Player Matchup

Kumbhakarna
Kumbhakarna
Galactic Purito
Kumbhakarna
Level 89
God Stats
2W - 1L
1,623 SR
Queue Stats
18W - 16L
1,417 Elo+
Party 1
Sun Wukong
Sun Wukong
crazyskyler95
Sun Wukong
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 22L
1,419 Elo+
Party 1
Nu Wa
Nu Wa
xItsAgentSushix
Nu Wa
Level 131
God Stats
4W - 2L
1,569 SR
Queue Stats
8W - 9L
1,441 Elo+
Party 1
Team Averages
Level 121
1,564 SR
1,426 Elo+

VS

Team Averages
Level 123
1,501 SR
1,487 Elo+
Thanatos
Thanatos
Danosensei90
Thanatos
Level 129
God Stats
4W - 16L
1,502 SR
Queue Stats
43W - 46L
1,519 Elo+
Solo
Yemoja
Yemoja
ReGuLuS98
Yemoja
Level 120
God Stats
1W - 3L
1,500 SR
Queue Stats
178W - 158L
1,450 Elo+
Solo
Lancelot
Lancelot
Skeletonmyth
Lancelot
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
Galactic Purito
Kumbhakarna
17
6 / 1 / 10
11,074
923
5,535
13,685
11,875
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Sun Wukong
crazyskyler95
Sun Wukong
16
3 / 3 / 11
10,280
857
8,206
13,863
15,163
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

18
9 / 1 / 8
11,704
975
14,493
8,416
2,848
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Danosensei90
Thanatos
13
1 / 7 / 1
8,568
714
8,043
10,395
2,446
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Yemoja
ReGuLuS98
Yemoja
16
0 / 3 / 4
9,874
823
6,849
8,435
2,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Lancelot
Skeletonmyth
Lancelot
13
2 / 8 / 0
8,882
740
6,424
13,273
3,251
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
8
18
Kills
3
5
Deaths
18
29
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Thanatos
Danosensei90
Thanatos
1
7
1
0.21
W
Kumbhakarna
Galactic Purito
Kumbhakarna
6
1
10
11
L
Yemoja
ReGuLuS98
Yemoja
0
3
4
0.67
L
Lancelot
Skeletonmyth
Lancelot
2
8
0
0.25
W
Sun Wukong
crazyskyler95
Sun Wukong
3
3
11
2.83
W
9
1
8
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,234
Damage
21,316
35,964
Taken
32,103
29,886
Mitigated
8,557
6,465
Healing
5,347
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
Danosensei90
Thanatos
8,043
811
0
3,235
10,395
2,446
0
6,074
3,808
0
18,688
W
Kumbhakarna
Galactic Purito
Kumbhakarna
5,535
472
828
935
13,685
11,875
83
3,814
9,757
21,152
2,472
L
Yemoja
ReGuLuS98
Yemoja
6,849
772
830
208
8,435
2,860
0
4,091
4,081
33,136
913
L
Lancelot
Skeletonmyth
Lancelot
6,424
655
0
1,074
13,273
3,251
0
7,934
4,996
0
33,649
W
Sun Wukong
crazyskyler95
Sun Wukong
8,206
2,035
533
2,346
13,863
15,163
0
1,969
11,669
0
23,928
W
14,493
4,648
0
1,823
8,416
2,848
2,881
889
7,393
46,309
1,004

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,058
Gold Earned
27,324
140
Minions Killed
134
0
Camps Cleared
0
679,090
Distance Traveled
541,039
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
8,568
714
25
2
0
185,030
0
W
Kumbhakarna
11,074
923
39
3
0
221,187
4
L
Yemoja
9,874
823
59
5
0
167,367
0
L
Lancelot
8,882
740
50
4
0
188,642
0
W
Sun Wukong
10,280
857
20
2
0
231,759
0
W
Nu Wa
11,704
975
81
7
0
226,144
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role