Player Matchup

Erlang Shen
Erlang Shen
BirdTargaryen
Erlang Shen
Level 190
God Stats
8W - 3L
1,546 SR
Queue Stats
84W - 80L
1,525 Elo+
Party 3
Loki
Loki
CptCannoli
Loki
Level 149
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 3L
1,274 Elo+
Party 3
Sol
Sol
ItzToichah
Sol
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,427 Elo+
Party 2
Cthulhu
Cthulhu
iHeartNixk
Cthulhu
Level 126
God Stats
6W - 2L
1,796 SR
Queue Stats
19W - 20L
1,453 Elo+
Party 2
Ullr
Ullr
olpopp
Ullr
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
57W - 52L
1,484 Elo+
Party 2
Team Averages
Level 148
1,568 SR
1,433 Elo+

VS

Team Averages
Level 151
1,520 SR
1,510 Elo+
Tyr
Tyr
 
Tyr
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Achilles
Achilles
 
Achilles
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Set
Set
IDazzledI
Set
Level 162
God Stats
4W - 3L
1,683 SR
Queue Stats
24W - 22L
1,542 Elo+
Party 1
Izanami
Izanami
JustStayNow
Izanami
Level 147
God Stats
7W - 3L
1,418 SR
Queue Stats
295W - 274L
1,455 Elo+
Solo
Vulcan
Vulcan
claude_b2000
Vulcan
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
51W - 42L
1,551 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BirdTargaryen
Erlang Shen
11
1 / 2 / 7
6,190
563
3,659
9,495
4,107
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
3 / 0 / 0
6,271
570
2,607
7,482
2,015
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
7 / 0 / 2
8,389
763
10,296
5,703
1,535
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cthulhu
iHeartNixk
Cthulhu
13
0 / 0 / 1
7,348
668
7,325
4,900
3,064
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ullr
olpopp
Ullr
12
0 / 0 / 1
6,139
558
4,334
4,933
1,430
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
12
0 / 0 / 0
6,519
593
1,929
9,549
6,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Achilles
 
Achilles
8
0 / 0 / 1
5,251
477
2,756
8,233
4,773
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
0 / 4 / 0
5,588
508
2,731
9,581
4,449
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Izanami
JustStayNow
Izanami
10
1 / 7 / 0
5,436
494
3,104
8,210
2,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Vulcan
10
0 / 0 / 0
5,665
515
2,650
4,634
1,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
11
Kills
1
2
Deaths
11
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
0
0
0
0
L
Achilles
 
Achilles
0
0
1
0.5
W
Erlang Shen
BirdTargaryen
Erlang Shen
1
2
7
2.25
W
3
0
0
3
L
0
4
0
0
W
7
0
2
8
L
Izanami
JustStayNow
Izanami
1
7
0
0.14
L
Vulcan
0
0
0
0
W
Cthulhu
iHeartNixk
Cthulhu
0
0
1
0.5
W
Ullr
olpopp
Ullr
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,221
Damage
13,170
32,513
Taken
40,207
12,151
Mitigated
18,698
12,155
Healing
8,543
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
1,929
248
0
2,958
9,549
6,110
0
6,066
3,483
0
50,100
L
Achilles
 
Achilles
2,756
248
0
3,333
8,233
4,773
0
3,589
4,644
0
15,006
W
Erlang Shen
BirdTargaryen
Erlang Shen
3,659
1,599
0
3,585
9,495
4,107
144
366
9,095
0
22,207
W
2,607
706
0
3,705
7,482
2,015
0
669
6,735
0
40,308
L
2,731
996
0
837
9,581
4,449
0
2,254
7,327
0
47,111
W
10,296
5,090
0
2,640
5,703
1,535
3,271
0
5,703
65,121
1,716
L
Izanami
JustStayNow
Izanami
3,104
2,366
0
665
8,210
2,229
0
4,965
3,245
0
32,867
L
Vulcan
2,650
33
0
750
4,634
1,137
0
117
4,517
30,729
485
W
Cthulhu
iHeartNixk
Cthulhu
7,325
527
0
1,769
4,900
3,064
0
0
4,900
56,828
1,538
W
Ullr
olpopp
Ullr
4,334
438
0
456
4,933
1,430
0
1,214
3,473
0
40,684

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,337
Gold Earned
28,459
413
Minions Killed
325
0
Camps Cleared
0
1,151,210
Distance Traveled
1,198,224
16
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
6,519
593
102
9
0
247,129
4
L
Achilles
5,251
477
11
1
0
263,043
2
W
Erlang Shen
6,190
563
33
3
0
239,645
6
W
Loki
6,271
570
70
6
0
232,589
5
L
Set
5,588
508
85
8
0
230,101
0
W
Sol
8,389
763
112
10
0
218,351
0
L
Izanami
5,436
494
68
6
0
214,996
2
L
Vulcan
5,665
515
59
5
0
242,955
0
W
Cthulhu
7,348
668
123
11
0
224,969
3
W
Ullr
6,139
558
75
7
0
235,656
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role