Player Matchup

Set
Set
 
Set
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Surtr
Surtr
SailorJade
Surtr
Level 97
God Stats
2W - 6L
1,483 SR
Queue Stats
11W - 18L
1,447 Elo+
Party 3
Raijin
Raijin
ShisuiUchiha14_
Raijin
Level 142
God Stats
8W - 15L
1,385 SR
Queue Stats
176W - 167L
1,424 Elo+
Party 1
Anhur
Anhur
fragout52
Anhur
Level 121
God Stats
3W - 6L
1,335 SR
Queue Stats
208W - 190L
1,430 Elo+
Party 1
Team Averages
Level 120
1,441 SR
1,460 Elo+

VS

Team Averages
Level 111
1,502 SR
1,508 Elo+
Medusa
Medusa
BeastlyBSQ
Medusa
Level 119
God Stats
2W - 1L
1,316 SR
Queue Stats
115W - 125L
1,500 Elo+
Party 2
Mulan
Mulan
ChadBroMan
Mulan
Level 170
God Stats
8W - 4L
1,715 SR
Queue Stats
242W - 206L
1,548 Elo+
Solo
Athena
Athena
PaperCutSrvivor
Athena
Level 108
God Stats
13W - 18L
1,532 SR
Queue Stats
105W - 120L
1,499 Elo+
Party 2
Arachne
Arachne
itsDemeGoD
Arachne
Level 29
God Stats
43W - 41L
1,557 SR
Queue Stats
147W - 168L
1,496 Elo+
Party 2
Chang'e
Chang'e
thekillingfew
Chang'e
Level 128
God Stats
1W - 0L
1,389 SR
Queue Stats
7W - 4L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
1 / 2 / 0
5,735
478
1,655
6,751
2,583
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Kuzenbo
 
Kuzenbo
8
1 / 3 / 0
5,123
427
1,421
8,144
4,673
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Surtr
6
0 / 1 / 2
4,627
386
2,602
3,586
2,165
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

1
0 / 0 / 0
3,752
313
0
0
0
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
fragout52
Anhur
12
4 / 2 / 0
6,578
548
3,459
5,651
1,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BeastlyBSQ
Medusa
13
2 / 1 / 1
7,288
607
4,495
5,119
1,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Mulan
14
3 / 1 / 0
8,289
691
4,710
6,317
2,544
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

10
1 / 3 / 2
6,759
563
1,468
9,463
4,887
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Arachne
itsDemeGoD
Arachne
11
1 / 1 / 1
6,341
528
1,559
7,434
2,311
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Chang'e
13
1 / 0 / 0
7,508
626
1,909
3,483
1,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
12
6
Kills
8
8
Deaths
6
2
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Set
 
Set
1
2
0
0.5
L
Kuzenbo
 
Kuzenbo
1
3
0
0.33
W
Medusa
BeastlyBSQ
Medusa
2
1
1
2.5
W
Mulan
3
1
0
3
W
1
3
2
0.67
L
Surtr
0
1
2
1
L
0
0
0
0
L
Anhur
fragout52
Anhur
4
2
0
2
W
Arachne
itsDemeGoD
Arachne
1
1
1
1.5
W
Chang'e
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,137
Damage
14,141
24,132
Taken
31,816
11,418
Mitigated
12,282
5,907
Healing
12,193
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Set
 
Set
1,655
485
0
900
6,751
2,583
0
1,977
4,545
0
32,007
L
Kuzenbo
 
Kuzenbo
1,421
463
0
1,486
8,144
4,673
0
0
8,144
15,767
0
W
Medusa
BeastlyBSQ
Medusa
4,495
2,071
0
777
5,119
1,356
491
69
4,960
0
57,466
W
Mulan
4,710
1,091
0
3,207
6,317
2,544
978
1,253
4,896
0
60,709
W
1,468
700
148
2,034
9,463
4,887
254
0
9,310
11,975
0
L
Surtr
2,602
1,130
0
1,263
3,586
2,165
0
399
3,187
374
12,685
L
0
0
0
0
0
0
0
0
0
0
0
L
Anhur
fragout52
Anhur
3,459
1,810
0
2,258
5,651
1,997
0
772
4,879
0
43,273
W
Arachne
itsDemeGoD
Arachne
1,559
951
0
3,769
7,434
2,311
0
0
7,434
0
38,258
W
Chang'e
1,909
244
160
2,098
3,483
1,184
0
0
3,483
49,509
170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,815
Gold Earned
36,185
199
Minions Killed
444
0
Camps Cleared
0
683,545
Distance Traveled
1,128,219
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Set
5,735
478
63
5
0
225,995
2
L
Kuzenbo
5,123
427
42
4
0
134,948
2
W
Medusa
7,288
607
111
9
0
228,949
2
W
Mulan
8,289
691
136
11
0
207,257
0
W
Athena
6,759
563
18
2
0
261,539
5
L
Surtr
4,627
386
21
2
0
107,692
0
L
Raijin
3,752
313
0
0
0
0
0
L
Anhur
6,578
548
73
6
0
214,910
5
W
Arachne
6,341
528
64
5
0
207,705
1
W
Chang'e
7,508
626
115
10
0
222,769
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role