Player Matchup

Medusa
Medusa
AceViperCobra
Medusa
Level 158
God Stats
41W - 32L
1,602 SR
Queue Stats
176W - 181L
1,432 Elo+
Party 1
Jing Wei
Jing Wei
CGB410Scorpio
Jing Wei
Level 127
God Stats
1W - 1L
1,178 SR
Queue Stats
49W - 54L
1,479 Elo+
Party 1
Baron Samedi
Baron Samedi
Lor Ron35
Baron Samedi
Level 105
God Stats
18W - 7L
1,753 SR
Queue Stats
94W - 86L
1,557 Elo+
Party 1
Janus
Janus
PerpetualPick
Janus
Level 69
God Stats
5W - 6L
1,542 SR
Queue Stats
17W - 24L
1,414 Elo+
Party 1
Horus
Horus
Remnant Raichu
Horus
Level 157
God Stats
27W - 23L
1,572 SR
Queue Stats
148W - 157L
1,456 Elo+
Party 1
Team Averages
Level 123
1,529 SR
1,468 Elo+

VS

Team Averages
Level 144
1,657 SR
1,509 Elo+
Athena
Athena
EdScars
Athena
Level 155
God Stats
14W - 4L
1,827 SR
Queue Stats
210W - 193L
1,549 Elo+
Party 2
Arachne
Arachne
OddGosling49845
Arachne
Level 156
God Stats
1W - 1L
1,771 SR
Queue Stats
347W - 338L
1,496 Elo+
Solo
Kukulkan
Kukulkan
Wrapitup05
Kukulkan
Level 83
God Stats
18W - 17L
1,456 SR
Queue Stats
438W - 439L
1,513 Elo+
Solo
Janus
Janus
kevingonzxlez666
Janus
Level 127
God Stats
41W - 29L
1,569 SR
Queue Stats
400W - 376L
1,449 Elo+
Solo
Hachiman
Hachiman
play to kill713
Hachiman
Level 200
God Stats
3W - 4L
1,661 SR
Queue Stats
182W - 174L
1,536 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 1 / 5
7,383
671
7,113
7,754
2,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jing Wei
CGB410Scorpio
Jing Wei
10
1 / 4 / 1
5,794
527
4,555
9,371
2,742
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Baron Samedi
Lor Ron35
Baron Samedi
11
4 / 5 / 3
6,541
595
8,671
11,569
5,652
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

12
4 / 3 / 4
7,115
647
5,685
5,288
1,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

12
6 / 0 / 3
8,157
742
4,746
7,699
3,685
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
EdScars
Athena
10
3 / 4 / 6
6,679
607
4,918
12,892
12,051
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 3 / 2
5,838
531
2,982
11,927
3,384
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Kukulkan
Wrapitup05
Kukulkan
12
3 / 3 / 1
7,151
650
5,921
6,024
1,375
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

7
0 / 6 / 0
4,714
429
1,778
5,972
757
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hachiman
11
5 / 4 / 3
6,342
577
10,756
11,450
3,449
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
24
20
Kills
12
13
Deaths
20
16
Assists
12
Player
Kills
Deaths
Assists
KDA
W
5
1
5
7.5
W
Jing Wei
CGB410Scorpio
Jing Wei
1
4
1
0.38
L
Athena
EdScars
Athena
3
4
6
1.5
W
Baron Samedi
Lor Ron35
Baron Samedi
4
5
3
1.1
L
1
3
2
0.67
W
4
3
4
2
W
6
0
3
7.5
L
Kukulkan
Wrapitup05
Kukulkan
3
3
1
1.17
L
0
6
0
0
L
Hachiman
5
4
3
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,770
Damage
26,355
41,681
Taken
48,265
16,210
Mitigated
21,016
14,171
Healing
11,908
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,113
2,459
0
3,982
7,754
2,630
621
2,151
5,535
0
45,405
W
Jing Wei
CGB410Scorpio
Jing Wei
4,555
3,019
231
2,119
9,371
2,742
392
1,511
7,860
0
27,272
L
Athena
EdScars
Athena
4,918
1,499
0
2,930
12,892
12,051
0
4,000
8,852
21,789
0
W
Baron Samedi
Lor Ron35
Baron Samedi
8,671
1,430
697
3,399
11,569
5,652
422
2,508
9,061
22,896
935
L
2,982
2,183
0
4,330
11,927
3,384
0
1,124
10,638
0
34,184
W
5,685
226
0
1,447
5,288
1,501
1,137
3,372
1,552
37,692
833
W
4,746
1,196
160
2,136
7,699
3,685
350
2,508
5,113
0
38,883
L
Kukulkan
Wrapitup05
Kukulkan
5,921
536
0
502
6,024
1,375
0
3,236
2,491
40,821
821
L
1,778
0
0
382
5,972
757
0
751
4,977
19,115
0
L
Hachiman
10,756
7,174
0
3,764
11,450
3,449
870
4,213
7,237
0
43,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,990
Gold Earned
30,724
319
Minions Killed
260
0
Camps Cleared
0
1,138,823
Distance Traveled
1,106,983
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,383
671
84
8
0
250,720
0
W
Jing Wei
5,794
527
48
4
0
181,163
1
L
Athena
6,679
607
28
3
0
231,063
2
W
Baron Samedi
6,541
595
27
2
0
216,438
0
L
Arachne
5,838
531
53
5
0
245,431
0
W
Janus
7,115
647
80
7
0
252,348
0
W
Horus
8,157
742
80
7
0
238,154
0
L
Kukulkan
7,151
650
92
8
0
204,224
0
L
Janus
4,714
429
28
3
0
223,182
2
L
Hachiman
6,342
577
59
5
0
203,083
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role