Player Matchup

Hel
Hel
 
Hel
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
Averagethug
Ullr
Level 145
God Stats
3W - 1L
1,409 SR
Queue Stats
5W - 5L
1,005 Elo+
Party 2
Kuzenbo
Kuzenbo
IShortnessI
Kuzenbo
Level 124
God Stats
2W - 0L
1,545 SR
Queue Stats
4W - 5L
1,334 Elo+
Party 2
Team Averages
Level 139
1,485 SR
1,280 Elo+

VS

Team Averages
Level 120
1,495 SR
1,423 Elo+
Ymir
Ymir
Darth Bane5457
Ymir
Level 108
God Stats
1W - 2L
1,452 SR
Queue Stats
69W - 80L
1,439 Elo+
Party 1
Izanami
Izanami
InsaneGorila
Izanami
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 30L
1,334 Elo+
Solo
Chang'e
Chang'e
Unoriginal12
Chang'e
Level 143
God Stats
0W - 1L
1,534 SR
Queue Stats
63W - 76L
1,497 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
16
11 / 0 / 11
10,377
1,153
9,715
6,469
2,598
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

16
12 / 0 / 10
10,175
1,131
14,620
11,072
4,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Kuzenbo
IShortnessI
Kuzenbo
14
0 / 2 / 22
8,207
912
5,111
11,902
13,272
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 7 / 1
6,436
715
6,406
11,009
4,199
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Izanami
InsaneGorila
Izanami
13
0 / 7 / 2
7,149
794
5,215
10,166
3,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Chang'e
Unoriginal12
Chang'e
12
2 / 9 / 0
6,932
770
5,888
12,400
3,269
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
5
23
Kills
2
2
Deaths
23
43
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
11
0
11
16.5
W
12
0
10
17
L
0
7
1
0.07
W
Kuzenbo
IShortnessI
Kuzenbo
0
2
22
5.5
L
Izanami
InsaneGorila
Izanami
0
7
2
0.14
L
Chang'e
Unoriginal12
Chang'e
2
9
0
0.22

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,446
Damage
17,509
29,443
Taken
33,575
20,471
Mitigated
10,573
16,922
Healing
3,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
9,715
376
6,079
5,624
6,469
2,598
228
2,853
3,335
41,686
645
W
14,620
8,383
0
3,269
11,072
4,601
2,976
4,629
6,061
0
42,444
L
6,406
1,519
0
713
11,009
4,199
0
4,232
6,563
16,589
611
W
Kuzenbo
IShortnessI
Kuzenbo
5,111
2,421
0
1,950
11,902
13,272
437
3,615
7,870
9,477
239
L
Izanami
InsaneGorila
Izanami
5,215
2,299
0
1,036
10,166
3,105
0
4,173
5,793
0
25,954
L
Chang'e
Unoriginal12
Chang'e
5,888
39
633
1,462
12,400
3,269
0
5,379
6,692
15,792
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,759
Gold Earned
20,517
134
Minions Killed
107
0
Camps Cleared
0
534,747
Distance Traveled
390,580
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
10,377
1,153
64
7
0
178,448
0
W
Ullr
10,175
1,131
56
6
0
178,604
0
L
Ymir
6,436
715
32
4
0
133,375
0
W
Kuzenbo
8,207
912
14
2
0
177,695
0
L
Izanami
7,149
794
53
6
0
118,972
0
L
Chang'e
6,932
770
22
2
0
138,233
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role