Player Matchup

Charybdis
Charybdis
A6GRAMLINE
Charybdis
Level 174
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,532 Elo+
Party 1
Kukulkan
Kukulkan
FearMyShorts
Kukulkan
Level 147
God Stats
0W - 1L
1,799 SR
Queue Stats
38W - 36L
1,496 Elo+
Party 1
Aphrodite
Aphrodite
SwimOcean801575
Aphrodite
Level 73
God Stats
4W - 3L
1,654 SR
Queue Stats
42W - 37L
1,477 Elo+
Party 1
Arachne
Arachne
ValHallaXx
Arachne
Level 146
God Stats
0W - 1L
1,747 SR
Queue Stats
0W - 3L
1,158 Elo+
Solo
Bakasura
Bakasura
Will Of Alchemy
Bakasura
Level 191
God Stats
49W - 24L
1,698 SR
Queue Stats
113W - 113L
1,520 Elo+
Party 1
Team Averages
Level 146
1,680 SR
1,437 Elo+

VS

Team Averages
Level 123
1,448 SR
1,493 Elo+
Fenrir
Fenrir
 
Fenrir
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Rama
Rama
 
Rama
Level 251
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
BananaSmasher04
Morgan Le Fay
Level 69
God Stats
1W - 4L
1,253 SR
Queue Stats
65W - 54L
1,479 Elo+
Party 2
Bakasura
Bakasura
DaniiChile
Bakasura
Level 69
God Stats
9W - 8L
1,426 SR
Queue Stats
31W - 29L
1,487 Elo+
Solo
Cthulhu
Cthulhu
SoapyEnvelope32
Cthulhu
Level 66
God Stats
31W - 25L
1,562 SR
Queue Stats
39W - 34L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
A6GRAMLINE
Charybdis
11
2 / 0 / 0
5,669
515
5,478
7,403
2,403
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kukulkan
FearMyShorts
Kukulkan
11
1 / 5 / 0
6,047
550
2,820
5,804
1,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
SwimOcean801575
Aphrodite
10
1 / 1 / 1
5,053
459
2,172
7,395
3,234
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Arachne
ValHallaXx
Arachne
10
0 / 1 / 2
5,439
494
1,822
7,043
2,446
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
10
0 / 6 / 0
5,700
518
4,395
11,653
6,993
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
11
5 / 1 / 3
6,367
579
3,178
7,446
2,467
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
 
Rama
11
1 / 2 / 0
5,919
538
4,401
5,758
1,722
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
BananaSmasher04
Morgan Le Fay
13
4 / 0 / 1
7,464
679
5,091
3,964
1,361
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bakasura
DaniiChile
Bakasura
13
3 / 0 / 2
8,066
733
6,461
8,638
3,682
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

10
0 / 1 / 1
5,661
515
5,002
7,647
5,499
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
20
4
Kills
13
13
Deaths
4
3
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
1
3
6.5
W
Rama
 
Rama
1
2
0
0.5
L
Charybdis
A6GRAMLINE
Charybdis
2
0
0
2
W
Morgan Le Fay
BananaSmasher04
Morgan Le Fay
4
0
1
4.5
W
Bakasura
DaniiChile
Bakasura
3
0
2
4
L
Kukulkan
FearMyShorts
Kukulkan
1
5
0
0.2
W
0
1
1
0.5
L
Aphrodite
SwimOcean801575
Aphrodite
1
1
1
1.5
L
Arachne
ValHallaXx
Arachne
0
1
2
1
L
Bakasura
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,687
Damage
24,133
39,298
Taken
33,453
16,365
Mitigated
14,731
13,826
Healing
11,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
3,178
581
0
2,244
7,446
2,467
0
1,524
5,762
0
32,140
W
Rama
 
Rama
4,401
3,786
0
2,225
5,758
1,722
49
992
4,766
0
40,643
L
Charybdis
A6GRAMLINE
Charybdis
5,478
3,072
0
1,887
7,403
2,403
0
2,366
5,037
0
42,050
W
Morgan Le Fay
BananaSmasher04
Morgan Le Fay
5,091
171
0
1,150
3,964
1,361
0
1,527
2,437
50,934
0
W
Bakasura
DaniiChile
Bakasura
6,461
4,315
0
4,815
8,638
3,682
0
0
8,162
0
47,239
L
Kukulkan
FearMyShorts
Kukulkan
2,820
389
0
465
5,804
1,289
0
3,554
1,920
35,981
0
W
5,002
148
0
1,385
7,647
5,499
0
1,068
6,579
27,657
1,199
L
Aphrodite
SwimOcean801575
Aphrodite
2,172
386
2,984
3,481
7,395
3,234
0
2,067
5,328
14,736
0
L
Arachne
ValHallaXx
Arachne
1,822
1,311
0
1,365
7,043
2,446
0
1,173
5,811
0
37,702
L
Bakasura
4,395
2,845
0
3,644
11,653
6,993
0
352
10,762
0
28,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,908
Gold Earned
33,477
352
Minions Killed
417
0
Camps Cleared
0
1,062,743
Distance Traveled
1,086,363
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
6,367
579
60
5
0
219,231
0
W
Rama
5,919
538
82
7
0
185,902
0
L
Charybdis
5,669
515
78
7
0
203,801
2
W
Morgan Le Fay
7,464
679
114
10
0
233,904
4
W
Bakasura
8,066
733
129
12
0
214,730
0
L
Kukulkan
6,047
550
82
7
0
195,236
0
W
Cthulhu
5,661
515
32
3
0
232,596
2
L
Aphrodite
5,053
459
28
3
0
195,907
0
L
Arachne
5,439
494
72
7
0
279,893
0
L
Bakasura
5,700
518
92
8
0
187,906
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role