthena

VS

Bans
Maman BrigitteCthulhuChang'eAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
6
0 / 2 / 0
4,131
459
634
4,373
1,323
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Kukulkan
KurosakiGod
Kukulkan
8
0 / 3 / 0
4,768
530
2,761
4,080
1,041
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Anubis
9
2 / 2 / 0
5,085
565
6,474
7,277
4,583
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Anhur
bookaaj
Anhur
8
0 / 1 / 1
4,409
490
3,232
4,065
1,065
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
jonhy22
Kuzenbo
8
0 / 7 / 0
4,630
514
3,634
9,033
4,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
3
15
Kills
2
2
Deaths
15
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
2
1
3
3.5
L
Mercury
 
Mercury
0
2
0
0
W
0
1
0
0
L
Kukulkan
KurosakiGod
Kukulkan
0
3
0
0
L
Anubis
2
2
0
1
W
Baron Samedi
TheWarriorGhost
Baron Samedi
5
0
1
5.5
W
Hercules
8
0
0
8
L
Anhur
bookaaj
Anhur
0
1
1
0.5
W
Sun Wukong
iDumbledore
Sun Wukong
0
0
2
1
L
Kuzenbo
jonhy22
Kuzenbo
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,394
Damage
16,735
32,542
Taken
28,828
14,496
Mitigated
12,840
9,512
Healing
6,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
3,930
1,126
0
659
6,605
2,037
0
2,631
3,668
0
37,372
L
Mercury
 
Mercury
634
105
0
453
4,373
1,323
0
927
3,361
0
16,780
W
1,248
29
398
2,553
8,228
3,491
0
2,976
5,212
11,496
0
L
Kukulkan
KurosakiGod
Kukulkan
2,761
521
0
406
4,080
1,041
0
1,447
2,371
24,235
0
L
Anubis
6,474
643
0
2,298
7,277
4,583
0
2,691
4,355
30,613
434
W
Baron Samedi
TheWarriorGhost
Baron Samedi
4,800
335
101
1,653
4,507
2,063
0
976
3,451
31,809
851
W
Hercules
5,264
2,185
0
1,867
6,668
4,863
194
2,529
3,774
0
46,142
L
Anhur
bookaaj
Anhur
3,232
2,310
0
1,614
4,065
1,065
0
349
3,716
0
20,937
W
Sun Wukong
iDumbledore
Sun Wukong
4,152
738
0
2,281
6,534
2,042
478
2,840
3,694
0
33,161
L
Kuzenbo
jonhy22
Kuzenbo
3,634
1,286
0
1,289
9,033
4,828
0
0
9,033
23,102
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,278
Gold Earned
23,023
316
Minions Killed
233
0
Camps Cleared
0
1,037,876
Distance Traveled
864,502
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
5,972
664
75
8
0
223,169
0
L
Mercury
4,131
459
36
4
0
133,452
0
W
Artio
5,248
583
25
3
0
192,822
2
L
Kukulkan
4,768
530
56
6
0
216,597
0
L
Anubis
5,085
565
54
6
0
175,045
3
W
Baron Samedi
6,380
709
74
8
0
200,940
3
W
Hercules
7,641
849
94
10
0
191,489
0
L
Anhur
4,409
490
38
4
0
139,966
0
W
Sun Wukong
5,037
560
48
5
0
229,456
0
L
Kuzenbo
4,630
514
49
5
0
199,442
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role