Player Matchup

Horus
Horus
Platinum IV
 
Horus
Platinum IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Set
Set
Platinum II
BaelRaen
Set
Platinum II
Level 234
God Stats
2W - 2L
1,919 SR
Queue Stats
183W - 171L
1,851 MMR
Solo
Janus
Janus
Platinum I
CROMON
Janus
Platinum I
Level 183
God Stats
20W - 11L
1,485 SR
Queue Stats
90W - 71L
1,947 MMR
Party 2
Poseidon
Poseidon
Platinum IV
Operdion
Poseidon
Platinum IV
Level 129
God Stats
1W - 2L
1,627 SR
Queue Stats
96W - 86L
1,732 MMR
Party 2
Pele
Pele
Platinum I
Radamathyz
Pele
Platinum I
Level 189
God Stats
1W - 2L
1,336 SR
Queue Stats
89W - 88L
1,813 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 176
1,574 SR
1,768 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 151
1,620 SR
1,759 MMR
Thor
Thor
Platinum IV
 
Thor
Platinum IV
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tiamat
Tiamat
Gold I
Ariginol
Tiamat
Gold I
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 17L
1,736 MMR
Party 1
Rama
Rama
Platinum IV
EchoBless
Rama
Platinum IV
Level 153
God Stats
4W - 1L
1,954 SR
Queue Stats
30W - 26L
1,867 MMR
Party 1
Bacchus
Bacchus
Platinum I
Kemados
Bacchus
Platinum I
Level 150
God Stats
4W - 5L
1,552 SR
Queue Stats
70W - 46L
1,855 MMR
Solo
Hera
Hera
Platinum II
RiiveerOo
Hera
Platinum II
Level 157
God Stats
2W - 2L
1,595 SR
Queue Stats
590W - 593L
1,836 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
6
0 / 0 / 1
3,622
724
1,031
2,763
1,584
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

1
0 / 0 / 0
2,467
493
0
447
125
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Janus
CROMON
Janus
7
1 / 0 / 0
3,867
773
348
1,570
407
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Poseidon
Operdion
Poseidon
6
0 / 2 / 1
3,302
660
1,330
1,772
374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

6
1 / 1 / 1
3,611
722
2,342
3,604
1,087
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
AnhurKumbhakarnaAthenaNeith

VS

Bans
CthulhuAtlasIx ChelKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
6
0 / 0 / 2
3,359
672
988
3,565
859
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tiamat
Ariginol
Tiamat
7
0 / 1 / 0
3,602
720
1,359
2,247
1,139
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Rama
6
3 / 1 / 0
3,789
758
1,925
2,256
490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Kemados
Bacchus
6
0 / 0 / 3
3,579
716
1,567
3,584
2,502
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hera
7
0 / 0 / 0
3,742
748
557
1,229
294
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
8
2
Kills
3
3
Deaths
2
3
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Horus
 
Horus
0
0
1
0.5
W
Thor
 
Thor
0
0
2
1
W
Tiamat
Ariginol
Tiamat
0
1
0
0
L
0
0
0
0
L
Janus
CROMON
Janus
1
0
0
1
W
Rama
3
1
0
3
W
Bacchus
Kemados
Bacchus
0
0
3
1.5
L
Poseidon
Operdion
Poseidon
0
2
1
0.25
L
1
1
1
1.5
W
Hera
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,051
Damage
6,396
10,156
Taken
12,881
3,577
Mitigated
5,284
3,301
Healing
5,434
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Horus
 
Horus
1,031
361
0
1,473
2,763
1,584
0
703
1,990
0
9,051
W
Thor
 
Thor
988
220
0
1,912
3,565
859
0
284
3,281
0
15,326
W
Tiamat
Ariginol
Tiamat
1,359
48
0
804
2,247
1,139
0
317
1,899
19,911
0
L
0
0
0
0
447
125
0
0
447
0
935
L
Janus
CROMON
Janus
348
58
0
700
1,570
407
0
1,193
211
19,173
0
W
Rama
1,925
1,531
0
713
2,256
490
0
97
2,159
0
16,688
W
Bacchus
Kemados
Bacchus
1,567
282
0
1,561
3,584
2,502
0
828
2,756
8,416
356
L
Poseidon
Operdion
Poseidon
1,330
430
0
292
1,772
374
0
426
1,346
13,156
2,533
L
2,342
793
0
836
3,604
1,087
0
763
2,841
0
15,189
W
Hera
557
230
0
444
1,229
294
0
0
1,229
16,585
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,869
Gold Earned
18,071
122
Minions Killed
162
0
Camps Cleared
0
488,941
Distance Traveled
525,065
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Horus
3,622
724
7
1
0
125,635
0
W
Thor
3,359
672
35
7
0
111,678
0
W
Tiamat
3,602
720
36
7
0
101,607
0
L
Set
2,467
493
3
1
0
15,947
0
L
Janus
3,867
773
49
10
0
115,482
0
W
Rama
3,789
758
37
7
0
106,066
0
W
Bacchus
3,579
716
11
2
0
117,713
2
L
Poseidon
3,302
660
32
6
0
111,502
0
L
Pele
3,611
722
31
6
0
120,375
0
W
Hera
3,742
748
43
9
0
88,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role