Player Matchup

Medusa
Medusa
Ev0 JunFan89
Medusa
Level 50
God Stats
4W - 13L
1,217 SR
Queue Stats
134W - 129L
1,437 Elo+
Party 1
Loki
Loki
Ev0 Wolf
Loki
Level 82
God Stats
7W - 11L
1,522 SR
Queue Stats
265W - 255L
1,468 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Ev0Shaman
Morgan Le Fay
Level 102
God Stats
26W - 23L
1,576 SR
Queue Stats
457W - 446L
1,414 Elo+
Party 1
Surtr
Surtr
GodsArk
Surtr
Level 108
God Stats
7W - 7L
1,538 SR
Queue Stats
68W - 69L
1,457 Elo+
Solo
Achilles
Achilles
barquatious
Achilles
Level 106
God Stats
65W - 50L
1,625 SR
Queue Stats
326W - 305L
1,477 Elo+
Solo
Team Averages
Level 90
1,496 SR
1,451 Elo+

VS

Team Averages
Level 80
1,532 SR
1,446 Elo+
Neith
Neith
Camilo_Rojas99
Neith
Level 103
God Stats
28W - 37L
1,418 SR
Queue Stats
270W - 257L
1,385 Elo+
Solo
Ao Kuang
Ao Kuang
GSTOCCO17
Ao Kuang
Level 109
God Stats
34W - 25L
1,572 SR
Queue Stats
127W - 106L
1,495 Elo+
Party 2
Horus
Horus
Viashino1820
Horus
Level 43
God Stats
30W - 22L
1,629 SR
Queue Stats
49W - 61L
1,452 Elo+
Party 3
Nu Wa
Nu Wa
vinissouza
Nu Wa
Level 104
God Stats
56W - 55L
1,485 SR
Queue Stats
103W - 94L
1,456 Elo+
Party 2
Bellona
Bellona
zebromilk
Bellona
Level 43
God Stats
10W - 12L
1,555 SR
Queue Stats
60W - 68L
1,442 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
11
1 / 1 / 3
6,617
473
7,231
7,879
3,124
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Loki
14
4 / 4 / 0
7,751
554
6,899
12,395
4,347
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Morgan Le Fay
Ev0Shaman
Morgan Le Fay
13
1 / 3 / 2
7,420
530
11,073
7,773
2,857
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
GodsArk
Surtr
12
0 / 4 / 0
6,980
499
6,120
11,069
7,076
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Achilles
barquatious
Achilles
10
4 / 5 / 3
7,385
528
7,892
11,394
9,070
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 5
7,012
501
4,575
10,511
2,639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Ao Kuang
GSTOCCO17
Ao Kuang
14
7 / 3 / 4
8,395
600
8,484
16,338
5,973
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
1 / 3 / 9
7,061
504
3,943
13,644
10,804
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Nu Wa
13
3 / 1 / 7
7,503
536
7,136
6,147
1,428
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
zebromilk
Bellona
13
5 / 0 / 6
8,295
593
9,620
11,263
9,884
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
48
10
Kills
17
17
Deaths
10
8
Assists
31
Player
Kills
Deaths
Assists
KDA
W
1
3
5
1.17
L
Medusa
1
1
3
2.5
L
Loki
4
4
0
1
L
Morgan Le Fay
Ev0Shaman
Morgan Le Fay
1
3
2
0.67
W
Ao Kuang
GSTOCCO17
Ao Kuang
7
3
4
3
L
Surtr
GodsArk
Surtr
0
4
0
0
W
1
3
9
1.83
L
Achilles
barquatious
Achilles
4
5
3
1.1
W
Nu Wa
3
1
7
6.5
W
Bellona
zebromilk
Bellona
5
0
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,215
Damage
33,758
50,510
Taken
57,903
26,474
Mitigated
30,728
15,333
Healing
21,610
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,575
1,259
0
4,602
10,511
2,639
1,008
1,885
8,540
0
52,348
L
Medusa
7,231
2,493
0
1,646
7,879
3,124
344
1,541
6,338
0
52,375
L
Loki
6,899
2,471
0
5,963
12,395
4,347
0
5,368
7,027
0
63,786
L
Morgan Le Fay
Ev0Shaman
Morgan Le Fay
11,073
1,045
0
1,485
7,773
2,857
0
2,963
4,810
55,980
1,239
W
Ao Kuang
GSTOCCO17
Ao Kuang
8,484
2,199
0
5,804
16,338
5,973
0
2,255
13,855
51,338
3,668
L
Surtr
GodsArk
Surtr
6,120
2,033
0
3,435
11,069
7,076
0
2,617
8,452
1,236
44,413
W
3,943
1,581
867
4,655
13,644
10,804
12
2,318
11,142
0
13,230
L
Achilles
barquatious
Achilles
7,892
1,010
0
2,804
11,394
9,070
129
2,821
8,573
0
24,731
W
Nu Wa
7,136
1,598
283
2,088
6,147
1,428
363
2,378
3,505
47,061
1,121
W
Bellona
zebromilk
Bellona
9,620
2,496
0
3,311
11,263
9,884
59
1,701
8,862
0
44,764

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,153
Gold Earned
38,266
391
Minions Killed
347
0
Camps Cleared
0
1,468,329
Distance Traveled
1,432,838
6
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,012
501
73
5
0
236,182
2
L
Medusa
6,617
473
76
5
0
292,623
2
L
Loki
7,751
554
108
8
0
333,321
0
L
Morgan Le Fay
7,420
530
108
8
0
269,659
0
W
Ao Kuang
8,395
600
74
5
0
313,713
0
L
Surtr
6,980
499
78
6
0
255,263
2
W
Horus
7,061
504
16
1
0
313,739
2
L
Achilles
7,385
528
21
2
0
317,463
2
W
Nu Wa
7,503
536
86
6
0
270,185
9
W
Bellona
8,295
593
98
7
0
299,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role