Player Matchup

Bacchus
Bacchus
SPC CDT1123
Bacchus
Level 105
God Stats
11W - 6L
1,647 SR
Queue Stats
101W - 95L
1,473 Elo+
Party 1
Vulcan
Vulcan
SiMPLYxSSV
Vulcan
Level 124
God Stats
4W - 3L
1,439 SR
Queue Stats
17W - 24L
1,380 Elo+
Party 1
Pele
Pele
Yclv
Pele
Level 83
God Stats
11W - 7L
1,659 SR
Queue Stats
125W - 113L
1,481 Elo+
Party 1
Team Averages
Level 104
1,582 SR
1,445 Elo+

VS

Team Averages
Level 98
1,456 SR
1,483 Elo+
Achilles
Achilles
HSZ-FABIAN-_-
Achilles
Level 68
God Stats
4W - 3L
1,121 SR
Queue Stats
17W - 15L
1,384 Elo+
Party 2
Skadi
Skadi
Mboras18
Skadi
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 33L
1,391 Elo+
Solo
Agni
Agni
W4E-titanpro-223
Agni
Level 124
God Stats
17W - 10L
1,746 SR
Queue Stats
38W - 26L
1,675 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
SPC CDT1123
Bacchus
15
4 / 1 / 4
8,225
914
6,340
7,915
7,851
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vulcan
SiMPLYxSSV
Vulcan
12
1 / 1 / 3
7,487
832
2,946
2,911
829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Pele
Yclv
Pele
15
4 / 1 / 4
8,473
941
5,083
6,231
2,061
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
HSZ-FABIAN-_-
Achilles
13
2 / 4 / 1
7,309
812
3,523
8,625
7,822
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
Mboras18
Skadi
10
1 / 3 / 1
6,418
713
1,114
3,870
1,141
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 2 / 3
7,094
788
5,420
4,800
1,550
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
8
9
Kills
3
3
Deaths
9
11
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Achilles
HSZ-FABIAN-_-
Achilles
2
4
1
0.63
L
Skadi
Mboras18
Skadi
1
3
1
0.5
W
Bacchus
SPC CDT1123
Bacchus
4
1
4
6
W
Vulcan
SiMPLYxSSV
Vulcan
1
1
3
2.5
L
0
2
3
0.75
W
Pele
Yclv
Pele
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,369
Damage
10,057
17,057
Taken
17,295
10,741
Mitigated
10,513
3,653
Healing
1,820
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
HSZ-FABIAN-_-
Achilles
3,523
477
0
895
8,625
7,822
0
3,826
4,403
0
8,538
L
Skadi
Mboras18
Skadi
1,114
253
78
429
3,870
1,141
0
2,459
1,236
0
8,050
W
Bacchus
SPC CDT1123
Bacchus
6,340
772
0
1,386
7,915
7,851
0
2,248
4,995
17,845
1,030
W
Vulcan
SiMPLYxSSV
Vulcan
2,946
110
0
250
2,911
829
411
1,560
1,001
20,841
0
L
5,420
199
0
418
4,800
1,550
0
2,211
2,366
29,943
0
W
Pele
Yclv
Pele
5,083
809
0
2,017
6,231
2,061
45
761
5,056
0
29,415

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,185
Gold Earned
20,821
118
Minions Killed
86
0
Camps Cleared
0
552,948
Distance Traveled
456,512
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
7,309
812
11
1
0
177,317
4
L
Skadi
6,418
713
11
1
0
107,030
0
W
Bacchus
8,225
914
17
2
0
193,900
0
W
Vulcan
7,487
832
40
4
0
162,210
0
L
Agni
7,094
788
64
7
0
172,165
0
W
Pele
8,473
941
61
7
0
196,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role