Player Matchup

Bacchus
Bacchus
Austinfrost
Bacchus
Level 166
God Stats
35W - 27L
1,613 SR
Queue Stats
287W - 255L
1,523 Elo+
Party 1
Tiamat
Tiamat
FGT123
Tiamat
Level 147
God Stats
21W - 25L
1,540 SR
Queue Stats
217W - 214L
1,540 Elo+
Party 1
King Arthur
King Arthur
FaithInOthers
King Arthur
Level 149
God Stats
3W - 0L
1,663 SR
Queue Stats
126W - 98L
1,588 Elo+
Solo
Apollo
Apollo
Gambls
Apollo
Level 159
God Stats
4W - 1L
1,659 SR
Queue Stats
242W - 211L
1,559 Elo+
Solo
Mulan
Mulan
MegaSoreAs
Mulan
Level 166
God Stats
2W - 2L
1,520 SR
Queue Stats
165W - 153L
1,551 Elo+
Party 1
Team Averages
Level 157
1,599 SR
1,552 Elo+

VS

Team Averages
Level 150
1,521 SR
1,567 Elo+
Horus
Horus
Azrael864
Horus
Level 180
God Stats
9W - 12L
1,565 SR
Queue Stats
331W - 309L
1,592 Elo+
Solo
Ra
Ra
Mak123t
Ra
Level 145
God Stats
3W - 2L
1,747 SR
Queue Stats
28W - 23L
1,588 Elo+
Solo
Amaterasu
Amaterasu
SunMalco
Amaterasu
Level 153
God Stats
4W - 2L
1,848 SR
Queue Stats
378W - 325L
1,520 Elo+
Solo
Fafnir
Fafnir
hungriestESKIMO
Fafnir
Level 128
God Stats
0W - 1L
1,264 SR
Queue Stats
87W - 76L
1,573 Elo+
Solo
Jing Wei
Jing Wei
jayIizzIe
Jing Wei
Level 145
God Stats
1W - 5L
1,179 SR
Queue Stats
185W - 151L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Austinfrost
Bacchus
9
0 / 1 / 2
5,781
482
3,490
8,321
5,413
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Tiamat
FGT123
Tiamat
13
3 / 0 / 0
7,500
625
5,662
6,478
3,496
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

King Arthur
FaithInOthers
King Arthur
13
3 / 1 / 0
7,649
637
6,695
10,178
7,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
Gambls
Apollo
12
2 / 2 / 1
6,733
561
5,451
9,660
3,167
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mulan
10
1 / 3 / 2
5,778
482
3,116
10,553
3,446
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Azrael864
Horus
11
1 / 3 / 0
6,621
552
5,883
9,465
5,316
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
0 / 3 / 0
6,310
526
3,062
6,497
2,094
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Amaterasu
SunMalco
Amaterasu
13
5 / 0 / 0
7,019
585
8,299
8,476
4,072
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

9
0 / 0 / 1
5,607
467
3,980
6,183
5,153
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jing Wei
jayIizzIe
Jing Wei
10
0 / 3 / 1
5,860
488
4,499
7,879
2,641
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
8
9
Kills
6
7
Deaths
9
5
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Bacchus
Austinfrost
Bacchus
0
1
2
1
L
Horus
Azrael864
Horus
1
3
0
0.33
W
Tiamat
FGT123
Tiamat
3
0
0
3
W
King Arthur
FaithInOthers
King Arthur
3
1
0
3
W
Apollo
Gambls
Apollo
2
2
1
1.25
L
0
3
0
0
W
Mulan
1
3
2
0.67
L
Amaterasu
SunMalco
Amaterasu
5
0
0
5
L
0
0
1
0.5
L
Jing Wei
jayIizzIe
Jing Wei
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,414
Damage
25,723
45,190
Taken
38,500
22,981
Mitigated
19,276
17,069
Healing
14,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
Austinfrost
Bacchus
3,490
266
0
2,753
8,321
5,413
109
923
7,398
13,068
1,218
L
Horus
Azrael864
Horus
5,883
1,983
70
2,610
9,465
5,316
0
478
8,987
251
42,032
W
Tiamat
FGT123
Tiamat
5,662
354
0
2,146
6,478
3,496
0
2,347
3,978
52,585
1,229
W
King Arthur
FaithInOthers
King Arthur
6,695
713
0
3,080
10,178
7,459
0
209
9,427
1,258
56,272
W
Apollo
Gambls
Apollo
5,451
3,795
0
4,366
9,660
3,167
137
1,618
8,042
0
53,577
L
3,062
186
180
2,073
6,497
2,094
74
3,720
2,016
47,128
0
W
Mulan
3,116
446
0
4,724
10,553
3,446
0
2,043
8,435
0
35,972
L
Amaterasu
SunMalco
Amaterasu
8,299
3,867
0
3,973
8,476
4,072
0
1,161
7,234
0
59,336
L
3,980
786
0
4,005
6,183
5,153
0
1,322
4,695
16,696
0
L
Jing Wei
jayIizzIe
Jing Wei
4,499
3,106
0
1,525
7,879
2,641
0
1,438
6,441
0
44,807

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,441
Gold Earned
31,417
428
Minions Killed
377
0
Camps Cleared
0
1,252,270
Distance Traveled
1,221,827
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,781
482
30
3
0
261,710
4
L
Horus
6,621
552
79
7
0
217,428
4
W
Tiamat
7,500
625
148
12
0
261,071
2
W
King Arthur
7,649
637
98
8
0
231,682
0
W
Apollo
6,733
561
95
8
0
229,522
2
L
Ra
6,310
526
96
8
0
247,289
2
W
Mulan
5,778
482
57
5
0
268,285
0
L
Amaterasu
7,019
585
95
8
0
295,160
0
L
Fafnir
5,607
467
16
1
0
240,712
2
L
Jing Wei
5,860
488
91
8
0
221,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role