Player Matchup

Thanatos
Thanatos
ArchangleUriel
Thanatos
Level 149
God Stats
0W - 1L
1,277 SR
Queue Stats
11W - 5L
1,771 Elo+
Party 2
Ra
Ra
BurgerCollecter
Ra
Level 170
God Stats
2W - 3L
1,600 SR
Queue Stats
15W - 10L
1,675 Elo+
Party 2
Chaac
Chaac
CrayolaMast3rz
Chaac
Level 157
God Stats
0W - 1L
1,617 SR
Queue Stats
8W - 7L
1,612 Elo+
Party 2
Team Averages
Level 159
1,498 SR
1,686 Elo+

VS

Team Averages
Level 142
1,563 SR
1,578 Elo+
Nemesis
Nemesis
ShaFerrum
Nemesis
Level 157
God Stats
3W - 0L
1,610 SR
Queue Stats
54W - 51L
1,595 Elo+
Party 1
Atlas
Atlas
Traumatise
Atlas
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 26L
1,569 Elo+
Party 1
Nu Wa
Nu Wa
changethename32
Nu Wa
Level 141
God Stats
72W - 51L
1,578 SR
Queue Stats
667W - 676L
1,570 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
10
0 / 3 / 0
5,715
816
2,618
6,282
3,250
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
1 / 6 / 0
5,834
833
1,733
9,080
2,059
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 4 / 2
5,790
827
2,533
9,698
3,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
ShaFerrum
Nemesis
11
2 / 1 / 10
7,247
1,035
6,768
7,640
2,309
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Atlas
12
5 / 0 / 7
7,726
1,104
4,710
5,286
3,205
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
6 / 1 / 7
8,508
1,215
11,375
4,937
1,425
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
37
1
Kills
13
13
Deaths
2
2
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Thanatos
0
3
0
0
L
1
6
0
0.17
L
0
4
2
0.25
W
Nemesis
ShaFerrum
Nemesis
2
1
10
7
W
Atlas
5
0
7
8.5
W
6
1
7
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,884
Damage
22,853
25,060
Taken
17,863
9,050
Mitigated
6,939
3,276
Healing
5,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thanatos
2,618
639
0
1,684
6,282
3,250
0
3,763
2,419
0
8,414
L
1,733
164
211
680
9,080
2,059
0
6,744
2,236
13,342
0
L
2,533
331
0
701
9,698
3,741
0
5,298
4,240
0
10,058
W
Nemesis
ShaFerrum
Nemesis
6,768
3,774
0
3,517
7,640
2,309
977
371
6,542
0
27,916
W
Atlas
4,710
1,721
0
1,497
5,286
3,205
760
530
3,267
12,827
0
W
11,375
3,130
0
813
4,937
1,425
1,284
554
4,257
37,375
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,339
Gold Earned
23,481
61
Minions Killed
110
0
Camps Cleared
0
285,643
Distance Traveled
470,403
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thanatos
5,715
816
16
2
0
122,856
0
L
Ra
5,834
833
24
3
0
84,097
0
L
Chaac
5,790
827
21
3
0
78,690
0
W
Nemesis
7,247
1,035
30
4
0
156,110
0
W
Atlas
7,726
1,104
23
3
0
161,251
0
W
Nu Wa
8,508
1,215
57
8
0
153,042
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role