Player Matchup

Sun Wukong
Sun Wukong
Platinum IV
 
Sun Wukong
Platinum IV
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ishtar
Ishtar
Platinum IV
DarkGanjah
Ishtar
Platinum IV
Level 158
God Stats
1W - 1L
1,489 SR
Queue Stats
156W - 148L
1,787 MMR
Party 1
Merlin
Merlin
Platinum IV
Jhere21F
Merlin
Platinum IV
Level 158
God Stats
3W - 4L
1,502 SR
Queue Stats
405W - 417L
1,821 MMR
Solo
Lancelot
Lancelot
Gold I
Lonzkar
Lancelot
Gold I
Level 108
God Stats
5W - 1L
1,894 SR
Queue Stats
47W - 39L
1,850 MMR
Party 1
Artio
Artio
Platinum V
xAnnunaki
Artio
Platinum V
Level 158
God Stats
0W - 2L
1,301 SR
Queue Stats
91W - 93L
1,782 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 159
1,537 SR
1,748 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 150
1,661 SR
1,804 MMR
Cerberus
Cerberus
Platinum IV
BondioIa
Cerberus
Platinum IV
Level 158
God Stats
3W - 1L
1,585 SR
Queue Stats
312W - 316L
1,762 MMR
Solo
Medusa
Medusa
Diamond V
NicoLegnani
Medusa
Diamond V
Level 169
God Stats
5W - 1L
1,640 SR
Queue Stats
122W - 97L
2,113 MMR
Solo
Apollo
Apollo
Silver I
NicolasKHR
Apollo
Silver I
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 11L
1,534 MMR
Party 2
Kali
Kali
Platinum V
TUPOTOROTO
Kali
Platinum V
Level 107
God Stats
5W - 1L
1,800 SR
Queue Stats
51W - 51L
1,747 MMR
Solo
Athena
Athena
Gold I
iPront
Athena
Gold I
Level 158
God Stats
2W - 0L
1,778 SR
Queue Stats
34W - 31L
1,867 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
11
0 / 3 / 0
5,679
568
3,699
8,956
2,885
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heavy Mace

Heavy Mace

+30
Physical Power

Ishtar
DarkGanjah
Ishtar
9
2 / 1 / 2
5,719
572
3,388
3,748
1,380
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Merlin
Jhere21F
Merlin
10
1 / 5 / 0
5,241
524
4,836
5,963
1,660
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
Lonzkar
Lancelot
11
0 / 2 / 2
5,401
540
3,865
7,047
2,715
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Artio
xAnnunaki
Artio
8
1 / 2 / 2
5,320
532
3,164
9,397
6,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Bans
GebKumbhakarnaCthulhu

VS

Bans
Bake KujiraThothThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BondioIa
Cerberus
12
3 / 0 / 2
6,706
671
7,046
9,247
6,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Medusa
12
4 / 0 / 4
7,065
707
7,232
5,238
1,486
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Apollo
NicolasKHR
Apollo
10
1 / 2 / 2
5,821
582
3,797
4,590
1,063
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
4 / 1 / 4
6,421
642
4,016
8,640
4,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Athena
iPront
Athena
10
1 / 1 / 4
5,189
519
3,428
8,167
5,036
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
29
4
Kills
13
13
Deaths
4
6
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
3
0
0
W
Cerberus
BondioIa
Cerberus
3
0
2
4
L
Ishtar
DarkGanjah
Ishtar
2
1
2
3
L
Merlin
Jhere21F
Merlin
1
5
0
0.2
L
Lancelot
Lonzkar
Lancelot
0
2
2
0.5
W
Medusa
4
0
4
6
W
Apollo
NicolasKHR
Apollo
1
2
2
1
W
4
1
4
6
W
Athena
iPront
Athena
1
1
4
3
L
Artio
xAnnunaki
Artio
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,952
Damage
25,519
35,111
Taken
35,882
15,569
Mitigated
18,463
7,429
Healing
11,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,699
749
0
1,268
8,956
2,885
0
5,453
2,811
0
40,027
W
Cerberus
BondioIa
Cerberus
7,046
206
0
5,168
9,247
6,877
0
36
9,211
40,892
1,811
L
Ishtar
DarkGanjah
Ishtar
3,388
2,375
0
1,407
3,748
1,380
0
314
3,434
0
32,381
L
Merlin
Jhere21F
Merlin
4,836
384
0
585
5,963
1,660
0
997
4,949
30,913
0
L
Lancelot
Lonzkar
Lancelot
3,865
995
0
730
7,047
2,715
0
1,120
5,879
0
50,343
W
Medusa
7,232
2,187
0
2,096
5,238
1,486
0
2,125
3,113
0
57,388
W
Apollo
NicolasKHR
Apollo
3,797
2,465
0
1,409
4,590
1,063
0
1,394
3,196
0
36,035
W
4,016
1,551
0
2,337
8,640
4,001
16
1,114
7,526
0
39,125
W
Athena
iPront
Athena
3,428
1,309
0
970
8,167
5,036
0
3,331
4,836
22,828
426
L
Artio
xAnnunaki
Artio
3,164
404
184
3,255
9,397
6,929
0
1,690
7,667
17,603
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,360
Gold Earned
31,202
312
Minions Killed
396
0
Camps Cleared
0
1,083,912
Distance Traveled
1,166,257
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
5,679
568
73
7
0
226,092
2
W
Cerberus
6,706
671
117
12
0
212,106
0
L
Ishtar
5,719
572
73
7
0
171,308
2
L
Merlin
5,241
524
55
6
0
193,336
2
L
Lancelot
5,401
540
90
9
0
276,887
0
W
Medusa
7,065
707
90
9
0
215,217
1
W
Apollo
5,821
582
75
8
0
212,820
3
W
Kali
6,421
642
74
7
0
257,643
0
W
Athena
5,189
519
40
4
0
268,471
1
L
Artio
5,320
532
21
2
0
216,289
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role