Player Matchup

Izanami
Izanami
AlexS__S
Izanami
Level 138
God Stats
227W - 214L
1,500 SR
Queue Stats
749W - 749L
1,421 Elo+
Solo
Tyr
Tyr
ItsTubbers
Tyr
Level 113
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 14L
1,360 Elo+
Solo
Ah Puch
Ah Puch
ToxicPowerPlant_
Ah Puch
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 157L
1,405 Elo+
Party 2
Set
Set
g0d-_-Mordecai
Set
Level 76
God Stats
1W - 1L
1,340 SR
Queue Stats
208W - 231L
1,395 Elo+
Party 2
Ymir
Ymir
josobe
Ymir
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 11L
1,458 Elo+
Party 2
Team Averages
Level 126
1,468 SR
1,408 Elo+

VS

Team Averages
Level 78
1,398 SR
1,411 Elo+
Lancelot
Lancelot
MercBeamz
Lancelot
Level 17
God Stats
9W - 14L
1,345 SR
Queue Stats
22W - 38L
1,290 Elo+
Party 1
Hercules
Hercules
SlayerKing23
Hercules
Level 127
God Stats
3W - 4L
1,484 SR
Queue Stats
74W - 75L
1,402 Elo+
Party 3
Danzaburou
Danzaburou
Zanethemain7
Danzaburou
Level 11
God Stats
0W - 1L
1,246 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Da Ji
Da Ji
eerrrk
Da Ji
Level 85
God Stats
23W - 16L
1,543 SR
Queue Stats
329W - 319L
1,419 Elo+
Party 1
Baron Samedi
Baron Samedi
insanecom216
Baron Samedi
Level 148
God Stats
4W - 5L
1,369 SR
Queue Stats
268W - 271L
1,445 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
AlexS__S
Izanami
15
10 / 0 / 1
8,887
741
9,327
4,221
1,761
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

14
4 / 0 / 1
8,123
677
6,447
12,113
8,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

12
4 / 0 / 2
6,986
582
6,105
4,340
1,588
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

11
2 / 4 / 3
6,230
519
2,164
10,161
3,493
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
josobe
Ymir
11
4 / 0 / 11
7,977
665
4,467
7,445
5,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
MercBeamz
Lancelot
7
0 / 8 / 0
4,805
400
2,922
10,018
3,002
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Smithy's Hammer

Smithy's Hammer

+25
Physical Power
+100
Health
+10
Hp 5

Hercules
SlayerKing23
Hercules
11
1 / 3 / 0
5,603
467
4,882
9,810
7,733
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Danzaburou
Zanethemain7
Danzaburou
8
0 / 6 / 0
5,432
453
1,443
8,497
1,899
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Da Ji
eerrrk
Da Ji
10
1 / 4 / 0
5,558
463
3,438
10,185
3,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Baron Samedi
insanecom216
Baron Samedi
10
2 / 4 / 2
6,017
501
6,532
7,898
2,135
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
6
24
Kills
4
4
Deaths
25
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Izanami
AlexS__S
Izanami
10
0
1
10.5
W
4
0
1
4.5
L
Lancelot
MercBeamz
Lancelot
0
8
0
0
L
Hercules
SlayerKing23
Hercules
1
3
0
0.33
W
4
0
2
5
L
Danzaburou
Zanethemain7
Danzaburou
0
6
0
0
L
Da Ji
eerrrk
Da Ji
1
4
0
0.25
W
2
4
3
0.88
L
Baron Samedi
insanecom216
Baron Samedi
2
4
2
0.75
W
Ymir
josobe
Ymir
4
0
11
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,510
Damage
19,217
38,280
Taken
46,408
21,300
Mitigated
18,351
14,531
Healing
8,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
AlexS__S
Izanami
9,327
6,642
0
2,760
4,221
1,761
613
0
4,221
0
71,837
W
6,447
422
0
4,796
12,113
8,945
0
65
11,529
0
53,291
L
Lancelot
MercBeamz
Lancelot
2,922
785
0
450
10,018
3,002
0
938
9,080
0
19,136
L
Hercules
SlayerKing23
Hercules
4,882
1,341
0
4,688
9,810
7,733
0
233
9,577
0
21,717
W
6,105
539
0
2,058
4,340
1,588
68
2,214
2,126
39,834
1,151
L
Danzaburou
Zanethemain7
Danzaburou
1,443
813
0
673
8,497
1,899
0
567
7,930
0
26,510
L
Da Ji
eerrrk
Da Ji
3,438
705
0
1,210
10,185
3,582
0
3,615
6,308
0
35,989
W
2,164
799
0
2,916
10,161
3,493
88
2,575
7,566
0
37,378
L
Baron Samedi
insanecom216
Baron Samedi
6,532
412
37
1,581
7,898
2,135
0
4,218
3,248
29,259
0
W
Ymir
josobe
Ymir
4,467
1,216
0
2,001
7,445
5,513
0
1,678
5,767
16,710
1,514

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,203
Gold Earned
27,415
402
Minions Killed
253
0
Camps Cleared
0
1,227,462
Distance Traveled
1,183,797
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
8,887
741
137
11
0
212,486
0
W
Tyr
8,123
677
92
8
0
263,446
0
L
Lancelot
4,805
400
35
3
0
239,524
2
L
Hercules
5,603
467
43
4
0
233,158
0
W
Ah Puch
6,986
582
88
7
0
226,199
0
L
Danzaburou
5,432
453
42
4
0
226,233
0
L
Da Ji
5,558
463
65
5
0
273,000
0
W
Set
6,230
519
65
5
0
270,334
0
L
Baron Samedi
6,017
501
68
6
0
211,882
7
W
Ymir
7,977
665
20
2
0
254,997
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role