Player Matchup

Anhur
Anhur
Diamond I
 
Anhur
Diamond I
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Diamond IV
FeetlessCow
Ymir
Diamond IV
Level 149
God Stats
3W - 3L
1,456 SR
Queue Stats
190W - 185L
2,123 MMR
Solo
Ra
Ra
Masters
HyperHugo
Ra
Masters
Level 220
God Stats
26W - 24L
1,572 SR
Queue Stats
536W - 492L
2,571 MMR
Solo
Hun Batz
Hun Batz
Masters
LivanMcLuvan
Hun Batz
Masters
Level 153
God Stats
26W - 27L
1,556 SR
Queue Stats
523W - 495L
2,515 MMR
Solo
Horus
Horus
Diamond III
ΞFoχ
Horus
Diamond III
Level 193
God Stats
12W - 1L
1,889 SR
Queue Stats
94W - 76L
2,291 MMR
Solo
Team Averages
Diamond II
Diamond II
Average Tier
Level 164
1,595 SR
2,200 MMR

VS

Team Averages
Diamond I
Diamond I
Average Tier
Level 132
1,561 SR
2,374 MMR
Jormungandr
Jormungandr
Masters
Neyouno
Jormungandr
Masters
Level 172
God Stats
10W - 9L
1,690 SR
Queue Stats
750W - 754L
2,478 MMR
Solo
Eset
Eset
Masters
Rikа
Eset
Masters
Level 159
God Stats
3W - 7L
1,458 SR
Queue Stats
369W - 294L
2,657 MMR
Solo
Geb
Geb
Diamond III
Valmy
Geb
Diamond III
Level 178
God Stats
22W - 20L
1,578 SR
Queue Stats
263W - 246L
2,107 MMR
Solo
Thanatos
Thanatos
Masters
Vhаgar
Thanatos
Masters
Level 68
God Stats
1W - 2L
1,548 SR
Queue Stats
106W - 62L
2,325 MMR
Solo
Ishtar
Ishtar
Diamond II
v1Zeal
Ishtar
Diamond II
Level 82
God Stats
1W - 2L
1,530 SR
Queue Stats
161W - 139L
2,306 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
3 / 0 / 2
8,514
655
8,171
10,217
3,148
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

14
2 / 0 / 5
8,713
670
6,894
7,612
5,040
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

15
6 / 2 / 4
8,954
689
8,828
7,440
2,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
LivanMcLuvan
Hun Batz
16
6 / 1 / 4
8,471
652
7,136
8,234
2,772
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Horus
ΞFoχ
Horus
13
1 / 1 / 7
7,868
605
3,873
12,840
10,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
Ao KuangKumbhakarnaMedusaCerberus

VS

Bans
SerqetCthulhuAphroditeSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Neyouno
Jormungandr
12
0 / 5 / 0
6,808
524
5,208
12,721
10,341
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Eset
Rikа
Eset
13
2 / 3 / 1
7,410
570
7,267
7,158
1,929
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Geb
Valmy
Geb
10
0 / 2 / 1
6,270
482
4,335
8,894
5,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Thanatos
Vhаgar
Thanatos
12
1 / 6 / 0
6,254
481
3,310
12,134
4,378
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ishtar
v1Zeal
Ishtar
10
1 / 2 / 0
6,057
466
5,320
7,210
1,122
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
6
18
Kills
4
4
Deaths
18
22
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
0
2
4
W
2
0
5
4.5
W
6
2
4
4
W
Hun Batz
LivanMcLuvan
Hun Batz
6
1
4
8
L
Jormungandr
Neyouno
Jormungandr
0
5
0
0
L
Eset
Rikа
Eset
2
3
1
0.83
L
Geb
Valmy
Geb
0
2
1
0.25
L
Thanatos
Vhаgar
Thanatos
1
6
0
0.17
L
Ishtar
v1Zeal
Ishtar
1
2
0
0.5
W
Horus
ΞFoχ
Horus
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,902
Damage
25,440
46,343
Taken
48,117
24,191
Mitigated
23,457
21,827
Healing
12,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
8,171
5,491
0
5,148
10,217
3,148
135
3,071
7,106
0
82,817
W
6,894
1,481
0
2,634
7,612
5,040
253
2,752
4,860
54,877
1,858
W
8,828
1,226
432
2,020
7,440
2,777
114
3,914
3,304
67,170
0
W
Hun Batz
LivanMcLuvan
Hun Batz
7,136
2,473
0
3,778
8,234
2,772
0
2,494
5,596
0
64,504
L
Jormungandr
Neyouno
Jormungandr
5,208
1,457
0
3,363
12,721
10,341
0
5,691
6,225
48,637
1,546
L
Eset
Rikа
Eset
7,267
751
0
929
7,158
1,929
0
2,561
4,267
53,500
0
L
Geb
Valmy
Geb
4,335
66
0
2,298
8,894
5,687
0
1,539
7,265
21,379
1,087
L
Thanatos
Vhаgar
Thanatos
3,310
888
0
5,118
12,134
4,378
0
3,347
8,479
0
47,298
L
Ishtar
v1Zeal
Ishtar
5,320
2,919
0
702
7,210
1,122
0
858
6,322
0
40,916
W
Horus
ΞFoχ
Horus
3,873
1,518
2,451
5,364
12,840
10,454
21
4,512
8,202
0
13,655

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,520
Gold Earned
32,799
498
Minions Killed
413
0
Camps Cleared
0
1,438,149
Distance Traveled
1,328,897
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,514
655
134
10
0
245,136
0
W
Ymir
8,713
670
119
9
0
275,344
2
W
Ra
8,954
689
130
10
0
316,143
4
W
Hun Batz
8,471
652
98
8
0
309,171
2
L
Jormungandr
6,808
524
101
8
0
261,281
0
L
Eset
7,410
570
128
10
0
250,961
0
L
Geb
6,270
482
24
2
0
266,812
4
L
Thanatos
6,254
481
76
6
0
288,128
0
L
Ishtar
6,057
466
84
6
0
261,715
0
W
Horus
7,868
605
17
1
0
292,355
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role