Player Matchup

Baron Samedi
Baron Samedi
BABY_HUEY213
Baron Samedi
Level 120
God Stats
8W - 2L
1,712 SR
Queue Stats
324W - 302L
1,477 Elo+
Solo
Pele
Pele
Cveline
Pele
Level 129
God Stats
41W - 23L
1,672 SR
Queue Stats
115W - 101L
1,545 Elo+
Party 1
Erlang Shen
Erlang Shen
Kelsar420-
Erlang Shen
Level 62
God Stats
17W - 24L
1,156 SR
Queue Stats
140W - 155L
1,477 Elo+
Solo
Cernunnos
Cernunnos
LavaMonster197
Cernunnos
Level 128
God Stats
4W - 4L
1,347 SR
Queue Stats
97W - 89L
1,515 Elo+
Party 1
Cerberus
Cerberus
NoMedsTed
Cerberus
Level 104
God Stats
8W - 6L
1,482 SR
Queue Stats
190W - 153L
1,550 Elo+
Party 1
Team Averages
Level 109
1,474 SR
1,513 Elo+

VS

Team Averages
Level 126
1,526 SR
1,503 Elo+
Amaterasu
Amaterasu
ElJojoLoco
Amaterasu
Level 145
God Stats
1W - 1L
1,438 SR
Queue Stats
5W - 7L
1,500 Elo+
Solo
Cliodhna
Cliodhna
JUANDVLG
Cliodhna
Level 102
God Stats
7W - 6L
1,484 SR
Queue Stats
117W - 119L
1,514 Elo+
Solo
Geb
Geb
fancybooty
Geb
Level 179
God Stats
1W - 5L
1,294 SR
Queue Stats
69W - 61L
1,497 Elo+
Party 2
Sol
Sol
gizzbonj
Sol
Level 108
God Stats
0W - 1L
1,703 SR
Queue Stats
53W - 61L
1,464 Elo+
Party 2
Neith
Neith
jortsmgee
Neith
Level 96
God Stats
6W - 4L
1,713 SR
Queue Stats
72W - 73L
1,541 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
BABY_HUEY213
Baron Samedi
17
1 / 4 / 4
9,633
535
8,665
15,544
6,841
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Pele
Cveline
Pele
17
6 / 4 / 2
9,794
544
9,921
13,461
5,377
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Erlang Shen
Kelsar420-
Erlang Shen
14
0 / 2 / 3
8,660
481
10,050
17,918
13,257
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cernunnos
LavaMonster197
Cernunnos
17
8 / 3 / 6
10,613
590
11,328
10,931
4,419
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cerberus
NoMedsTed
Cerberus
15
6 / 2 / 12
10,482
582
18,495
20,204
21,065
Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
ElJojoLoco
Amaterasu
15
5 / 2 / 1
10,136
563
11,901
21,203
20,555
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Cliodhna
JUANDVLG
Cliodhna
15
4 / 5 / 3
8,980
499
9,765
17,011
7,409
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
2 / 5 / 4
8,202
456
8,864
17,685
13,539
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 5 / 2
8,549
475
3,703
8,593
1,644
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Neith
jortsmgee
Neith
14
3 / 4 / 1
9,130
507
11,150
13,510
4,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
26
21
Kills
15
15
Deaths
21
27
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
BABY_HUEY213
Baron Samedi
1
4
4
0.75
W
Pele
Cveline
Pele
6
4
2
1.75
L
Amaterasu
ElJojoLoco
Amaterasu
5
2
1
2.75
L
Cliodhna
JUANDVLG
Cliodhna
4
5
3
1.1
W
Erlang Shen
Kelsar420-
Erlang Shen
0
2
3
0.75
W
Cernunnos
LavaMonster197
Cernunnos
8
3
6
3.67
W
Cerberus
NoMedsTed
Cerberus
6
2
12
6
L
2
5
4
0.8
L
1
5
2
0.4
L
Neith
jortsmgee
Neith
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,459
Damage
45,383
78,058
Taken
78,002
50,959
Mitigated
47,184
26,793
Healing
22,823
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
BABY_HUEY213
Baron Samedi
8,665
132
484
6,586
15,544
6,841
0
2,063
13,481
76,558
0
W
Pele
Cveline
Pele
9,921
2,270
0
1,003
13,461
5,377
26
819
12,642
0
73,602
L
Amaterasu
ElJojoLoco
Amaterasu
11,901
5,777
0
8,829
21,203
20,555
0
1,827
19,376
0
67,010
L
Cliodhna
JUANDVLG
Cliodhna
9,765
2,176
0
6,123
17,011
7,409
142
3,348
13,663
0
60,639
W
Erlang Shen
Kelsar420-
Erlang Shen
10,050
6,110
0
7,641
17,918
13,257
0
888
17,030
0
57,387
W
Cernunnos
LavaMonster197
Cernunnos
11,328
7,312
0
3,796
10,931
4,419
290
3,536
7,395
0
80,617
W
Cerberus
NoMedsTed
Cerberus
18,495
2,037
0
7,283
20,204
21,065
0
5,681
14,523
40,173
2,904
L
8,864
2,161
0
2,024
17,685
13,539
0
7,908
9,777
30,042
0
L
3,703
1,482
0
2,472
8,593
1,644
0
4,761
3,832
46,016
0
L
Neith
jortsmgee
Neith
11,150
2,810
0
3,375
13,510
4,037
460
9,018
4,492
0
66,436

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,182
Gold Earned
44,997
501
Minions Killed
415
0
Camps Cleared
0
1,859,288
Distance Traveled
1,764,061
5
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,633
535
128
7
0
361,344
4
W
Pele
9,794
544
103
6
0
423,241
0
L
Amaterasu
10,136
563
112
6
0
353,366
5
L
Cliodhna
8,980
499
84
5
0
367,504
0
W
Erlang Shen
8,660
481
97
5
0
358,432
0
W
Cernunnos
10,613
590
116
6
0
332,263
1
W
Cerberus
10,482
582
57
3
0
384,008
0
L
Geb
8,202
456
20
1
0
364,612
0
L
Sol
8,549
475
85
5
0
348,514
6
L
Neith
9,130
507
114
6
0
330,065
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role