Player Matchup

Scylla
Scylla
JohnnyZenns
Scylla
Level 127
God Stats
0W - 1L
1,689 SR
Queue Stats
5W - 5L
1,519 Elo+
Party 1
Skadi
Skadi
MajiinJay
Skadi
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 4L
1,440 Elo+
Party 1
Surtr
Surtr
Swag4dayz305
Surtr
Level 98
God Stats
1W - 2L
1,503 SR
Queue Stats
135W - 145L
1,402 Elo+
Party 1
Team Averages
Level 105
1,564 SR
1,454 Elo+

VS

Team Averages
Level 102
1,489 SR
1,515 Elo+
Sol
Sol
Zakyfacie
Sol
Level 93
God Stats
1W - 0L
1,494 SR
Queue Stats
86W - 21L
1,667 Elo+
Solo
Kuzenbo
Kuzenbo
dark0knight15
Kuzenbo
Level 87
God Stats
1W - 0L
1,473 SR
Queue Stats
8W - 11L
1,428 Elo+
Party 2
Charybdis
Charybdis
destruction22
Charybdis
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 7L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 3 / 2
9,032
821
8,459
9,144
2,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Skadi
MajiinJay
Skadi
13
1 / 4 / 4
7,947
722
6,796
10,689
3,365
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 6 / 3
8,760
796
4,796
13,858
12,707
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 1 / 7
10,054
914
7,574
7,446
2,312
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
15
4 / 3 / 9
9,694
881
7,053
12,970
16,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Charybdis
destruction22
Charybdis
16
6 / 2 / 5
10,512
956
14,004
9,422
3,392
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
34
6
Kills
13
13
Deaths
6
9
Assists
21
Player
Kills
Deaths
Assists
KDA
L
3
3
2
1.33
L
Skadi
MajiinJay
Skadi
1
4
4
0.75
L
2
6
3
0.58
W
3
1
7
6.5
W
Kuzenbo
4
3
9
2.83
W
Charybdis
destruction22
Charybdis
6
2
5
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,051
Damage
28,631
33,691
Taken
29,838
19,045
Mitigated
22,153
4,558
Healing
10,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,459
703
0
1,050
9,144
2,973
778
5,681
3,463
35,292
0
L
Skadi
MajiinJay
Skadi
6,796
2,912
0
2,046
10,689
3,365
851
4,746
5,921
0
16,897
L
4,796
889
178
1,284
13,858
12,707
0
3,753
10,046
4,113
11,646
W
7,574
2,307
0
4,048
7,446
2,312
1,598
2,056
5,390
50,363
1,296
W
Kuzenbo
7,053
1,880
0
3,328
12,970
16,449
57
4,798
8,172
15,355
2,062
W
Charybdis
destruction22
Charybdis
14,004
8,196
0
3,528
9,422
3,392
2,329
3,016
6,406
0
46,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,739
Gold Earned
30,260
106
Minions Killed
176
0
Camps Cleared
0
477,571
Distance Traveled
577,612
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
9,032
821
62
6
0
155,748
0
L
Skadi
7,947
722
22
2
0
152,757
3
L
Surtr
8,760
796
22
2
0
169,066
4
W
Sol
10,054
914
77
7
0
189,948
3
W
Kuzenbo
9,694
881
14
1
0
210,694
3
W
Charybdis
10,512
956
85
8
0
176,970
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role