Player Matchup

Arachne
Arachne
ArticGhost51303
Arachne
Level 64
God Stats
1W - 3L
1,420 SR
Queue Stats
21W - 25L
1,430 Elo+
Party 2
Geb
Geb
Bass_Man_yu
Geb
Level 26
God Stats
2W - 8L
1,167 SR
Queue Stats
34W - 48L
1,367 Elo+
Party 2
Hachiman
Hachiman
Gamereaper3666
Hachiman
Level 12
God Stats
1W - 5L
1,167 SR
Queue Stats
1W - 6L
1,139 Elo+
Party 2
Bellona
Bellona
Yvungtazzy
Bellona
Level 23
God Stats
4W - 7L
1,452 SR
Queue Stats
5W - 10L
1,359 Elo+
Party 2
Anubis
Anubis
xTheWhiteWizard
Anubis
Level 95
God Stats
2W - 6L
1,167 SR
Queue Stats
51W - 54L
1,373 Elo+
Party 2
Team Averages
Level 44
1,274 SR
1,333 Elo+

VS

Team Averages
Level 39
1,537 SR
1,403 Elo+
Baron Samedi
Baron Samedi
AlarmedPurse42
Baron Samedi
Level 42
God Stats
3W - 0L
1,500 SR
Queue Stats
71W - 86L
1,339 Elo+
Solo
Ymir
Ymir
Deadpool0202541
Ymir
Level 49
God Stats
10W - 7L
1,500 SR
Queue Stats
133W - 166L
1,438 Elo+
Solo
Mercury
Mercury
Realitiess
Mercury
Level 21
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 20L
1,355 Elo+
Party 1
Janus
Janus
TylerTuBa
Janus
Level 37
God Stats
2W - 2L
1,648 SR
Queue Stats
85W - 93L
1,434 Elo+
Party 1
Izanami
Izanami
Wizzay
Izanami
Level 48
God Stats
28W - 25L
1,538 SR
Queue Stats
81W - 97L
1,451 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
5 / 6 / 1
8,182
511
7,344
15,270
5,836
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

11
2 / 3 / 2
7,222
451
3,600
8,900
8,332
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Hachiman
10
0 / 3 / 3
5,708
357
2,016
6,247
1,997
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
Yvungtazzy
Bellona
12
0 / 4 / 2
6,972
436
2,904
15,188
8,013
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
3 / 6 / 2
7,529
471
14,487
12,263
6,117
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AlarmedPurse42
Baron Samedi
15
7 / 2 / 7
9,853
616
14,676
10,406
4,970
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

13
1 / 2 / 10
8,413
526
5,217
15,396
12,632
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Mercury
Realitiess
Mercury
15
10 / 3 / 6
9,605
600
7,630
12,671
4,206
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Janus
TylerTuBa
Janus
15
1 / 3 / 14
9,018
564
11,949
9,231
2,767
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Izanami
Wizzay
Izanami
14
2 / 0 / 7
8,554
535
5,539
4,575
1,430
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
65
10
Kills
21
22
Deaths
10
10
Assists
44
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AlarmedPurse42
Baron Samedi
7
2
7
5.25
L
5
6
1
0.92
L
2
3
2
1
W
1
2
10
3
L
Hachiman
0
3
3
0.5
W
Mercury
Realitiess
Mercury
10
3
6
4.33
W
Janus
TylerTuBa
Janus
1
3
14
2.67
W
Izanami
Wizzay
Izanami
2
0
7
5.5
L
Bellona
Yvungtazzy
Bellona
0
4
2
0.25
L
3
6
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,351
Damage
45,011
57,868
Taken
52,279
30,295
Mitigated
26,005
15,232
Healing
14,681
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AlarmedPurse42
Baron Samedi
14,676
1,125
1,194
6,618
10,406
4,970
0
2,045
8,361
65,108
690
L
7,344
4,999
0
3,941
15,270
5,836
0
6,044
9,026
0
48,108
L
3,600
230
0
1,171
8,900
8,332
0
4,553
4,159
18,094
0
W
5,217
498
0
2,429
15,396
12,632
274
5,314
10,082
41,687
0
L
Hachiman
2,016
1,125
0
1,874
6,247
1,997
0
4,084
2,055
0
13,975
W
Mercury
Realitiess
Mercury
7,630
5,612
0
958
12,671
4,206
584
3,866
8,805
0
56,755
W
Janus
TylerTuBa
Janus
11,949
464
0
1,517
9,231
2,767
544
5,145
4,086
59,803
1,821
W
Izanami
Wizzay
Izanami
5,539
3,226
0
1,965
4,575
1,430
3,051
1,717
2,858
0
67,030
L
Bellona
Yvungtazzy
Bellona
2,904
522
0
4,152
15,188
8,013
0
9,498
5,610
0
34,050
L
14,487
320
0
4,094
12,263
6,117
0
6,488
5,321
49,197
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,613
Gold Earned
45,443
253
Minions Killed
457
0
Camps Cleared
0
1,526,733
Distance Traveled
1,542,259
2
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
9,853
616
97
6
0
261,256
2
L
Arachne
8,182
511
67
4
0
356,059
0
L
Geb
7,222
451
13
1
0
293,336
0
W
Ymir
8,413
526
54
3
0
303,604
9
L
Hachiman
5,708
357
29
2
0
267,114
0
W
Mercury
9,605
600
81
5
0
375,346
0
W
Janus
9,018
564
102
6
0
316,459
0
W
Izanami
8,554
535
123
8
0
285,594
0
L
Bellona
6,972
436
58
4
0
332,449
0
L
Anubis
7,529
471
86
5
0
277,775
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role