Player Matchup

Sun Wukong
Sun Wukong
Axelwolf18
Sun Wukong
Level 143
God Stats
12W - 6L
1,657 SR
Queue Stats
54W - 53L
1,535 Elo+
Solo
Anubis
Anubis
Boltmort
Anubis
Level 156
God Stats
12W - 3L
1,829 SR
Queue Stats
204W - 190L
1,583 Elo+
Solo
Cabrakan
Cabrakan
GirthyEmpanada
Cabrakan
Level 126
God Stats
2W - 1L
1,698 SR
Queue Stats
168W - 170L
1,499 Elo+
Solo
Mercury
Mercury
Mayoriz
Mercury
Level 148
God Stats
3W - 2L
1,487 SR
Queue Stats
106W - 133L
1,435 Elo+
Solo
Charon
Charon
zoodles
Charon
Level 185
God Stats
1W - 2L
1,530 SR
Queue Stats
267W - 250L
1,513 Elo+
Solo
Team Averages
Level 152
1,640 SR
1,513 Elo+

VS

Team Averages
Level 154
1,569 SR
1,499 Elo+
Merlin
Merlin
DiaBeatsByDre
Merlin
Level 146
God Stats
6W - 4L
1,604 SR
Queue Stats
214W - 200L
1,541 Elo+
Solo
Charybdis
Charybdis
Mr Brightside P
Charybdis
Level 154
God Stats
5W - 6L
1,424 SR
Queue Stats
63W - 81L
1,466 Elo+
Party 1
Bastet
Bastet
iEmotion
Bastet
Level 208
God Stats
0W - 1L
1,306 SR
Queue Stats
76W - 66L
1,555 Elo+
Party 1
Chaac
Chaac
iN y g th z
Chaac
Level 104
God Stats
2W - 1L
1,724 SR
Queue Stats
30W - 37L
1,434 Elo+
Party 1
Cthulhu
Cthulhu
iTakaraa
Cthulhu
Level 158
God Stats
4W - 1L
1,788 SR
Queue Stats
44W - 51L
1,498 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Axelwolf18
Sun Wukong
10
1 / 1 / 3
5,172
1,034
3,185
5,293
2,096
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Anubis
Boltmort
Anubis
11
4 / 3 / 3
6,002
1,200
4,346
5,742
2,171
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cabrakan
11
2 / 3 / 4
5,563
1,113
4,884
5,416
3,377
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Mercury
Mayoriz
Mercury
9
2 / 3 / 3
5,137
1,027
2,109
4,418
1,154
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
zoodles
Charon
9
0 / 1 / 5
4,897
979
3,044
3,896
1,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 1 / 1
4,317
863
760
922
195
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Charybdis
Mr Brightside P
Charybdis
10
1 / 2 / 5
5,192
1,038
4,452
5,044
1,082
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Bastet
iEmotion
Bastet
11
7 / 2 / 4
6,287
1,257
6,931
6,333
1,639
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 3 / 2
4,767
953
2,344
4,507
2,592
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cthulhu
iTakaraa
Cthulhu
10
2 / 1 / 7
5,424
1,085
6,850
5,854
3,594
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
30
9
Kills
11
11
Deaths
9
18
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Sun Wukong
Axelwolf18
Sun Wukong
1
1
3
2.5
W
Anubis
Boltmort
Anubis
4
3
3
1.83
L
0
1
1
0.5
W
Cabrakan
2
3
4
1.33
W
Mercury
Mayoriz
Mercury
2
3
3
1.17
L
Charybdis
Mr Brightside P
Charybdis
1
2
5
1.75
L
Bastet
iEmotion
Bastet
7
2
4
4.5
L
1
3
2
0.67
L
Cthulhu
iTakaraa
Cthulhu
2
1
7
5.5
W
Charon
zoodles
Charon
0
1
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,568
Damage
21,337
24,765
Taken
22,660
10,673
Mitigated
9,102
4,430
Healing
4,120
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sun Wukong
Axelwolf18
Sun Wukong
3,185
1,256
0
878
5,293
2,096
0
998
3,934
0
8,712
W
Anubis
Boltmort
Anubis
4,346
182
0
1,425
5,742
2,171
0
1,083
4,428
14,073
0
L
760
30
0
40
922
195
0
70
852
1,676
0
W
Cabrakan
4,884
692
0
446
5,416
3,377
0
1,550
3,544
12,212
831
W
Mercury
Mayoriz
Mercury
2,109
777
0
1,014
4,418
1,154
0
1,473
2,725
0
6,645
L
Charybdis
Mr Brightside P
Charybdis
4,452
2,049
0
1,412
5,044
1,082
0
2,496
2,502
0
14,860
L
Bastet
iEmotion
Bastet
6,931
1,030
0
1,239
6,333
1,639
0
3,192
2,933
0
12,945
L
2,344
217
0
722
4,507
2,592
0
2,597
1,772
0
4,921
L
Cthulhu
iTakaraa
Cthulhu
6,850
424
82
625
5,854
3,594
0
2,909
2,855
15,145
0
W
Charon
zoodles
Charon
3,044
1,137
0
667
3,896
1,875
0
1,397
2,260
9,274
1,001

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,771
Gold Earned
25,987
101
Minions Killed
74
0
Camps Cleared
0
520,020
Distance Traveled
451,029
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sun Wukong
5,172
1,034
25
5
0
109,607
0
W
Anubis
6,002
1,200
23
5
0
100,189
0
L
Merlin
4,317
863
3
1
0
36,426
0
W
Cabrakan
5,563
1,113
22
4
0
97,185
1
W
Mercury
5,137
1,027
10
2
0
103,826
0
L
Charybdis
5,192
1,038
28
6
0
91,309
0
L
Bastet
6,287
1,257
19
4
0
115,908
0
L
Chaac
4,767
953
10
2
0
94,149
0
L
Cthulhu
5,424
1,085
14
3
0
113,237
0
W
Charon
4,897
979
21
4
0
109,213
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role