Player Matchup

Odin
Odin
DiLeo9963
Odin
Level 123
God Stats
0W - 1L
1,483 SR
Queue Stats
59W - 59L
1,511 Elo+
Solo
Ne Zha
Ne Zha
JumGud21
Ne Zha
Level 107
God Stats
3W - 4L
1,506 SR
Queue Stats
35W - 48L
1,432 Elo+
Party 3
Medusa
Medusa
Myers_1987xd
Medusa
Level 111
God Stats
12W - 10L
1,538 SR
Queue Stats
152W - 155L
1,472 Elo+
Solo
Athena
Athena
RedactedReject
Athena
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
82W - 90L
1,498 Elo+
Party 3
Ra
Ra
SweetColt611661
Ra
Level 141
God Stats
3W - 8L
1,427 SR
Queue Stats
44W - 57L
1,469 Elo+
Party 3
Team Averages
Level 122
1,491 SR
1,476 Elo+

VS

Team Averages
Level 121
1,438 SR
1,473 Elo+
Ymir
Ymir
BRG yLUIS
Ymir
Level 106
God Stats
2W - 0L
1,696 SR
Queue Stats
48W - 55L
1,475 Elo+
Party 1
Vamana
Vamana
ItyBtyWtyTty
Vamana
Level 140
God Stats
10W - 8L
1,211 SR
Queue Stats
537W - 522L
1,421 Elo+
Party 2
Thoth
Thoth
ShtevieElks
Thoth
Level 143
God Stats
21W - 35L
1,187 SR
Queue Stats
247W - 252L
1,481 Elo+
Party 2
Charybdis
Charybdis
darkcrittercub
Charybdis
Level 169
God Stats
47W - 37L
1,578 SR
Queue Stats
533W - 508L
1,523 Elo+
Solo
Sobek
Sobek
yCerberus
Sobek
Level 47
God Stats
2W - 1L
1,519 SR
Queue Stats
52W - 62L
1,465 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
10
0 / 1 / 0
5,759
524
3,802
7,844
6,024
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Ne Zha
JumGud21
Ne Zha
10
3 / 2 / 0
5,867
533
4,793
7,970
3,109
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Medusa
10
0 / 5 / 2
5,330
485
3,257
8,086
2,275
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
1 / 3 / 1
5,198
473
3,785
10,458
9,000
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
0 / 3 / 1
5,950
541
3,395
7,451
2,723
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
12
3 / 1 / 7
6,433
585
5,310
8,600
3,254
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Vamana
13
1 / 0 / 0
6,863
624
5,080
7,958
5,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

10
2 / 1 / 4
6,191
563
5,262
4,703
1,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
darkcrittercub
Charybdis
13
5 / 1 / 2
7,786
708
6,831
5,646
1,913
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sobek
yCerberus
Sobek
10
3 / 1 / 7
6,643
604
4,722
8,122
6,587
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
34
4
Kills
14
14
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ymir
3
1
7
6.5
L
Odin
0
1
0
0
W
Vamana
1
0
0
1
L
Ne Zha
JumGud21
Ne Zha
3
2
0
1.5
L
Medusa
0
5
2
0.2
L
1
3
1
0.5
W
2
1
4
4
L
0
3
1
0.17
W
Charybdis
darkcrittercub
Charybdis
5
1
2
6
W
Sobek
yCerberus
Sobek
3
1
7
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,032
Damage
27,205
41,809
Taken
35,029
23,131
Mitigated
18,089
12,780
Healing
14,179
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
5,310
1,008
0
3,530
8,600
3,254
0
1,237
7,363
38,600
1,039
L
Odin
3,802
541
0
3,017
7,844
6,024
0
608
7,236
0
36,834
W
Vamana
5,080
1,793
0
2,466
7,958
5,143
0
839
6,589
0
55,606
L
Ne Zha
JumGud21
Ne Zha
4,793
911
0
1,461
7,970
3,109
0
2,891
5,079
0
38,374
L
Medusa
3,257
1,421
0
2,854
8,086
2,275
0
2,012
6,074
0
36,410
L
3,785
947
0
1,131
10,458
9,000
0
4,100
6,358
13,750
615
W
5,262
240
0
1,732
4,703
1,192
0
1,449
3,254
38,744
0
L
3,395
368
633
3,684
7,451
2,723
0
5,463
1,988
45,202
845
W
Charybdis
darkcrittercub
Charybdis
6,831
3,749
0
2,725
5,646
1,913
0
717
4,929
0
66,107
W
Sobek
yCerberus
Sobek
4,722
435
0
3,726
8,122
6,587
0
2,543
5,579
15,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,104
Gold Earned
33,916
307
Minions Killed
372
0
Camps Cleared
0
1,076,959
Distance Traveled
1,114,768
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
6,433
585
70
6
0
233,057
0
L
Odin
5,759
524
81
7
0
175,049
1
W
Vamana
6,863
624
98
9
0
193,001
1
L
Ne Zha
5,867
533
65
6
0
234,299
0
L
Medusa
5,330
485
64
6
0
211,988
0
L
Athena
5,198
473
25
2
0
235,431
0
W
Thoth
6,191
563
73
7
0
231,373
0
L
Ra
5,950
541
72
7
0
220,192
3
W
Charybdis
7,786
708
123
11
0
217,045
4
W
Sobek
6,643
604
8
1
0
240,292
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role