Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
MasterMax042
Sol
Level 127
God Stats
7W - 10L
1,547 SR
Queue Stats
229W - 285L
1,453 Elo+
Party 2
Bacchus
Bacchus
SerbianSpice821
Bacchus
Level 86
God Stats
13W - 22L
1,488 SR
Queue Stats
202W - 252L
1,474 Elo+
Party 2
Hachiman
Hachiman
ShadowFall22
Hachiman
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 22L
1,663 Elo+
Solo
Arachne
Arachne
pTauras081
Arachne
Level 104
God Stats
6W - 6L
1,533 SR
Queue Stats
56W - 68L
1,513 Elo+
Party 2
Team Averages
Level 91
1,514 SR
1,521 Elo+

VS

Team Averages
Level 121
1,375 SR
1,458 Elo+
The Morrigan
The Morrigan
Moshatarts
The Morrigan
Level 180
God Stats
1W - 0L
1,868 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Awilix
Awilix
TheJewishPanda
Awilix
Level 124
God Stats
1W - 2L
1,210 SR
Queue Stats
10W - 10L
1,536 Elo+
Party 1
Ymir
Ymir
dark0knight15
Ymir
Level 87
God Stats
2W - 1L
1,410 SR
Queue Stats
11W - 27L
1,306 Elo+
Party 1
Rama
Rama
destruction22
Rama
Level 127
God Stats
1W - 2L
1,202 SR
Queue Stats
34W - 47L
1,411 Elo+
Party 1
Horus
Horus
ČØŁĐ
Horus
Level 85
God Stats
3W - 3L
1,185 SR
Queue Stats
67W - 50L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
6
0 / 2 / 0
3,782
630
1,732
3,692
1,808
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

8
0 / 0 / 0
4,466
744
1,413
1,732
407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

7
2 / 0 / 1
4,494
749
1,200
5,136
3,338
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
ShadowFall22
Hachiman
7
1 / 1 / 1
4,257
710
4,246
1,867
392
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Arachne
pTauras081
Arachne
7
0 / 1 / 0
3,800
633
206
3,909
1,018
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Moshatarts
The Morrigan
9
2 / 0 / 0
4,378
730
2,125
2,137
581
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

8
0 / 0 / 2
4,032
672
1,033
3,227
937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

6
1 / 2 / 0
3,819
637
1,143
4,275
1,827
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

7
0 / 1 / 1
3,784
631
2,941
3,835
885
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Horus
ČØŁĐ
Horus
8
1 / 0 / 1
4,221
704
1,694
4,129
1,778
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
3
Kills
4
4
Deaths
3
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
2
0
0
L
0
0
0
0
W
The Morrigan
Moshatarts
The Morrigan
2
0
0
2
L
2
0
1
2.5
L
Hachiman
ShadowFall22
Hachiman
1
1
1
1.5
W
0
0
2
1
W
1
2
0
0.5
W
0
1
1
0.5
L
Arachne
pTauras081
Arachne
0
1
0
0
W
Horus
ČØŁĐ
Horus
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,797
Damage
8,936
16,336
Taken
17,603
6,963
Mitigated
6,008
7,711
Healing
5,426
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
1,732
219
0
1,525
3,692
1,808
0
368
3,141
15,382
863
L
1,413
600
0
1,098
1,732
407
0
923
809
27,595
2,207
W
The Morrigan
Moshatarts
The Morrigan
2,125
769
0
604
2,137
581
0
324
1,803
25,476
807
L
1,200
311
0
2,080
5,136
3,338
0
798
4,338
8,458
0
L
Hachiman
ShadowFall22
Hachiman
4,246
2,145
0
966
1,867
392
0
345
1,522
0
25,701
W
1,033
336
0
500
3,227
937
0
915
2,184
0
22,984
W
1,143
381
0
614
4,275
1,827
0
783
3,492
6,319
0
W
2,941
2,615
0
1,836
3,835
885
0
417
3,418
0
23,909
L
Arachne
pTauras081
Arachne
206
206
0
2,042
3,909
1,018
0
583
3,326
0
20,143
W
Horus
ČØŁĐ
Horus
1,694
634
40
1,832
4,129
1,778
0
1,546
2,583
0
21,639

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,799
Gold Earned
20,234
193
Minions Killed
205
0
Camps Cleared
0
629,952
Distance Traveled
691,856
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
3,782
630
29
5
0
91,090
3
L
Sol
4,466
744
54
9
0
122,887
0
W
The Morrigan
4,378
730
69
12
0
141,664
1
L
Bacchus
4,494
749
25
4
0
136,391
0
L
Hachiman
4,257
710
41
7
0
119,729
0
W
Awilix
4,032
672
45
8
0
167,015
0
W
Ymir
3,819
637
7
1
0
132,278
1
W
Rama
3,784
631
53
9
0
121,151
0
L
Arachne
3,800
633
44
7
0
159,855
0
W
Horus
4,221
704
31
5
0
129,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role