Player Matchup

Cu Chulainn
Cu Chulainn
DudeMan_TheErrr
Cu Chulainn
Level 43
God Stats
5W - 4L
1,857 SR
Queue Stats
111W - 151L
1,340 Elo+
Party 2
Nu Wa
Nu Wa
LadyLavenderBlue
Nu Wa
Level 44
God Stats
123W - 151L
1,487 SR
Queue Stats
137W - 174L
1,428 Elo+
Party 2
Heimdallr
Heimdallr
Revolver121
Heimdallr
Level 29
God Stats
22W - 34L
1,402 SR
Queue Stats
55W - 89L
1,338 Elo+
Party 2
Neith
Neith
cezarda
Neith
Level 65
God Stats
0W - 2L
1,243 SR
Queue Stats
1W - 2L
1,224 Elo+
Solo
Ne Zha
Ne Zha
trashrilla
Ne Zha
Level 16
God Stats
0W - 3L
1,177 SR
Queue Stats
28W - 45L
1,296 Elo+
Party 2
Team Averages
Level 39
1,433 SR
1,325 Elo+

VS

Team Averages
Level 87
1,459 SR
1,437 Elo+
Skadi
Skadi
 
Skadi
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
GodKingJohnny777
Anubis
Level 115
God Stats
25W - 20L
1,521 SR
Queue Stats
200W - 209L
1,390 Elo+
Solo
Cthulhu
Cthulhu
SpookeyKook
Cthulhu
Level 88
God Stats
5W - 6L
1,469 SR
Queue Stats
939W - 983L
1,469 Elo+
Party 1
Lancelot
Lancelot
jairo420
Lancelot
Level 44
God Stats
27W - 56L
1,338 SR
Queue Stats
391W - 420L
1,352 Elo+
Solo
Cerberus
Cerberus
stevestrange
Cerberus
Level 61
God Stats
42W - 39L
1,466 SR
Queue Stats
356W - 390L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
DudeMan_TheErrr
Cu Chulainn
16
0 / 6 / 3
10,975
915
9,689
23,667
7,552
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
2 / 3 / 1
11,670
973
17,025
7,451
1,327
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Revolver121
Heimdallr
17
2 / 4 / 4
12,122
1,010
17,319
14,359
2,338
Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Neith
cezarda
Neith
15
0 / 0 / 0
8,164
680
0
0
0
Ne Zha
trashrilla
Ne Zha
18
3 / 6 / 3
12,380
1,032
11,549
13,629
2,955
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Team 1 Tickets

152

VS

Team 2 Tickets

192

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
 
Skadi
14
0 / 0 / 0
8,052
671
0
1,000
138
19
9 / 3 / 5
14,338
1,195
15,289
14,545
6,644
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
SpookeyKook
Cthulhu
20
6 / 2 / 12
13,863
1,155
24,038
21,090
21,012
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lancelot
jairo420
Lancelot
14
0 / 0 / 0
8,052
671
0
928
126
Cerberus
stevestrange
Cerberus
19
4 / 2 / 11
12,603
1,050
15,708
22,763
9,305
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Last Gasp

Last Gasp

+70
Magical Power
+150
Health
+200
Mana
+15
Magical Penetration

PASSIVE - After healing an allied god with an ability you gain 10 Magical Power per 10% of their missing Health for 8s. This effect can only occur once every 8s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
47
7
Kills
19
19
Deaths
7
11
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Skadi
 
Skadi
0
0
0
0
L
Cu Chulainn
DudeMan_TheErrr
Cu Chulainn
0
6
3
0.25
W
9
3
5
3.83
L
2
3
1
0.83
L
Heimdallr
Revolver121
Heimdallr
2
4
4
1
W
Cthulhu
SpookeyKook
Cthulhu
6
2
12
6
L
Neith
cezarda
Neith
0
0
0
0
W
Lancelot
jairo420
Lancelot
0
0
0
0
W
Cerberus
stevestrange
Cerberus
4
2
11
4.75
L
Ne Zha
trashrilla
Ne Zha
3
6
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,582
Damage
55,035
59,106
Taken
60,326
14,172
Mitigated
37,225
3,548
Healing
6,825
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Skadi
 
Skadi
0
0
0
0
1,000
138
0
894
0
0
0
L
Cu Chulainn
DudeMan_TheErrr
Cu Chulainn
9,689
1,376
0
1,280
23,667
7,552
0
21,944
1,723
1,066
32,254
W
15,289
511
0
1,220
14,545
6,644
0
2,905
11,280
59,626
0
L
17,025
5,291
0
46
7,451
1,327
0
6,778
673
35,717
0
L
Heimdallr
Revolver121
Heimdallr
17,319
11,105
0
1,389
14,359
2,338
0
13,612
747
0
50,948
W
Cthulhu
SpookeyKook
Cthulhu
24,038
1,740
123
3,247
21,090
21,012
0
5,786
14,709
67,959
1,271
L
Neith
cezarda
Neith
0
0
0
0
0
0
0
0
0
0
0
W
Lancelot
jairo420
Lancelot
0
0
0
0
928
126
0
822
0
0
0
W
Cerberus
stevestrange
Cerberus
15,708
465
0
2,235
22,763
9,305
0
5,790
16,244
30,316
0
L
Ne Zha
trashrilla
Ne Zha
11,549
2,827
0
833
13,629
2,955
0
12,241
1,388
0
25,389

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,311
Gold Earned
56,908
220
Minions Killed
240
2
Camps Cleared
3
859,196
Distance Traveled
741,685
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Skadi
8,052
671
0
0
0
0
0
L
Cu Chulainn
10,975
915
67
6
0
228,048
0
W
Anubis
14,338
1,195
104
9
0
214,305
0
L
Nu Wa
11,670
973
56
5
0
221,234
0
L
Heimdallr
12,122
1,010
71
6
1
192,871
0
W
Cthulhu
13,863
1,155
105
9
3
264,990
0
L
Neith
8,164
680
0
0
0
0
0
W
Lancelot
8,052
671
0
0
0
0
0
W
Cerberus
12,603
1,050
31
3
0
262,390
0
L
Ne Zha
12,380
1,032
26
2
1
217,043
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role