Player Matchup

Cthulhu
Cthulhu
DumpingSauce
Cthulhu
Level 118
God Stats
1W - 1L
1,763 SR
Queue Stats
18W - 23L
1,463 Elo+
Party 2
The Morrigan
The Morrigan
EjecttingSauce
The Morrigan
Level 127
God Stats
0W - 2L
1,260 SR
Queue Stats
26W - 34L
1,458 Elo+
Party 2
King Arthur
King Arthur
Mellacoptor
King Arthur
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 18L
1,437 Elo+
Party 2
Guan Yu
Guan Yu
cfes4100
Guan Yu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 57L
1,240 Elo+
Solo
Nu Wa
Nu Wa
mikeybyce7
Nu Wa
Level 145
God Stats
1W - 1L
1,708 SR
Queue Stats
51W - 53L
1,494 Elo+
Party 2
Team Averages
Level 90
1,546 SR
1,418 Elo+

VS

Team Averages
Level 59
1,427 SR
1,426 Elo+
Bellona
Bellona
LaNectar
Bellona
Level 83
God Stats
2W - 1L
1,416 SR
Queue Stats
129W - 132L
1,449 Elo+
Solo
Hachiman
Hachiman
MrFubar1147
Hachiman
Level 69
God Stats
4W - 2L
1,217 SR
Queue Stats
281W - 307L
1,344 Elo+
Solo
Nu Wa
Nu Wa
Sylvie15973
Nu Wa
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 18L
1,505 Elo+
Solo
Guan Yu
Guan Yu
camsua13
Guan Yu
Level 97
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 38L
1,467 Elo+
Party 1
Sobek
Sobek
gonmo03
Sobek
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
34W - 34L
1,364 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
DumpingSauce
Cthulhu
16
0 / 4 / 6
9,595
738
11,662
20,375
16,777
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

The Morrigan
EjecttingSauce
The Morrigan
16
5 / 3 / 5
9,582
737
9,598
7,932
3,340
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

King Arthur
Mellacoptor
King Arthur
17
3 / 6 / 4
9,262
712
9,208
15,296
16,731
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
cfes4100
Guan Yu
6
0 / 1 / 0
6,473
498
96
2,831
889
Nu Wa
17
6 / 5 / 6
9,449
727
16,959
11,389
4,977
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
LaNectar
Bellona
16
4 / 5 / 10
9,994
769
7,882
16,752
19,184
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
MrFubar1147
Hachiman
16
3 / 3 / 9
10,230
787
12,760
10,347
3,698
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
3 / 2 / 14
10,710
824
18,306
9,987
3,531
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Guan Yu
camsua13
Guan Yu
18
5 / 4 / 12
10,823
833
9,439
17,114
15,202
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sobek
gonmo03
Sobek
18
4 / 2 / 11
11,074
852
4,932
17,580
22,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
75
14
Kills
19
19
Deaths
16
21
Assists
56
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
DumpingSauce
Cthulhu
0
4
6
0.75
L
The Morrigan
EjecttingSauce
The Morrigan
5
3
5
2.5
W
Bellona
LaNectar
Bellona
4
5
10
1.8
L
King Arthur
Mellacoptor
King Arthur
3
6
4
0.83
W
Hachiman
MrFubar1147
Hachiman
3
3
9
2.5
W
3
2
14
5
W
Guan Yu
camsua13
Guan Yu
5
4
12
2.75
L
Guan Yu
cfes4100
Guan Yu
0
1
0
0
W
Sobek
gonmo03
Sobek
4
2
11
4.75
L
Nu Wa
6
5
6
1.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,523
Damage
53,319
57,823
Taken
71,780
42,714
Mitigated
64,338
15,259
Healing
28,233
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
DumpingSauce
Cthulhu
11,662
691
1,776
5,780
20,375
16,777
0
6,942
13,173
26,856
0
L
The Morrigan
EjecttingSauce
The Morrigan
9,598
987
1,582
1,413
7,932
3,340
540
2,953
4,939
31,045
0
W
Bellona
LaNectar
Bellona
7,882
1,561
681
1,893
16,752
19,184
1,223
8,604
8,148
0
19,184
L
King Arthur
Mellacoptor
King Arthur
9,208
1,027
354
429
15,296
16,731
32
6,146
8,764
529
21,569
W
Hachiman
MrFubar1147
Hachiman
12,760
5,907
2,020
1,416
10,347
3,698
3,076
6,100
4,247
0
37,201
W
18,306
4,622
1,295
2,638
9,987
3,531
1,573
6,879
3,108
50,034
976
W
Guan Yu
camsua13
Guan Yu
9,439
1,444
5,919
6,075
17,114
15,202
134
9,396
7,718
0
26,762
L
Guan Yu
cfes4100
Guan Yu
96
96
22
150
2,831
889
0
1,950
848
0
201
W
Sobek
gonmo03
Sobek
4,932
439
1,822
4,474
17,580
22,723
712
7,876
9,704
13,609
1,355
L
Nu Wa
16,959
4,577
1,580
2,173
11,389
4,977
0
4,729
6,488
35,794
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,361
Gold Earned
52,831
137
Minions Killed
176
0
Camps Cleared
0
958,662
Distance Traveled
1,213,964
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,595
738
42
3
0
255,556
2
L
The Morrigan
9,582
737
48
4
0
237,816
0
W
Bellona
9,994
769
16
1
0
232,629
0
L
King Arthur
9,262
712
24
2
0
238,610
0
W
Hachiman
10,230
787
49
4
0
232,210
0
W
Nu Wa
10,710
824
62
5
0
229,230
0
W
Guan Yu
10,823
833
32
2
0
278,273
0
L
Guan Yu
6,473
498
0
0
0
43,527
0
W
Sobek
11,074
852
17
1
0
241,622
0
L
Nu Wa
9,449
727
23
2
0
183,153
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role