Player Matchup

Mercury
Mercury
Platinum I
Jorgexld
Mercury
Platinum I
Level 192
God Stats
2W - 2L
1,616 SR
Queue Stats
272W - 263L
1,994 MMR
Solo
Chernobog
Chernobog
Diamond V
Yeezeus
Chernobog
Diamond V
Level 156
God Stats
0W - 1L
1,177 SR
Queue Stats
143W - 127L
1,988 MMR
Solo
Yu Huang
Yu Huang
Diamond V
hafnium
Yu Huang
Diamond V
Level 109
God Stats
6W - 5L
1,534 SR
Queue Stats
81W - 69L
2,027 MMR
Party 3
Baron Samedi
Baron Samedi
Platinum II
montemon
Baron Samedi
Platinum II
Level 89
God Stats
13W - 14L
1,616 SR
Queue Stats
113W - 101L
1,978 MMR
Party 3
Xing Tian
Xing Tian
Diamond V
xFinestx93
Xing Tian
Diamond V
Level 213
God Stats
1W - 2L
1,500 SR
Queue Stats
315W - 299L
1,987 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 152
1,488 SR
1,995 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 203
1,577 SR
1,804 MMR
Sol
Sol
Diamond V
 
Sol
Diamond V
Level 278
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Erlang Shen
Erlang Shen
Platinum I
 
Erlang Shen
Platinum I
Level 227
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Diamond V
CajunRamHammer
Janus
Diamond V
Level 183
God Stats
12W - 11L
1,591 SR
Queue Stats
116W - 103L
2,017 MMR
Party 2
Ravana
Ravana
Platinum II
VivaPatriaRojaSL
Ravana
Platinum II
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 32L
1,986 MMR
Party 1
Horus
Horus
Diamond V
exSpoon
Horus
Diamond V
Level 218
God Stats
11W - 5L
1,795 SR
Queue Stats
116W - 103L
2,017 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Jorgexld
Mercury
11
0 / 4 / 3
6,022
463
1,766
9,021
2,897
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Chernobog
Yeezeus
Chernobog
13
0 / 1 / 0
6,576
506
2,220
7,159
2,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Yu Huang
hafnium
Yu Huang
11
3 / 3 / 1
6,826
525
4,710
8,740
2,441
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Baron Samedi
montemon
Baron Samedi
10
1 / 4 / 0
6,210
478
3,414
11,642
8,419
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Xing Tian
xFinestx93
Xing Tian
12
0 / 3 / 2
6,686
514
6,182
11,951
9,635
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Bans
Ao KuangJing WeiKumbhakarnaLoki

VS

Bans
Ne ZhaAgniBacchusGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
2 / 0 / 3
8,618
663
6,982
4,080
1,214
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Erlang Shen
 
Erlang Shen
14
3 / 1 / 2
8,382
645
6,859
11,958
8,360
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

14
3 / 1 / 3
7,646
588
4,968
4,312
1,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

14
6 / 2 / 4
7,593
584
8,640
6,289
2,269
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Horus
exSpoon
Horus
13
1 / 0 / 7
8,056
620
7,513
8,460
6,527
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
34
4
Kills
15
15
Deaths
4
6
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
2
0
3
3.5
W
Erlang Shen
 
Erlang Shen
3
1
2
4
W
3
1
3
4.5
L
Mercury
Jorgexld
Mercury
0
4
3
0.38
W
6
2
4
4
L
Chernobog
Yeezeus
Chernobog
0
1
0
0
W
Horus
exSpoon
Horus
1
0
7
4.5
L
Yu Huang
hafnium
Yu Huang
3
3
1
1.17
L
Baron Samedi
montemon
Baron Samedi
1
4
0
0.25
L
Xing Tian
xFinestx93
Xing Tian
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,292
Damage
34,962
48,513
Taken
35,099
25,777
Mitigated
19,377
11,092
Healing
17,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
6,982
1,992
0
3,098
4,080
1,214
1,286
532
3,508
81,032
4,864
W
Erlang Shen
 
Erlang Shen
6,859
3,894
0
6,430
11,958
8,360
66
5,082
6,225
0
56,574
W
4,968
466
0
431
4,312
1,007
0
2,430
1,638
58,724
953
L
Mercury
Jorgexld
Mercury
1,766
647
0
866
9,021
2,897
0
1,181
7,754
0
39,250
W
8,640
1,194
0
2,691
6,289
2,269
0
2,050
4,050
0
56,628
L
Chernobog
Yeezeus
Chernobog
2,220
1,307
0
2,051
7,159
2,385
0
2,748
4,373
0
51,692
W
Horus
exSpoon
Horus
7,513
2,010
940
3,493
8,460
6,527
0
2,880
5,416
266
25,533
L
Yu Huang
hafnium
Yu Huang
4,710
692
0
1,559
8,740
2,441
0
1,870
6,726
42,472
0
L
Baron Samedi
montemon
Baron Samedi
3,414
306
2,066
2,701
11,642
8,419
0
5,553
6,026
20,075
0
L
Xing Tian
xFinestx93
Xing Tian
6,182
733
0
1,849
11,951
9,635
0
287
11,664
35,580
1,280

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,320
Gold Earned
40,295
402
Minions Killed
474
0
Camps Cleared
0
1,277,213
Distance Traveled
1,339,301
0
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,618
663
141
11
0
253,418
4
W
Erlang Shen
8,382
645
97
7
0
254,079
2
W
Janus
7,646
588
120
9
0
276,488
0
L
Mercury
6,022
463
73
6
0
295,129
0
W
Ravana
7,593
584
80
6
0
291,381
1
L
Chernobog
6,576
506
112
9
0
254,189
0
W
Horus
8,056
620
36
3
0
263,935
6
L
Yu Huang
6,826
525
103
8
0
249,273
0
L
Baron Samedi
6,210
478
26
2
0
238,285
0
L
Xing Tian
6,686
514
88
7
0
240,337
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role