Player Matchup

Arachne
Arachne
ArmoredOwl77
Arachne
Level 87
God Stats
2W - 2L
1,788 SR
Queue Stats
15W - 28L
1,276 Elo+
Party 1
Cerberus
Cerberus
C0DMAN25
Cerberus
Level 61
God Stats
9W - 8L
1,542 SR
Queue Stats
23W - 36L
1,275 Elo+
Party 1
Thoth
Thoth
NorticKratos
Thoth
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 30L
1,209 Elo+
Party 1
Team Averages
Level 56
1,610 SR
1,253 Elo+

VS

Team Averages
Level 59
1,499 SR
1,386 Elo+
Athena
Athena
 
Athena
Level 74
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Neith
Neith
BetoSpears
Neith
Level 62
God Stats
27W - 23L
1,485 SR
Queue Stats
145W - 179L
1,356 Elo+
Party 2
Bacchus
Bacchus
DFLASHPE
Bacchus
Level 41
God Stats
20W - 19L
1,513 SR
Queue Stats
88W - 103L
1,303 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
ArmoredOwl77
Arachne
17
4 / 4 / 2
11,425
816
12,668
15,793
8,422
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cerberus
C0DMAN25
Cerberus
15
1 / 7 / 5
10,395
743
9,928
17,655
16,215
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

14
0 / 7 / 3
9,527
681
4,354
10,009
3,588
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
 
Athena
16
1 / 1 / 11
11,035
788
5,347
11,338
14,462
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
19
17 / 4 / 1
14,454
1,032
22,527
11,768
4,686
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Bacchus
DFLASHPE
Bacchus
17
0 / 1 / 12
11,079
791
7,776
12,871
12,845
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
42
5
Kills
18
18
Deaths
6
10
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Athena
 
Athena
1
1
11
6.5
L
Arachne
ArmoredOwl77
Arachne
4
4
2
1.25
W
Neith
17
4
1
4.38
L
Cerberus
C0DMAN25
Cerberus
1
7
5
0.5
W
Bacchus
DFLASHPE
Bacchus
0
1
12
6
L
0
7
3
0.21

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,950
Damage
35,650
43,457
Taken
35,977
28,225
Mitigated
31,993
4,172
Healing
8,376
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Athena
 
Athena
5,347
1,891
0
14
11,338
14,462
606
4,768
6,570
16,428
407
L
Arachne
ArmoredOwl77
Arachne
12,668
8,001
13
2,192
15,793
8,422
42
4,789
11,002
0
42,648
W
Neith
22,527
12,370
0
3,885
11,768
4,686
2,219
3,831
7,926
0
59,775
L
Cerberus
C0DMAN25
Cerberus
9,928
357
0
1,231
17,655
16,215
14
4,919
12,730
17,648
2,240
W
Bacchus
DFLASHPE
Bacchus
7,776
968
597
3,880
12,871
12,845
338
3,930
8,936
27,369
1,705
L
4,354
622
0
736
10,009
3,588
0
2,424
7,585
19,960
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,347
Gold Earned
36,568
103
Minions Killed
139
0
Camps Cleared
0
684,514
Distance Traveled
790,457
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
11,035
788
30
2
0
289,605
0
L
Arachne
11,425
816
56
4
0
254,947
1
W
Neith
14,454
1,032
69
5
0
241,174
0
L
Cerberus
10,395
743
28
2
0
232,448
0
W
Bacchus
11,079
791
40
3
0
259,678
0
L
Thoth
9,527
681
19
1
0
197,119
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role