Player Matchup

Nu Wa
Nu Wa
Epik Melody
Nu Wa
Level 162
God Stats
3W - 3L
1,531 SR
Queue Stats
93W - 94L
1,555 Elo+
Solo
Cthulhu
Cthulhu
EverTheSupport
Cthulhu
Level 127
God Stats
2W - 3L
1,421 SR
Queue Stats
40W - 39L
1,496 Elo+
Solo
Artemis
Artemis
Maidenman987
Artemis
Level 123
God Stats
2W - 3L
1,886 SR
Queue Stats
166W - 154L
1,533 Elo+
Solo
Fenrir
Fenrir
PY3tti
Fenrir
Level 159
God Stats
6W - 8L
1,539 SR
Queue Stats
283W - 278L
1,553 Elo+
Party 1
Sun Wukong
Sun Wukong
SAZONCITO
Sun Wukong
Level 160
God Stats
1W - 4L
1,346 SR
Queue Stats
156W - 143L
1,512 Elo+
Party 1
Team Averages
Level 146
1,544 SR
1,530 Elo+

VS

Team Averages
Level 123
1,552 SR
1,512 Elo+
Vamana
Vamana
 
Vamana
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
LuciARexUwu
Danzaburou
Level 102
God Stats
3W - 3L
1,500 SR
Queue Stats
125W - 125L
1,465 Elo+
Solo
Sol
Sol
Walker3txranger
Sol
Level 105
God Stats
6W - 5L
1,558 SR
Queue Stats
171W - 152L
1,518 Elo+
Solo
Athena
Athena
notZIRC
Athena
Level 153
God Stats
19W - 11L
1,614 SR
Queue Stats
556W - 509L
1,583 Elo+
Solo
Chaac
Chaac
wakebake24_7_365
Chaac
Level 151
God Stats
14W - 15L
1,586 SR
Queue Stats
621W - 589L
1,493 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 2 / 0
5,015
502
4,326
4,235
1,124
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
2 / 2 / 0
5,486
549
4,828
5,897
4,730
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Artemis
Maidenman987
Artemis
9
1 / 0 / 1
4,824
482
4,533
4,756
1,517
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
PY3tti
Fenrir
7
1 / 3 / 0
4,409
441
2,676
6,598
2,346
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sun Wukong
SAZONCITO
Sun Wukong
8
0 / 2 / 0
4,681
468
2,564
7,745
3,654
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vamana
 
Vamana
12
4 / 0 / 0
7,081
708
6,552
6,860
4,336
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Danzaburou
LuciARexUwu
Danzaburou
10
2 / 1 / 2
6,078
608
3,118
5,836
1,779
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

10
0 / 2 / 0
5,317
532
3,390
7,361
1,752
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Athena
notZIRC
Athena
9
1 / 1 / 4
5,557
556
3,038
7,653
5,009
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

12
2 / 0 / 1
6,374
637
3,217
6,941
2,761
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
16
4
Kills
9
9
Deaths
4
1
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Vamana
 
Vamana
4
0
0
4
L
0
2
0
0
L
2
2
0
1
W
Danzaburou
LuciARexUwu
Danzaburou
2
1
2
3
L
Artemis
Maidenman987
Artemis
1
0
1
1.5
L
Fenrir
PY3tti
Fenrir
1
3
0
0.33
L
Sun Wukong
SAZONCITO
Sun Wukong
0
2
0
0
W
0
2
0
0
W
Athena
notZIRC
Athena
1
1
4
3
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,927
Damage
19,315
29,231
Taken
34,651
13,371
Mitigated
15,637
6,462
Healing
15,935
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Vamana
 
Vamana
6,552
2,656
0
2,419
6,860
4,336
0
364
6,420
0
54,732
L
4,326
782
0
495
4,235
1,124
0
550
3,685
30,958
0
L
4,828
319
0
1,368
5,897
4,730
0
1,655
4,242
20,489
1,911
W
Danzaburou
LuciARexUwu
Danzaburou
3,118
972
0
2,576
5,836
1,779
0
3,137
2,537
0
34,375
L
Artemis
Maidenman987
Artemis
4,533
1,505
0
1,175
4,756
1,517
0
3,030
1,726
0
28,422
L
Fenrir
PY3tti
Fenrir
2,676
840
0
1,513
6,598
2,346
0
804
5,794
0
18,859
L
Sun Wukong
SAZONCITO
Sun Wukong
2,564
526
0
1,911
7,745
3,654
0
389
7,356
0
25,263
W
3,390
849
0
4,487
7,361
1,752
0
1,337
5,988
38,076
0
W
Athena
notZIRC
Athena
3,038
1,148
0
1,613
7,653
5,009
12
2,190
5,293
13,968
0
W
3,217
913
0
4,840
6,941
2,761
162
1,433
5,340
0
49,837

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,415
Gold Earned
30,407
233
Minions Killed
341
0
Camps Cleared
0
976,235
Distance Traveled
978,542
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Vamana
7,081
708
100
10
0
185,521
0
L
Nu Wa
5,015
502
62
6
0
187,917
0
L
Cthulhu
5,486
549
30
3
0
200,634
1
W
Danzaburou
6,078
608
73
7
0
161,141
0
L
Artemis
4,824
482
46
5
0
191,272
0
L
Fenrir
4,409
441
44
4
0
218,846
0
L
Sun Wukong
4,681
468
51
5
0
177,566
0
W
Sol
5,317
532
60
6
0
170,806
4
W
Athena
5,557
556
21
2
0
231,944
2
W
Chaac
6,374
637
87
9
0
229,130
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role