Player Matchup

Ix Chel
Ix Chel
 
Ix Chel
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chronos
Chronos
CoaIa
Chronos
Level 203
God Stats
13W - 7L
1,766 SR
Queue Stats
240W - 204L
1,608 Elo+
Party 3
Bacchus
Bacchus
Kidmõn
Bacchus
Level 199
God Stats
10W - 5L
1,673 SR
Queue Stats
276W - 269L
1,520 Elo+
Party 3
Loki
Loki
VulgoMandiocaa
Loki
Level 198
God Stats
8W - 5L
1,551 SR
Queue Stats
165W - 157L
1,532 Elo+
Party 3
Hun Batz
Hun Batz
aciddd
Hun Batz
Level 189
God Stats
2W - 3L
1,558 SR
Queue Stats
379W - 380L
1,504 Elo+
Party 1
Team Averages
Level 189
1,610 SR
1,533 Elo+

VS

Team Averages
Level 185
1,594 SR
1,552 Elo+
Horus
Horus
Frostterxx
Horus
Level 154
God Stats
0W - 1L
1,587 SR
Queue Stats
154W - 157L
1,560 Elo+
Party 2
Khepri
Khepri
Suyba
Khepri
Level 202
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 82L
1,554 Elo+
Party 2
Anhur
Anhur
Syntherfoul
Anhur
Level 155
God Stats
0W - 1L
1,510 SR
Queue Stats
62W - 41L
1,597 Elo+
Solo
Merlin
Merlin
Tumati
Merlin
Level 182
God Stats
0W - 1L
1,500 SR
Queue Stats
182W - 177L
1,522 Elo+
Solo
Ne Zha
Ne Zha
퓹퓮퓰퓸퓾
Ne Zha
Level 233
God Stats
1W - 1L
1,875 SR
Queue Stats
189W - 197L
1,528 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
 
Ix Chel
7
0 / 1 / 3
3,955
791
702
2,987
794
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Chronos
CoaIa
Chronos
6
1 / 0 / 1
3,710
742
1,518
1,262
264
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Bacchus
Kidmõn
Bacchus
6
2 / 0 / 1
4,070
814
1,100
2,576
1,539
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
1 / 2 / 1
4,050
810
1,515
3,293
568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hun Batz
aciddd
Hun Batz
8
3 / 0 / 2
4,265
853
1,754
1,922
490
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
5
2 / 2 / 0
3,636
727
1,932
3,561
1,753
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Khepri
Suyba
Khepri
3
0 / 0 / 0
2,870
574
436
1,246
666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

5
0 / 2 / 0
3,195
639
477
2,611
673
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Merlin
Tumati
Merlin
8
1 / 3 / 0
3,616
723
1,995
3,089
750
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

3
0 / 0 / 0
2,643
529
598
996
267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
3
7
Kills
3
3
Deaths
7
8
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
 
Ix Chel
0
1
3
1.5
W
Chronos
CoaIa
Chronos
1
0
1
1.5
L
Horus
2
2
0
1
W
Bacchus
Kidmõn
Bacchus
2
0
1
2.5
L
Khepri
Suyba
Khepri
0
0
0
0
L
0
2
0
0
L
Merlin
Tumati
Merlin
1
3
0
0.33
W
1
2
1
0.75
W
Hun Batz
aciddd
Hun Batz
3
0
2
4
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,589
Damage
5,438
12,040
Taken
11,503
3,655
Mitigated
4,109
5,396
Healing
3,782
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
 
Ix Chel
702
148
50
955
2,987
794
0
1,864
1,123
22,463
0
W
Chronos
CoaIa
Chronos
1,518
842
0
893
1,262
264
0
160
1,102
21,106
0
L
Horus
1,932
905
0
1,559
3,561
1,753
0
0
3,561
0
9,486
W
Bacchus
Kidmõn
Bacchus
1,100
96
0
1,371
2,576
1,539
0
276
2,300
6,560
0
L
Khepri
Suyba
Khepri
436
0
0
876
1,246
666
0
671
575
4,680
0
L
477
305
0
847
2,611
673
0
1,505
1,106
0
12,616
L
Merlin
Tumati
Merlin
1,995
126
0
250
3,089
750
0
788
2,179
20,596
0
W
1,515
301
0
794
3,293
568
0
0
3,077
0
17,035
W
Hun Batz
aciddd
Hun Batz
1,754
529
0
1,333
1,922
490
0
131
1,791
0
17,288
L
598
144
0
250
996
267
0
234
762
0
3,452

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,050
Gold Earned
15,960
182
Minions Killed
98
0
Camps Cleared
0
552,359
Distance Traveled
404,045
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
3,955
791
46
9
0
108,688
0
W
Chronos
3,710
742
43
9
0
86,050
0
L
Horus
3,636
727
21
4
0
97,357
0
W
Bacchus
4,070
814
10
2
0
122,993
0
L
Khepri
2,870
574
4
1
0
50,971
2
L
Anhur
3,195
639
28
6
0
99,180
0
L
Merlin
3,616
723
37
7
0
112,243
0
W
Loki
4,050
810
36
7
0
97,600
0
W
Hun Batz
4,265
853
47
9
0
137,028
0
L
Ne Zha
2,643
529
8
2
0
44,294
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role