Player Matchup

Agni
Agni
Gold IV
 
Agni
Gold IV
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Cthulhu
Cthulhu
Gold V
Lame boi5898
Cthulhu
Gold V
Level 99
God Stats
9W - 6L
1,426 SR
Queue Stats
80W - 99L
1,258 MMR
Party 2
Danzaburou
Danzaburou
Gold II
Lumioso
Danzaburou
Gold II
Level 156
God Stats
107W - 143L
1,458 SR
Queue Stats
364W - 445L
1,709 MMR
Party 2
Team Averages
Gold IV
Gold IV
Average Tier
Level 137
1,461 SR
1,489 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 158
1,666 SR
1,479 MMR
Nemesis
Nemesis
Bronze III
CurtCrown11
Nemesis
Bronze III
Level 142
God Stats
0W - 3L
1,817 SR
Queue Stats
47W - 54L
1,500 MMR
Party 1
Jormungandr
Jormungandr
Bronze III
Gr9em st72
Jormungandr
Bronze III
Level 159
God Stats
205W - 185L
1,639 SR
Queue Stats
306W - 341L
1,500 MMR
Party 1
Freya
Freya
Platinum II
Ramuthra000
Freya
Platinum II
Level 174
God Stats
1W - 3L
1,541 SR
Queue Stats
306W - 368L
1,437 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Agni
 
Agni
17
5 / 0 / 6
11,240
865
8,813
5,161
1,885
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Cthulhu
Lame boi5898
Cthulhu
16
3 / 0 / 7
10,422
802
14,815
11,522
9,284
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
Lumioso
Danzaburou
18
4 / 0 / 7
11,194
861
9,194
12,196
6,038
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bans
GilgameshAtlasBake KujiraGaneshaAchilles

VS

Bans
KumbhakarnaThothMedusaIx ChelCupid
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
CurtCrown11
Nemesis
14
0 / 2 / 0
8,089
622
5,852
10,005
6,294
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Jormungandr
Gr9em st72
Jormungandr
14
0 / 5 / 0
8,134
626
6,707
13,448
12,450
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

14
0 / 5 / 0
8,605
662
3,791
14,959
4,771
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
0
12
Kills
0
0
Deaths
12
20
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Agni
 
Agni
5
0
6
8
L
Nemesis
CurtCrown11
Nemesis
0
2
0
0
L
Jormungandr
Gr9em st72
Jormungandr
0
5
0
0
W
Cthulhu
Lame boi5898
Cthulhu
3
0
7
6.5
W
Danzaburou
Lumioso
Danzaburou
4
0
7
7.5
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,822
Damage
16,350
28,879
Taken
38,412
17,207
Mitigated
23,515
10,684
Healing
4,864
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Agni
 
Agni
8,813
833
0
1,062
5,161
1,885
33
985
4,023
43,581
0
L
Nemesis
CurtCrown11
Nemesis
5,852
538
0
864
10,005
6,294
0
5,893
3,671
0
24,210
L
Jormungandr
Gr9em st72
Jormungandr
6,707
622
0
1,021
13,448
12,450
0
6,206
6,182
19,338
253
W
Cthulhu
Lame boi5898
Cthulhu
14,815
252
184
2,894
11,522
9,284
180
4,381
6,739
32,325
2,723
W
Danzaburou
Lumioso
Danzaburou
9,194
2,293
0
6,544
12,196
6,038
3,729
4,211
7,564
0
46,804
L
3,791
1,193
0
2,979
14,959
4,771
0
8,695
5,444
33,881
1,104

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,856
Gold Earned
24,828
190
Minions Killed
130
0
Camps Cleared
0
793,673
Distance Traveled
707,416
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Agni
11,240
865
87
7
0
258,344
7
L
Nemesis
8,089
622
36
3
0
273,339
4
L
Jormungandr
8,134
626
34
3
0
228,774
4
W
Cthulhu
10,422
802
39
3
0
284,609
0
W
Danzaburou
11,194
861
64
5
0
250,720
0
L
Freya
8,605
662
60
5
0
205,303
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role