Player Matchup

Mulan
Mulan
Silver II
DeathStroke720
Mulan
Silver II
Level 145
God Stats
53W - 45L
1,552 SR
Queue Stats
297W - 302L
1,058 MMR
Party 1
Neith
Neith
Gold V
Donits
Neith
Gold V
Level 149
God Stats
4W - 1L
1,410 SR
Queue Stats
244W - 262L
1,164 MMR
Solo
Bacchus
Bacchus
Silver II
OhThatsMac
Bacchus
Silver II
Level 152
God Stats
15W - 9L
1,526 SR
Queue Stats
377W - 398L
1,112 MMR
Party 1
Raijin
Raijin
Silver II
Redswenderboi
Raijin
Silver II
Level 121
God Stats
2W - 1L
1,460 SR
Queue Stats
88W - 104L
1,088 MMR
Solo
Bakasura
Bakasura
Silver I
dulcecena
Bakasura
Silver I
Level 117
God Stats
1W - 0L
1,500 SR
Queue Stats
133W - 132L
1,143 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 137
1,490 SR
1,113 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 100
1,549 SR
1,113 MMR
Danzaburou
Danzaburou
Silver III
ImInfinity
Danzaburou
Silver III
Level 85
God Stats
5W - 6L
1,588 SR
Queue Stats
25W - 38L
1,315 MMR
Party 2
Hercules
Hercules
Silver II
Junior32147
Hercules
Silver II
Level 70
God Stats
0W - 3L
1,412 SR
Queue Stats
142W - 158L
1,071 MMR
Solo
Vulcan
Vulcan
Silver III
brayan7w7
Vulcan
Silver III
Level 95
God Stats
0W - 1L
1,835 SR
Queue Stats
73W - 80L
916 MMR
Party 2
Kuzenbo
Kuzenbo
Silver I
slipsygipsy901
Kuzenbo
Silver I
Level 89
God Stats
3W - 5L
1,592 SR
Queue Stats
73W - 91L
1,142 MMR
Solo
Bastet
Bastet
Gold V
xHELLHOUND2000x
Bastet
Gold V
Level 163
God Stats
6W - 9L
1,319 SR
Queue Stats
204W - 207L
1,121 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 4 / 3
8,098
623
9,739
12,890
11,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Neith
Donits
Neith
14
1 / 2 / 1
7,738
595
4,629
7,372
2,488
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bacchus
OhThatsMac
Bacchus
10
1 / 2 / 1
7,081
545
3,074
8,083
7,328
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

13
2 / 0 / 2
7,872
606
3,538
3,076
948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bakasura
dulcecena
Bakasura
13
4 / 3 / 2
7,424
571
6,087
13,381
6,607
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Bans
IzanamiThanatosCthulhuAnubis

VS

Bans
Ao KuangAchillesAthenaSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ImInfinity
Danzaburou
14
3 / 1 / 2
7,718
594
5,432
8,288
2,874
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Hercules
Junior32147
Hercules
12
2 / 6 / 3
7,308
562
10,979
17,747
11,268
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vulcan
brayan7w7
Vulcan
11
0 / 3 / 0
5,728
441
1,793
5,086
2,072
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

1
0 / 0 / 0
2,535
195
0
0
0
11
4 / 1 / 3
6,535
503
4,192
6,314
2,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
17
11
Kills
9
11
Deaths
11
9
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
4
3
1.13
W
Neith
Donits
Neith
1
2
1
0.75
L
Danzaburou
ImInfinity
Danzaburou
3
1
2
4
L
Hercules
Junior32147
Hercules
2
6
3
0.58
W
Bacchus
OhThatsMac
Bacchus
1
2
1
0.75
W
2
0
2
3
L
Vulcan
brayan7w7
Vulcan
0
3
0
0
W
Bakasura
dulcecena
Bakasura
4
3
2
1.67
L
0
0
0
0
L
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,067
Damage
22,396
44,802
Taken
37,435
28,659
Mitigated
18,481
10,579
Healing
13,346
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
9,739
1,928
0
1,512
12,890
11,288
426
0
12,448
738
49,579
W
Neith
Donits
Neith
4,629
871
0
2,042
7,372
2,488
429
0
7,372
0
72,127
L
Danzaburou
ImInfinity
Danzaburou
5,432
1,750
0
4,331
8,288
2,874
552
1,267
7,021
0
60,285
L
Hercules
Junior32147
Hercules
10,979
4,174
0
6,703
17,747
11,268
0
3,125
13,920
0
51,145
W
Bacchus
OhThatsMac
Bacchus
3,074
473
0
2,202
8,083
7,328
0
0
7,975
12,927
1,812
W
3,538
463
0
446
3,076
948
0
1,102
1,974
49,365
768
L
Vulcan
brayan7w7
Vulcan
1,793
59
0
799
5,086
2,072
0
1,525
3,156
37,918
0
W
Bakasura
dulcecena
Bakasura
6,087
3,995
0
4,377
13,381
6,607
82
691
12,500
0
40,855
L
0
0
0
0
0
0
0
0
0
0
0
L
4,192
1,581
0
1,513
6,314
2,267
0
659
5,340
0
33,481

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,213
Gold Earned
29,824
436
Minions Killed
314
0
Camps Cleared
0
1,371,462
Distance Traveled
977,222
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
8,098
623
81
6
0
260,873
5
W
Neith
7,738
595
131
10
0
242,354
0
L
Danzaburou
7,718
594
93
7
0
265,674
5
L
Hercules
7,308
562
101
8
0
249,684
1
W
Bacchus
7,081
545
23
2
0
295,655
5
W
Raijin
7,872
606
121
9
0
265,606
0
L
Vulcan
5,728
441
56
4
0
218,819
2
W
Bakasura
7,424
571
80
6
0
306,974
0
L
Kuzenbo
2,535
195
0
0
0
0
0
L
Bastet
6,535
503
64
5
0
243,045
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role