Player Matchup

Susano
Susano
Defurio
Susano
Level 159
God Stats
1W - 1L
1,733 SR
Queue Stats
88W - 91L
1,496 Elo+
Party 2
Jing Wei
Jing Wei
IndomitableHash
Jing Wei
Level 152
God Stats
0W - 1L
1,686 SR
Queue Stats
68W - 76L
1,471 Elo+
Party 2
Horus
Horus
Noscosto
Horus
Level 134
God Stats
1W - 1L
1,500 SR
Queue Stats
71W - 75L
1,482 Elo+
Party 2
Vulcan
Vulcan
RogerByam
Vulcan
Level 133
God Stats
0W - 2L
1,328 SR
Queue Stats
45W - 50L
1,489 Elo+
Party 2
Bacchus
Bacchus
Svenic
Bacchus
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 45L
1,509 Elo+
Party 2
Team Averages
Level 145
1,549 SR
1,489 Elo+

VS

Team Averages
Level 156
1,527 SR
1,500 Elo+
Da Ji
Da Ji
Boltmort
Da Ji
Level 156
God Stats
5W - 1L
1,640 SR
Queue Stats
196W - 175L
1,591 Elo+
Solo
Charybdis
Charybdis
Mr Brightside P
Charybdis
Level 154
God Stats
5W - 6L
1,402 SR
Queue Stats
52W - 70L
1,456 Elo+
Party 1
Ra
Ra
iEmotion
Ra
Level 208
God Stats
5W - 4L
1,515 SR
Queue Stats
71W - 59L
1,543 Elo+
Party 1
Chaac
Chaac
iN y g th z
Chaac
Level 104
God Stats
2W - 1L
1,524 SR
Queue Stats
24W - 35L
1,423 Elo+
Party 1
Cthulhu
Cthulhu
iTakaraa
Cthulhu
Level 158
God Stats
3W - 1L
1,556 SR
Queue Stats
42W - 49L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Defurio
Susano
14
3 / 4 / 0
9,055
906
8,152
12,913
8,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Jing Wei
13
1 / 5 / 1
8,245
825
5,638
11,675
3,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Horus
Noscosto
Horus
12
0 / 8 / 2
7,880
788
6,291
18,259
14,066
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
RogerByam
Vulcan
14
0 / 7 / 2
8,604
860
10,180
11,533
3,561
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bacchus
Svenic
Bacchus
13
0 / 7 / 1
8,193
819
3,707
13,357
11,348
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Boltmort
Da Ji
18
16 / 0 / 7
12,040
1,204
14,913
7,879
4,115
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charybdis
Mr Brightside P
Charybdis
15
1 / 2 / 8
9,490
949
6,846
10,221
3,473
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
9 / 1 / 12
11,215
1,122
22,458
7,320
2,978
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
2 / 1 / 17
9,702
970
4,064
10,106
10,265
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cthulhu
iTakaraa
Cthulhu
17
3 / 0 / 21
10,346
1,035
13,452
14,639
10,041
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
96
4
Kills
31
31
Deaths
4
6
Assists
65
Player
Kills
Deaths
Assists
KDA
W
Da Ji
Boltmort
Da Ji
16
0
7
19.5
L
Susano
Defurio
Susano
3
4
0
0.75
L
Jing Wei
1
5
1
0.3
W
Charybdis
Mr Brightside P
Charybdis
1
2
8
2.5
L
Horus
Noscosto
Horus
0
8
2
0.13
L
Vulcan
RogerByam
Vulcan
0
7
2
0.14
L
Bacchus
Svenic
Bacchus
0
7
1
0.07
W
9
1
12
15
W
2
1
17
10.5
W
Cthulhu
iTakaraa
Cthulhu
3
0
21
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,968
Damage
61,733
67,737
Taken
50,165
40,954
Mitigated
30,872
7,651
Healing
17,717
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
Boltmort
Da Ji
14,913
3,707
0
382
7,879
4,115
910
1,774
5,959
0
36,675
L
Susano
Defurio
Susano
8,152
907
0
716
12,913
8,733
0
5,813
6,559
0
28,209
L
Jing Wei
5,638
3,600
0
1,633
11,675
3,246
0
5,759
5,508
0
23,633
W
Charybdis
Mr Brightside P
Charybdis
6,846
4,884
0
3,493
10,221
3,473
2,735
3,195
6,787
0
23,054
L
Horus
Noscosto
Horus
6,291
1,823
842
2,721
18,259
14,066
0
9,526
7,745
0
10,084
L
Vulcan
RogerByam
Vulcan
10,180
62
0
306
11,533
3,561
0
6,211
4,881
26,441
0
L
Bacchus
Svenic
Bacchus
3,707
474
0
1,433
13,357
11,348
0
6,301
6,607
14,520
0
W
22,458
1,174
3,440
3,290
7,320
2,978
304
2,176
5,111
48,052
0
W
4,064
465
0
3,512
10,106
10,265
748
1,602
8,244
0
15,625
W
Cthulhu
iTakaraa
Cthulhu
13,452
981
249
3,351
14,639
10,041
371
4,740
9,452
33,690
721

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,977
Gold Earned
52,793
164
Minions Killed
251
0
Camps Cleared
0
950,994
Distance Traveled
1,219,715
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
12,040
1,204
44
4
0
255,768
0
L
Susano
9,055
906
46
5
0
212,159
0
L
Jing Wei
8,245
825
41
4
0
196,074
0
W
Charybdis
9,490
949
44
4
0
213,250
0
L
Horus
7,880
788
10
1
0
182,362
2
L
Vulcan
8,604
860
48
5
0
200,394
0
L
Bacchus
8,193
819
19
2
0
160,005
0
W
Ra
11,215
1,122
84
8
0
263,282
0
W
Chaac
9,702
970
30
3
0
223,616
0
W
Cthulhu
10,346
1,035
49
5
0
263,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role