Player Matchup

Bakasura
Bakasura
Aminster
Bakasura
Level 89
God Stats
4W - 0L
1,872 SR
Queue Stats
32W - 34L
1,453 Elo+
Solo
Yemoja
Yemoja
DracoDrags
Yemoja
Level 67
God Stats
2W - 1L
1,240 SR
Queue Stats
46W - 32L
1,573 Elo+
Solo
Ra
Ra
Psyger7
Ra
Level 142
God Stats
42W - 33L
1,589 SR
Queue Stats
449W - 449L
1,527 Elo+
Party 1
King Arthur
King Arthur
XGhost-DeltaX
King Arthur
Level 158
God Stats
12W - 17L
1,512 SR
Queue Stats
220W - 245L
1,528 Elo+
Party 1
Charybdis
Charybdis
Yiaze
Charybdis
Level 28
God Stats
18W - 14L
1,500 SR
Queue Stats
286W - 280L
1,500 Elo+
Party 1
Team Averages
Level 97
1,543 SR
1,516 Elo+

VS

Team Averages
Level 87
1,465 SR
1,495 Elo+
Artemis
Artemis
Hexiiii
Artemis
Level 116
God Stats
51W - 42L
1,537 SR
Queue Stats
151W - 137L
1,451 Elo+
Party 2
Apollo
Apollo
HyperTHD
Apollo
Level 103
God Stats
0W - 2L
1,218 SR
Queue Stats
107W - 106L
1,504 Elo+
Solo
Bastet
Bastet
Trizzy9674
Bastet
Level 107
God Stats
2W - 5L
1,728 SR
Queue Stats
232W - 235L
1,484 Elo+
Solo
Sobek
Sobek
trav2s
Sobek
Level 48
God Stats
4W - 7L
1,376 SR
Queue Stats
175W - 144L
1,523 Elo+
Party 2
Scylla
Scylla
yairbean
Scylla
Level 60
God Stats
5W - 9L
1,463 SR
Queue Stats
89W - 72L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Aminster
Bakasura
15
5 / 2 / 3
8,584
537
10,313
16,309
7,286
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Yemoja
DracoDrags
Yemoja
14
1 / 1 / 5
8,655
541
3,357
11,195
7,396
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

14
1 / 2 / 6
8,674
542
7,086
12,750
4,601
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

King Arthur
XGhost-DeltaX
King Arthur
15
2 / 2 / 4
8,691
543
5,238
12,368
9,553
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Charybdis
Yiaze
Charybdis
15
2 / 1 / 1
8,883
555
6,682
10,395
3,536
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Hexiiii
Artemis
16
3 / 1 / 1
8,834
552
9,248
9,554
3,180
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Apollo
HyperTHD
Apollo
14
2 / 1 / 0
8,841
553
4,412
8,283
2,886
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bastet
Trizzy9674
Bastet
13
0 / 3 / 6
7,607
475
9,038
13,940
4,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Sobek
trav2s
Sobek
13
1 / 3 / 4
7,916
495
4,884
15,232
14,768
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Scylla
yairbean
Scylla
14
2 / 5 / 2
8,275
517
15,279
9,587
2,660
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
21
11
Kills
8
8
Deaths
13
19
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Bakasura
Aminster
Bakasura
5
2
3
3.25
W
Yemoja
DracoDrags
Yemoja
1
1
5
3.5
L
Artemis
Hexiiii
Artemis
3
1
1
3.5
L
Apollo
HyperTHD
Apollo
2
1
0
2
W
1
2
6
2
L
Bastet
Trizzy9674
Bastet
0
3
6
1
W
King Arthur
XGhost-DeltaX
King Arthur
2
2
4
2
W
Charybdis
Yiaze
Charybdis
2
1
1
2.5
L
Sobek
trav2s
Sobek
1
3
4
1
L
Scylla
yairbean
Scylla
2
5
2
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,676
Damage
42,861
63,017
Taken
56,596
32,372
Mitigated
28,034
24,156
Healing
14,069
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
Aminster
Bakasura
10,313
6,083
0
4,742
16,309
7,286
0
4,795
11,313
0
47,665
W
Yemoja
DracoDrags
Yemoja
3,357
909
6,379
3,635
11,195
7,396
0
4,306
6,645
23,129
2,356
L
Artemis
Hexiiii
Artemis
9,248
3,145
0
1,319
9,554
3,180
75
2,086
7,194
0
86,717
L
Apollo
HyperTHD
Apollo
4,412
2,238
0
3,374
8,283
2,886
0
61
8,222
0
57,418
W
7,086
643
1,443
3,981
12,750
4,601
420
6,416
5,870
61,415
1,388
L
Bastet
Trizzy9674
Bastet
9,038
1,996
0
4,529
13,940
4,540
114
2,459
10,445
0
67,282
W
King Arthur
XGhost-DeltaX
King Arthur
5,238
113
0
1,393
12,368
9,553
0
1,033
11,335
814
44,545
W
Charybdis
Yiaze
Charybdis
6,682
3,046
0
2,583
10,395
3,536
601
2,181
8,116
0
71,794
L
Sobek
trav2s
Sobek
4,884
321
0
4,387
15,232
14,768
0
2,870
11,701
24,425
555
L
Scylla
yairbean
Scylla
15,279
1,799
0
460
9,587
2,660
692
2,799
6,230
61,831
866

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,487
Gold Earned
41,473
472
Minions Killed
518
0
Camps Cleared
0
1,715,228
Distance Traveled
1,587,287
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
8,584
537
97
6
0
365,956
0
W
Yemoja
8,655
541
53
3
0
315,071
0
L
Artemis
8,834
552
155
10
0
307,342
0
L
Apollo
8,841
553
130
8
0
278,299
2
W
Ra
8,674
542
111
7
0
346,648
2
L
Bastet
7,607
475
89
6
0
363,307
0
W
King Arthur
8,691
543
70
4
0
376,683
2
W
Charybdis
8,883
555
141
9
0
310,870
6
L
Sobek
7,916
495
30
2
0
328,738
2
L
Scylla
8,275
517
114
7
0
309,601
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role