Player Matchup

Kumbhakarna
Kumbhakarna
Diamond I
 
Kumbhakarna
Diamond I
Level 240
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Masters
GatinhaMimosa
Tsukuyomi
Masters
Level 156
God Stats
3W - 1L
1,724 SR
Queue Stats
130W - 91L
2,453 MMR
Party 1
Ymir
Ymir
Diamond II
LukinhasFlowBR
Ymir
Diamond II
Level 130
God Stats
5W - 3L
1,640 SR
Queue Stats
228W - 205L
2,370 MMR
Solo
Charybdis
Charybdis
Masters
MahmudHotak
Charybdis
Masters
Level 108
God Stats
4W - 2L
1,751 SR
Queue Stats
143W - 97L
2,713 MMR
Party 1
Chronos
Chronos
Masters
Ozeiros
Chronos
Masters
Level 187
God Stats
43W - 28L
1,644 SR
Queue Stats
273W - 190L
3,085 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 164
1,652 SR
2,424 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 171
1,669 SR
2,295 MMR
Atlas
Atlas
Diamond V
 
Atlas
Diamond V
Level 191
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artemis
Artemis
Diamond I
 
Artemis
Diamond I
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Agni
Agni
Masters
HollowSSamurai
Agni
Masters
Level 198
God Stats
3W - 3L
1,731 SR
Queue Stats
291W - 257L
2,585 MMR
Solo
Tyr
Tyr
Masters
NanakuraˆRin
Tyr
Masters
Level 157
God Stats
1W - 1L
1,961 SR
Queue Stats
287W - 239L
2,660 MMR
Solo
Bake Kujira
Bake Kujira
Grandmaster
Speczera
Bake Kujira
Grandmaster
Level 154
God Stats
12W - 13L
1,656 SR
Queue Stats
511W - 445L
3,229 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kumbhakarna
 
Kumbhakarna
8
0 / 2 / 3
4,907
613
2,490
6,817
3,396
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Tsukuyomi
GatinhaMimosa
Tsukuyomi
10
3 / 0 / 2
4,989
624
5,039
6,048
1,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
1 / 1 / 1
5,178
647
3,718
6,070
2,132
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Charybdis
MahmudHotak
Charybdis
9
1 / 1 / 0
4,980
623
3,249
4,718
1,283
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chronos
Ozeiros
Chronos
10
1 / 2 / 0
4,930
616
4,501
4,898
1,405
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bans
FreyaGebTiamatAthena

VS

Bans
ScyllaCthulhuSusanoCerberus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
8
1 / 1 / 3
5,032
629
3,308
7,809
3,596
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Artemis
 
Artemis
8
2 / 2 / 1
4,646
581
4,341
5,995
1,572
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Cudgel

Cudgel

+10
Physical Power
+50
Health

9
1 / 1 / 2
4,660
583
5,990
3,715
917
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

8
1 / 1 / 0
4,319
540
1,389
4,687
1,382
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Bake Kujira
Speczera
Bake Kujira
8
1 / 1 / 0
4,738
592
4,353
6,669
4,212
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
12
6
Kills
6
6
Deaths
6
6
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Kumbhakarna
 
Kumbhakarna
0
2
3
0.75
L
Atlas
 
Atlas
1
1
3
2.5
L
Artemis
 
Artemis
2
2
1
1.25
W
Tsukuyomi
GatinhaMimosa
Tsukuyomi
3
0
2
4
L
1
1
2
2
W
1
1
1
1.5
W
Charybdis
MahmudHotak
Charybdis
1
1
0
1
L
1
1
0
1
W
Chronos
Ozeiros
Chronos
1
2
0
0.5
L
Bake Kujira
Speczera
Bake Kujira
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,997
Damage
19,381
28,551
Taken
28,875
9,846
Mitigated
11,679
8,379
Healing
9,622
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kumbhakarna
 
Kumbhakarna
2,490
183
0
1,414
6,817
3,396
0
2,949
3,736
11,824
1,604
L
Atlas
 
Atlas
3,308
1,067
0
1,861
7,809
3,596
0
1,955
5,694
13,193
0
L
Artemis
 
Artemis
4,341
1,673
0
1,434
5,995
1,572
0
3,413
2,268
0
27,517
W
Tsukuyomi
GatinhaMimosa
Tsukuyomi
5,039
1,081
0
2,628
6,048
1,630
0
1,962
3,906
0
26,736
L
5,990
726
0
996
3,715
917
0
284
3,431
26,704
737
W
3,718
1,448
0
1,810
6,070
2,132
0
4,252
1,818
26,894
70
W
Charybdis
MahmudHotak
Charybdis
3,249
1,474
0
1,111
4,718
1,283
0
2,474
1,976
0
33,687
L
1,389
220
0
2,451
4,687
1,382
0
770
3,871
0
22,365
W
Chronos
Ozeiros
Chronos
4,501
1,363
0
1,416
4,898
1,405
0
1,211
3,645
29,409
1,552
L
Bake Kujira
Speczera
Bake Kujira
4,353
2,044
0
2,880
6,669
4,212
0
2,971
3,396
27,625
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,984
Gold Earned
23,395
265
Minions Killed
222
0
Camps Cleared
0
878,675
Distance Traveled
787,948
3
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kumbhakarna
4,907
613
12
2
0
181,004
2
L
Atlas
5,032
629
21
3
0
171,573
1
L
Artemis
4,646
581
48
6
0
156,928
2
W
Tsukuyomi
4,989
624
48
6
0
203,455
0
L
Agni
4,660
583
56
7
0
165,002
2
W
Ymir
5,178
647
66
8
0
157,445
0
W
Charybdis
4,980
623
70
9
0
159,366
0
L
Tyr
4,319
540
57
7
0
152,944
0
W
Chronos
4,930
616
69
9
0
177,405
1
L
Bake Kujira
4,738
592
40
5
0
141,501
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role