Player Matchup

Kumbhakarna
Kumbhakarna
BusiedPotato
Kumbhakarna
Level 63
God Stats
1W - 1L
1,295 SR
Queue Stats
193W - 227L
1,458 Elo+
Party 1
Cernunnos
Cernunnos
GuardianGAYMER6
Cernunnos
Level 80
God Stats
6W - 7L
1,444 SR
Queue Stats
198W - 228L
1,461 Elo+
Party 1
Neith
Neith
Lumbee iz RaW
Neith
Level 85
God Stats
5W - 5L
1,819 SR
Queue Stats
176W - 167L
1,349 Elo+
Solo
Guan Yu
Guan Yu
PrvReachAround
Guan Yu
Level 49
God Stats
2W - 0L
1,500 SR
Queue Stats
20W - 20L
1,399 Elo+
Solo
Geb
Geb
pokencloak
Geb
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
32W - 40L
1,380 Elo+
Solo
Team Averages
Level 64
1,512 SR
1,409 Elo+

VS

Team Averages
Level 82
1,390 SR
1,198 Elo+
Terra
Terra
DieselPower518
Terra
Level 102
God Stats
2W - 2L
1,558 SR
Queue Stats
197W - 214L
1,417 Elo+
Solo
Jing Wei
Jing Wei
Maridian13
Jing Wei
Level 125
God Stats
0W - 4L
1,251 SR
Queue Stats
26W - 142L
1,110 Elo+
Party 2
Achilles
Achilles
Oddheavywo0d
Achilles
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 129L
1,111 Elo+
Party 2
Cliodhna
Cliodhna
ShadowWorks9378
Cliodhna
Level 29
God Stats
0W - 3L
1,139 SR
Queue Stats
3W - 63L
934 Elo+
Party 2
Ymir
Ymir
vGozdy
Ymir
Level 88
God Stats
0W - 2L
1,500 SR
Queue Stats
88W - 97L
1,418 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
BusiedPotato
Kumbhakarna
12
0 / 3 / 20
7,746
775
2,859
14,262
8,374
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Cernunnos
GuardianGAYMER6
Cernunnos
16
9 / 1 / 18
9,614
961
13,030
11,545
4,597
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

17
6 / 0 / 20
9,537
954
13,824
3,393
1,352
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
12 / 1 / 14
10,372
1,037
8,795
13,812
8,277
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

14
4 / 4 / 20
9,111
911
7,477
14,839
11,644
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 5
7,557
756
5,209
11,175
4,787
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Jing Wei
Maridian13
Jing Wei
14
1 / 5 / 5
7,189
719
7,490
8,193
2,949
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Achilles
Oddheavywo0d
Achilles
13
1 / 6 / 5
7,074
707
5,599
10,015
9,947
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cliodhna
13
3 / 8 / 0
7,854
785
8,061
9,592
2,882
Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Ymir
vGozdy
Ymir
14
3 / 7 / 3
7,905
791
8,123
12,581
5,719
Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

123
Kill Participation
27
31
Kills
9
9
Deaths
31
92
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
BusiedPotato
Kumbhakarna
0
3
20
3.33
L
1
5
5
0.7
W
Cernunnos
GuardianGAYMER6
Cernunnos
9
1
18
18
W
6
0
20
16
L
Jing Wei
Maridian13
Jing Wei
1
5
5
0.7
L
Achilles
Oddheavywo0d
Achilles
1
6
5
0.58
W
12
1
14
19
L
Cliodhna
3
8
0
0.38
W
4
4
20
3.5
L
Ymir
vGozdy
Ymir
3
7
3
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,985
Damage
34,482
57,851
Taken
51,556
34,244
Mitigated
26,284
30,198
Healing
5,623
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
BusiedPotato
Kumbhakarna
2,859
476
1,629
1,939
14,262
8,374
1,679
3,387
10,427
3,891
1,221
L
5,209
1,033
1,045
1,685
11,175
4,787
0
1,985
9,070
9,293
385
W
Cernunnos
GuardianGAYMER6
Cernunnos
13,030
6,686
950
3,167
11,545
4,597
2,803
2,304
9,074
0
28,422
W
13,824
4,605
302
1,551
3,393
1,352
2,192
590
2,769
0
31,288
L
Jing Wei
Maridian13
Jing Wei
7,490
4,155
50
483
8,193
2,949
0
1,183
7,010
0
21,370
L
Achilles
Oddheavywo0d
Achilles
5,599
1,096
75
542
10,015
9,947
0
1,681
8,236
0
10,436
W
8,795
1,002
9,199
7,686
13,812
8,277
150
2,311
11,335
0
13,238
L
Cliodhna
8,061
1,334
0
200
9,592
2,882
0
1,535
8,017
0
11,211
W
7,477
959
1,840
1,935
14,839
11,644
414
3,720
10,778
14,544
906
L
Ymir
vGozdy
Ymir
8,123
1,280
384
1,159
12,581
5,719
0
3,081
9,364
14,868
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,380
Gold Earned
37,579
107
Minions Killed
74
0
Camps Cleared
0
905,054
Distance Traveled
719,230
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
7,746
775
8
1
0
145,654
0
L
Terra
7,557
756
13
1
0
128,920
0
W
Cernunnos
9,614
961
35
4
0
168,389
0
W
Neith
9,537
954
48
5
0
182,632
0
L
Jing Wei
7,189
719
28
3
0
172,556
0
L
Achilles
7,074
707
5
1
0
132,067
0
W
Guan Yu
10,372
1,037
3
0
0
223,605
0
L
Cliodhna
7,854
785
11
1
0
150,275
0
W
Geb
9,111
911
13
1
0
184,774
0
L
Ymir
7,905
791
17
2
0
135,412
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role