Player Matchup

Geb
Geb
 
Geb
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 101
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Yu Huang
Yu Huang
 
Yu Huang
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Dalelelu
Hachiman
Level 101
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 75L
1,500 Elo+
Solo
Scylla
Scylla
FAROFINO
Scylla
Level 156
God Stats
11W - 10L
1,434 SR
Queue Stats
798W - 774L
1,437 Elo+
Solo
Team Averages
Level 111
1,487 SR
1,487 Elo+

VS

Team Averages
Level 190
1,436 SR
1,485 Elo+
Janus
Janus
Drevih
Janus
Level 190
God Stats
1W - 1L
1,386 SR
Queue Stats
8W - 15L
1,318 Elo+
Solo
Jormungandr
Jormungandr
HannibalMagnum
Jormungandr
Level 237
God Stats
17W - 8L
1,657 SR
Queue Stats
1,074W - 1,106L
1,509 Elo+
Solo
Chronos
Chronos
KIRCHNERlSTA
Chronos
Level 178
God Stats
3W - 3L
1,614 SR
Queue Stats
47W - 35L
1,603 Elo+
Party 1
Vulcan
Vulcan
Kirchnerista
Vulcan
Level 155
God Stats
0W - 4L
1,288 SR
Queue Stats
51W - 52L
1,498 Elo+
Party 1
Ao Kuang
Ao Kuang
mathsantalex
Ao Kuang
Level 191
God Stats
0W - 2L
1,236 SR
Queue Stats
92W - 114L
1,498 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
3 / 1 / 14
9,158
916
5,869
7,932
8,228
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Skadi
 
Skadi
16
6 / 1 / 10
8,931
893
13,148
5,447
2,235
Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Yu Huang
 
Yu Huang
14
6 / 1 / 10
8,800
880
5,839
6,848
2,764
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hachiman
Dalelelu
Hachiman
12
1 / 3 / 9
7,459
746
5,100
6,636
2,708
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Scylla
FAROFINO
Scylla
15
4 / 1 / 6
8,871
887
9,593
4,882
1,898
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Drevih
Janus
14
1 / 4 / 1
7,568
757
5,515
7,300
2,080
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jormungandr
HannibalMagnum
Jormungandr
14
0 / 3 / 2
7,627
763
6,450
11,187
8,405
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chronos
KIRCHNERlSTA
Chronos
12
1 / 5 / 1
6,968
697
4,743
11,129
3,362
Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Vulcan
11
0 / 6 / 0
6,517
652
4,500
7,947
2,302
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ao Kuang
mathsantalex
Ao Kuang
13
4 / 2 / 1
7,585
759
2,265
6,386
4,376
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
11
20
Kills
6
7
Deaths
20
49
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
3
1
14
10
W
Skadi
 
Skadi
6
1
10
11
W
Yu Huang
 
Yu Huang
6
1
10
11
W
Hachiman
Dalelelu
Hachiman
1
3
9
1.83
L
Janus
Drevih
Janus
1
4
1
0.38
W
Scylla
FAROFINO
Scylla
4
1
6
7
L
Jormungandr
HannibalMagnum
Jormungandr
0
3
2
0.33
L
Chronos
KIRCHNERlSTA
Chronos
1
5
1
0.3
L
Vulcan
0
6
0
0
L
Ao Kuang
mathsantalex
Ao Kuang
4
2
1
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,549
Damage
23,473
31,745
Taken
43,949
17,833
Mitigated
20,525
9,216
Healing
10,979
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
5,869
118
1,040
2,430
7,932
8,228
0
4,809
2,543
11,687
521
W
Skadi
 
Skadi
13,148
3,810
1,063
459
5,447
2,235
879
2,127
3,034
0
31,255
W
Yu Huang
 
Yu Huang
5,839
206
782
1,273
6,848
2,764
181
5,939
555
9,499
559
W
Hachiman
Dalelelu
Hachiman
5,100
3,599
0
964
6,636
2,708
1,066
5,548
726
0
12,749
L
Janus
Drevih
Janus
5,515
98
935
1,909
7,300
2,080
0
3,158
4,142
18,932
0
W
Scylla
FAROFINO
Scylla
9,593
633
400
805
4,882
1,898
788
2,583
2,193
27,328
55
L
Jormungandr
HannibalMagnum
Jormungandr
6,450
684
743
2,487
11,187
8,405
13
4,929
6,258
15,380
1,286
L
Chronos
KIRCHNERlSTA
Chronos
4,743
809
93
2,225
11,129
3,362
408
5,874
5,255
14,980
0
L
Vulcan
4,500
33
252
643
7,947
2,302
111
4,365
3,582
9,309
273
L
Ao Kuang
mathsantalex
Ao Kuang
2,265
467
0
1,692
6,386
4,376
0
2,295
4,091
3,504
185

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,219
Gold Earned
36,265
140
Minions Killed
104
0
Camps Cleared
0
997,632
Distance Traveled
944,220
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,158
916
10
1
0
224,056
0
W
Skadi
8,931
893
47
5
0
207,960
0
W
Yu Huang
8,800
880
12
1
0
164,268
0
W
Hachiman
7,459
746
18
2
0
181,105
0
L
Janus
7,568
757
40
4
0
192,403
0
W
Scylla
8,871
887
53
5
0
220,243
0
L
Jormungandr
7,627
763
21
2
0
207,856
0
L
Chronos
6,968
697
22
2
0
191,066
0
L
Vulcan
6,517
652
18
2
0
189,271
0
L
Ao Kuang
7,585
759
3
0
0
163,624
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role