Player Matchup

Medusa
Medusa
AlexDG1
Medusa
Level 129
God Stats
37W - 31L
1,622 SR
Queue Stats
463W - 490L
1,384 Elo+
Party 2
Cthulhu
Cthulhu
IVlike6
Cthulhu
Level 146
God Stats
9W - 12L
1,503 SR
Queue Stats
544W - 572L
1,393 Elo+
Party 2
Anubis
Anubis
I_M1ss_Th3_Rag3
Anubis
Level 138
God Stats
7W - 8L
1,531 SR
Queue Stats
1,488W - 1,352L
1,537 Elo+
Solo
Vulcan
Vulcan
Ibrahimovick
Vulcan
Level 204
God Stats
50W - 50L
1,499 SR
Queue Stats
180W - 181L
1,514 Elo+
Solo
Mulan
Mulan
broly72406
Mulan
Level 146
God Stats
2W - 3L
1,641 SR
Queue Stats
232W - 209L
1,504 Elo+
Solo
Team Averages
Level 153
1,559 SR
1,466 Elo+

VS

Team Averages
Level 172
1,547 SR
1,516 Elo+
Gilgamesh
Gilgamesh
 
Gilgamesh
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
Bleddyn
Artemis
Level 143
God Stats
2W - 0L
1,500 SR
Queue Stats
76W - 68L
1,544 Elo+
Solo
King Arthur
King Arthur
ChowLowMane
King Arthur
Level 205
God Stats
6W - 9L
1,411 SR
Queue Stats
352W - 337L
1,523 Elo+
Party 1
Ah Puch
Ah Puch
DxRK7158
Ah Puch
Level 158
God Stats
10W - 11L
1,495 SR
Queue Stats
834W - 810L
1,474 Elo+
Solo
Artio
Artio
trizzl4
Artio
Level 159
God Stats
5W - 0L
1,830 SR
Queue Stats
305W - 295L
1,537 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
AlexDG1
Medusa
7
3 / 0 / 1
4,291
715
4,372
2,015
529
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
IVlike6
Cthulhu
7
1 / 0 / 3
4,607
768
2,839
4,533
1,903
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

5
0 / 3 / 1
3,312
552
667
2,771
808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Vulcan
7
1 / 1 / 0
3,994
666
4,028
3,527
827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
7
1 / 2 / 0
3,901
650
2,459
5,345
1,624
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
6
1 / 2 / 2
3,737
623
1,727
5,010
1,288
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Artemis
Bleddyn
Artemis
6
0 / 3 / 0
3,163
527
2,714
3,716
928
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

King Arthur
ChowLowMane
King Arthur
8
1 / 0 / 0
4,235
706
1,600
5,636
2,098
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancile

Ancile

+45
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Ah Puch
DxRK7158
Ah Puch
9
3 / 0 / 1
4,859
810
2,465
2,377
628
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Artio
trizzl4
Artio
5
0 / 1 / 0
3,383
564
1,505
6,046
3,385
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
8
6
Kills
5
6
Deaths
6
5
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
 
Gilgamesh
1
2
2
1
L
Medusa
AlexDG1
Medusa
3
0
1
3.5
W
Artemis
Bleddyn
Artemis
0
3
0
0
W
King Arthur
ChowLowMane
King Arthur
1
0
0
1
W
Ah Puch
DxRK7158
Ah Puch
3
0
1
3.5
L
Cthulhu
IVlike6
Cthulhu
1
0
3
2.5
L
0
3
1
0.17
L
Vulcan
1
1
0
1
L
Mulan
1
2
0
0.5
W
Artio
trizzl4
Artio
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,365
Damage
10,011
18,191
Taken
22,785
5,691
Mitigated
8,327
5,971
Healing
8,004
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
 
Gilgamesh
1,727
282
0
1,187
5,010
1,288
0
1,516
3,494
0
17,954
L
Medusa
AlexDG1
Medusa
4,372
1,689
0
311
2,015
529
62
515
1,500
0
25,096
W
Artemis
Bleddyn
Artemis
2,714
1,057
0
816
3,716
928
0
1,574
2,142
0
13,886
W
King Arthur
ChowLowMane
King Arthur
1,600
122
0
1,480
5,636
2,098
0
2,842
2,794
0
22,947
W
Ah Puch
DxRK7158
Ah Puch
2,465
333
0
1,286
2,377
628
0
211
2,166
24,825
0
L
Cthulhu
IVlike6
Cthulhu
2,839
168
43
1,538
4,533
1,903
0
923
3,610
15,123
0
L
667
0
0
428
2,771
808
0
374
2,269
10,763
186
L
Vulcan
4,028
264
0
1,078
3,527
827
0
0
3,527
22,093
809
L
Mulan
2,459
648
0
2,573
5,345
1,624
0
1,816
3,315
0
20,661
W
Artio
trizzl4
Artio
1,505
0
180
3,055
6,046
3,385
0
1,265
4,781
6,939
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,105
Gold Earned
19,377
172
Minions Killed
172
0
Camps Cleared
0
613,456
Distance Traveled
634,336
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
3,737
623
32
5
0
141,721
0
L
Medusa
4,291
715
35
6
0
131,481
0
W
Artemis
3,163
527
13
2
0
105,405
0
W
King Arthur
4,235
706
51
9
0
127,712
0
W
Ah Puch
4,859
810
67
11
0
128,217
0
L
Cthulhu
4,607
768
32
5
0
133,319
0
L
Anubis
3,312
552
20
3
0
69,960
1
L
Vulcan
3,994
666
37
6
0
126,385
0
L
Mulan
3,901
650
48
8
0
152,311
0
W
Artio
3,383
564
9
2
0
131,281
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role