Player Matchup

Geb
Geb
Gold IV
 
Geb
Gold IV
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Surtr
Surtr
Gold III
El Mighty Baldo
Surtr
Gold III
Level 148
God Stats
116W - 89L
1,583 SR
Queue Stats
234W - 244L
1,453 MMR
Solo
Anhur
Anhur
Gold IV
The I3ones
Anhur
Gold IV
Level 159
God Stats
1W - 0L
1,198 SR
Queue Stats
45W - 43L
1,454 MMR
Solo
Ravana
Ravana
Bronze III
WH0s uR DaddY85
Ravana
Bronze III
Level 152
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Party 3
Merlin
Merlin
Bronze III
xHydeo
Merlin
Bronze III
Level 136
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Party 3
Team Averages
Silver II
Silver II
Average Tier
Level 147
1,456 SR
1,481 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,504 SR
1,481 MMR
King Arthur
King Arthur
Silver I
DevilishDRB
King Arthur
Silver I
Level 159
God Stats
0W - 1L
1,338 SR
Queue Stats
32W - 35L
1,428 MMR
Party 1
Athena
Athena
Gold IV
SAMMOOO
Athena
Gold IV
Level 124
God Stats
0W - 2L
1,317 SR
Queue Stats
51W - 55L
1,449 MMR
Solo
Thor
Thor
Gold III
Slayer x LG
Thor
Gold III
Level 157
God Stats
141W - 111L
1,638 SR
Queue Stats
550W - 570L
1,503 MMR
Party 2
Hou Yi
Hou Yi
Platinum V
SoreBlood
Hou Yi
Platinum V
Level 134
God Stats
5W - 3L
1,704 SR
Queue Stats
80W - 71L
1,579 MMR
Party 2
Chang'e
Chang'e
Silver I
rebelmaul
Chang'e
Silver I
Level 188
God Stats
0W - 1L
1,521 SR
Queue Stats
16W - 19L
1,446 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
0 / 1 / 0
4,681
520
1,998
5,430
2,971
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 0 / 0
6,512
724
2,927
5,015
2,241
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Anhur
10
0 / 2 / 0
5,487
610
1,415
4,171
1,123
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
1 / 1 / 1
5,232
581
2,918
5,451
1,658
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Merlin
xHydeo
Merlin
9
1 / 1 / 0
5,207
579
2,788
4,418
1,038
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Bans
LokiHorusKuzenboFreya

VS

Bans
ThanatosZhong KuiAwilixJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DevilishDRB
King Arthur
4
0 / 2 / 0
3,697
411
854
3,363
864
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Athena
SAMMOOO
Athena
8
0 / 0 / 2
4,955
551
2,451
6,656
3,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

8
0 / 0 / 0
4,583
509
1,305
5,705
1,940
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hou Yi
SoreBlood
Hou Yi
9
3 / 0 / 0
5,606
623
3,513
2,622
633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
rebelmaul
Chang'e
9
1 / 2 / 1
5,151
572
4,329
5,184
1,301
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
7
4
Kills
4
5
Deaths
4
1
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
0
1
0
0
L
King Arthur
DevilishDRB
King Arthur
0
2
0
0
W
2
0
0
2
L
Athena
SAMMOOO
Athena
0
0
2
1
L
0
0
0
0
L
Hou Yi
SoreBlood
Hou Yi
3
0
0
3
W
Anhur
0
2
0
0
W
1
1
1
1.5
L
Chang'e
rebelmaul
Chang'e
1
2
1
0.75
W
Merlin
xHydeo
Merlin
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,046
Damage
12,452
24,485
Taken
23,530
9,031
Mitigated
8,550
9,138
Healing
8,304
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
1,998
159
0
1,069
5,430
2,971
0
2,484
2,933
11,112
0
L
King Arthur
DevilishDRB
King Arthur
854
0
0
630
3,363
864
0
57
3,076
0
9,547
W
2,927
863
0
1,714
5,015
2,241
328
854
4,161
1,043
43,134
L
Athena
SAMMOOO
Athena
2,451
453
0
1,982
6,656
3,812
0
2,145
4,229
10,948
0
L
1,305
309
0
1,229
5,705
1,940
0
222
5,459
0
29,529
L
Hou Yi
SoreBlood
Hou Yi
3,513
2,013
0
1,888
2,622
633
0
627
1,995
0
32,103
W
Anhur
1,415
1,344
0
1,782
4,171
1,123
0
487
3,684
0
35,284
W
2,918
384
0
3,823
5,451
1,658
0
479
4,972
0
42,169
L
Chang'e
rebelmaul
Chang'e
4,329
328
540
2,035
5,184
1,301
0
1,299
3,640
29,210
2,085
W
Merlin
xHydeo
Merlin
2,788
458
0
750
4,418
1,038
396
2,218
2,200
28,204
715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,119
Gold Earned
23,992
295
Minions Killed
218
0
Camps Cleared
0
941,742
Distance Traveled
794,955
7
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
4,681
520
14
2
0
213,587
5
L
King Arthur
3,697
411
16
2
0
68,662
0
W
Surtr
6,512
724
83
9
0
154,972
0
L
Athena
4,955
551
25
3
0
193,912
1
L
Thor
4,583
509
56
6
0
191,362
0
L
Hou Yi
5,606
623
53
6
0
152,370
0
W
Anhur
5,487
610
74
8
0
186,092
0
W
Ravana
5,232
581
77
9
0
205,899
0
L
Chang'e
5,151
572
68
8
0
188,649
0
W
Merlin
5,207
579
47
5
0
181,192
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role