Player Matchup

Kuzenbo
Kuzenbo
KitsuneCunning
Kuzenbo
Level 50
God Stats
1W - 2L
1,455 SR
Queue Stats
152W - 200L
1,391 Elo+
Party 1
Sol
Sol
Mattanese
Sol
Level 58
God Stats
5W - 1L
1,795 SR
Queue Stats
132W - 153L
1,440 Elo+
Party 1
King Arthur
King Arthur
Neytiri7117
King Arthur
Level 68
God Stats
1W - 2L
1,467 SR
Queue Stats
326W - 323L
1,409 Elo+
Solo
Tyr
Tyr
Ottis_Daviins6x
Tyr
Level 52
God Stats
0W - 2L
1,500 SR
Queue Stats
69W - 88L
1,362 Elo+
Solo
Mulan
Mulan
StubbsTheTurtle
Mulan
Level 135
God Stats
0W - 2L
1,168 SR
Queue Stats
137W - 165L
1,444 Elo+
Solo
Team Averages
Level 73
1,477 SR
1,409 Elo+

VS

Team Averages
Level 77
1,540 SR
1,410 Elo+
Kali
Kali
BicTheFlic
Kali
Level 109
God Stats
3W - 1L
1,651 SR
Queue Stats
470W - 489L
1,398 Elo+
Solo
Kukulkan
Kukulkan
Da realdobby
Kukulkan
Level 65
God Stats
2W - 2L
1,411 SR
Queue Stats
66W - 82L
1,352 Elo+
Solo
Maui
Maui
WantSmokeHoe
Maui
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
43W - 41L
1,456 Elo+
Solo
Bacchus
Bacchus
chiefmonzon12
Bacchus
Level 108
God Stats
5W - 3L
1,641 SR
Queue Stats
100W - 111L
1,446 Elo+
Solo
Tiamat
Tiamat
dark772stage
Tiamat
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 57L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 3 / 4
6,927
866
5,340
9,514
11,328
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

15
3 / 1 / 2
7,803
975
12,638
5,313
1,698
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

King Arthur
Neytiri7117
King Arthur
11
0 / 4 / 1
6,035
754
3,134
9,295
5,556
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

1
0 / 0 / 0
2,032
254
0
0
0
11
3 / 6 / 1
6,892
862
5,191
10,292
5,056
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 1 / 3
7,046
881
1,040
3,213
1,277
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Kukulkan
Da realdobby
Kukulkan
14
3 / 1 / 8
7,936
992
9,024
6,194
2,490
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

14
3 / 1 / 9
7,733
967
4,913
8,135
8,678
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
12
1 / 2 / 9
6,881
860
5,850
9,588
9,172
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tiamat
15
5 / 2 / 9
8,177
1,022
8,748
5,508
3,353
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
52
6
Kills
14
14
Deaths
7
8
Assists
38
Player
Kills
Deaths
Assists
KDA
W
2
1
3
3.5
W
Kukulkan
Da realdobby
Kukulkan
3
1
8
7
L
0
3
4
0.67
L
3
1
2
4
L
King Arthur
Neytiri7117
King Arthur
0
4
1
0.13
L
0
0
0
0
L
3
6
1
0.58
W
3
1
9
7.5
W
Bacchus
1
2
9
2.75
W
Tiamat
5
2
9
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,303
Damage
29,575
34,414
Taken
32,638
23,638
Mitigated
24,970
9,539
Healing
12,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,040
434
775
1,245
3,213
1,277
908
795
2,418
0
5,608
W
Kukulkan
Da realdobby
Kukulkan
9,024
935
472
1,687
6,194
2,490
0
3,930
2,264
23,290
0
L
5,340
2,157
1,652
1,919
9,514
11,328
0
6,657
2,456
11,410
0
L
12,638
1,530
273
2,187
5,313
1,698
0
4,149
930
23,973
177
L
King Arthur
Neytiri7117
King Arthur
3,134
329
508
1,568
9,295
5,556
0
7,171
1,944
0
11,133
L
0
0
0
0
0
0
0
0
0
0
0
L
5,191
456
475
957
10,292
5,056
0
7,972
1,965
0
8,580
W
4,913
849
1,121
1,789
8,135
8,678
0
4,381
3,754
7,138
1,934
W
Bacchus
5,850
366
839
2,348
9,588
9,172
54
5,609
3,979
7,362
824
W
Tiamat
8,748
579
530
1,510
5,508
3,353
44
3,166
2,342
19,957
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,689
Gold Earned
37,773
67
Minions Killed
82
0
Camps Cleared
0
638,086
Distance Traveled
746,853
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kali
7,046
881
5
1
0
77,732
0
W
Kukulkan
7,936
992
33
4
0
161,259
0
L
Kuzenbo
6,927
866
11
1
0
163,731
0
L
Sol
7,803
975
32
4
0
180,154
0
L
King Arthur
6,035
754
13
2
0
145,992
0
L
Tyr
2,032
254
0
0
0
0
0
L
Mulan
6,892
862
11
1
0
148,209
0
W
Maui
7,733
967
11
1
0
173,050
0
W
Bacchus
6,881
860
10
1
0
192,565
0
W
Tiamat
8,177
1,022
23
3
0
142,247
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role