Player Matchup

Camazotz
Camazotz
 
Camazotz
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Kuzenbo
Kuzenbo
 
Kuzenbo
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hercules
Hercules
Acechris
Hercules
Level 65
God Stats
0W - 1L
1,311 SR
Queue Stats
3W - 3L
1,671 Elo+
Party 2
Charybdis
Charybdis
Surthy
Charybdis
Level 118
God Stats
8W - 7L
1,745 SR
Queue Stats
13W - 12L
1,554 Elo+
Party 2
Ah Puch
Ah Puch
WetSovietBear
Ah Puch
Level 150
God Stats
1W - 3L
1,518 SR
Queue Stats
116W - 128L
1,484 Elo+
Party 3
Team Averages
Level 123
1,515 SR
1,542 Elo+

VS

Team Averages
Level 143
1,564 SR
1,556 Elo+
Izanami
Izanami
FilbsDaddy
Izanami
Level 102
God Stats
3W - 3L
1,524 SR
Queue Stats
71W - 65L
1,530 Elo+
Party 1
Fenrir
Fenrir
ItsKingg
Fenrir
Level 147
God Stats
3W - 2L
1,495 SR
Queue Stats
207W - 182L
1,548 Elo+
Party 1
Cthulhu
Cthulhu
SugarySnack7
Cthulhu
Level 105
God Stats
21W - 6L
1,766 SR
Queue Stats
169W - 155L
1,536 Elo+
Party 1
Janus
Janus
SunSunzi
Janus
Level 202
God Stats
19W - 21L
1,528 SR
Queue Stats
373W - 314L
1,629 Elo+
Solo
Khepri
Khepri
andresito_88
Khepri
Level 159
God Stats
28W - 21L
1,506 SR
Queue Stats
202W - 183L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Camazotz
 
Camazotz
10
5 / 1 / 1
5,950
595
5,895
7,708
2,494
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Kuzenbo
 
Kuzenbo
8
0 / 1 / 2
4,806
481
3,186
7,132
5,096
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Hercules
Acechris
Hercules
8
0 / 6 / 3
4,894
489
3,252
9,963
6,541
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Charybdis
Surthy
Charybdis
10
1 / 2 / 2
5,491
549
4,336
6,596
1,513
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
11
2 / 1 / 2
6,309
631
4,321
4,731
958
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
FilbsDaddy
Izanami
11
1 / 1 / 1
5,939
594
5,428
5,517
1,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
ItsKingg
Fenrir
11
6 / 2 / 2
6,350
635
4,788
8,605
2,864
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
SugarySnack7
Cthulhu
10
1 / 2 / 1
6,099
610
4,582
6,536
4,360
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Janus
SunSunzi
Janus
12
3 / 1 / 3
6,775
678
5,441
4,208
1,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Khepri
9
0 / 2 / 2
5,722
572
3,193
6,863
3,551
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
20
8
Kills
11
11
Deaths
8
10
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Camazotz
 
Camazotz
5
1
1
5.5
L
Kuzenbo
 
Kuzenbo
0
1
2
1
L
Hercules
Acechris
Hercules
0
6
3
0.25
W
Izanami
FilbsDaddy
Izanami
1
1
1
1.5
W
Fenrir
ItsKingg
Fenrir
6
2
2
3.5
W
Cthulhu
SugarySnack7
Cthulhu
1
2
1
0.75
W
Janus
SunSunzi
Janus
3
1
3
4.5
L
Charybdis
Surthy
Charybdis
1
2
2
1
L
Ah Puch
2
1
2
3
W
Khepri
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,990
Damage
23,432
36,130
Taken
31,729
16,602
Mitigated
13,664
11,903
Healing
10,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Camazotz
 
Camazotz
5,895
1,589
0
1,927
7,708
2,494
0
2,143
5,425
0
38,596
L
Kuzenbo
 
Kuzenbo
3,186
1,729
0
2,155
7,132
5,096
52
1,961
4,989
10,949
0
L
Hercules
Acechris
Hercules
3,252
799
0
2,560
9,963
6,541
0
3,624
5,931
0
20,034
W
Izanami
FilbsDaddy
Izanami
5,428
3,887
0
2,389
5,517
1,575
0
935
4,548
0
47,193
W
Fenrir
ItsKingg
Fenrir
4,788
789
0
3,536
8,605
2,864
0
2,576
5,933
0
33,388
W
Cthulhu
SugarySnack7
Cthulhu
4,582
441
118
1,130
6,536
4,360
0
735
5,488
32,140
419
W
Janus
SunSunzi
Janus
5,441
415
0
1,122
4,208
1,314
0
1,699
2,509
52,058
0
L
Charybdis
Surthy
Charybdis
4,336
2,085
0
3,421
6,596
1,513
18
1,538
5,018
0
41,683
L
Ah Puch
4,321
233
0
1,840
4,731
958
0
2,631
1,946
41,097
541
W
Khepri
3,193
636
0
2,207
6,863
3,551
0
1,562
5,301
11,809
1,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,450
Gold Earned
30,885
287
Minions Killed
356
0
Camps Cleared
0
1,057,783
Distance Traveled
1,155,958
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Camazotz
5,950
595
60
6
0
233,142
3
L
Kuzenbo
4,806
481
20
2
0
204,630
0
L
Hercules
4,894
489
39
4
0
206,175
0
W
Izanami
5,939
594
101
10
0
200,587
0
W
Fenrir
6,350
635
58
6
0
261,936
2
W
Cthulhu
6,099
610
78
8
0
219,271
1
W
Janus
6,775
678
103
10
0
246,377
0
L
Charybdis
5,491
549
75
8
0
196,595
3
L
Ah Puch
6,309
631
93
9
0
217,241
1
W
Khepri
5,722
572
16
2
0
227,787
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role