Player Matchup

Janus
Janus
Annezcua
Janus
Level 156
God Stats
40W - 34L
1,532 SR
Queue Stats
191W - 188L
1,511 Elo+
Solo
Sun Wukong
Sun Wukong
Hokage32
Sun Wukong
Level 128
God Stats
5W - 2L
1,639 SR
Queue Stats
76W - 126L
1,328 Elo+
Party 2
Sobek
Sobek
LIC FERCHO3538
Sobek
Level 84
God Stats
4W - 4L
1,460 SR
Queue Stats
65W - 102L
1,258 Elo+
Party 2
Fenrir
Fenrir
THELVADAAM25
Fenrir
Level 89
God Stats
61W - 40L
1,604 SR
Queue Stats
626W - 632L
1,460 Elo+
Solo
Hachiman
Hachiman
Topo188752
Hachiman
Level 126
God Stats
1W - 1L
1,267 SR
Queue Stats
81W - 130L
1,301 Elo+
Party 2
Team Averages
Level 117
1,500 SR
1,372 Elo+

VS

Team Averages
Level 104
1,551 SR
1,452 Elo+
Tsukuyomi
Tsukuyomi
Cannedsoup1600
Tsukuyomi
Level 86
God Stats
8W - 6L
1,607 SR
Queue Stats
403W - 394L
1,447 Elo+
Solo
Geb
Geb
D-wreck00
Geb
Level 123
God Stats
111W - 80L
1,566 SR
Queue Stats
590W - 565L
1,476 Elo+
Solo
Nut
Nut
ErtaiResurrected
Nut
Level 105
God Stats
2W - 2L
1,500 SR
Queue Stats
5W - 5L
1,446 Elo+
Party 1
Odin
Odin
Jus_DaLean420
Odin
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 64L
1,412 Elo+
Solo
Ra
Ra
smackimus85
Ra
Level 121
God Stats
75W - 64L
1,579 SR
Queue Stats
193W - 180L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Annezcua
Janus
11
2 / 1 / 1
5,699
633
3,251
4,261
1,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
Hokage32
Sun Wukong
10
1 / 1 / 1
5,863
651
2,590
6,647
3,522
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

8
0 / 0 / 0
4,550
506
621
3,372
2,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fenrir
10
7 / 2 / 2
6,366
707
6,561
7,092
2,173
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hachiman
Topo188752
Hachiman
9
0 / 1 / 0
4,866
541
1,889
3,447
845
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Cannedsoup1600
Tsukuyomi
8
2 / 4 / 1
4,928
548
2,510
7,211
1,848
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 1 / 1
4,608
512
2,274
5,646
2,491
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

8
1 / 0 / 0
5,167
574
1,752
3,686
987
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 3 / 1
4,481
498
2,202
6,384
3,968
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 2 / 1
6,093
677
2,845
4,256
1,333
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
9
10
Kills
5
5
Deaths
10
4
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Janus
Annezcua
Janus
2
1
1
2.5
L
Tsukuyomi
Cannedsoup1600
Tsukuyomi
2
4
1
0.63
L
0
1
1
0.5
L
1
0
0
1
W
Sun Wukong
Hokage32
Sun Wukong
1
1
1
1.5
L
0
3
1
0.17
W
0
0
0
0
W
Fenrir
7
2
2
4
W
Hachiman
Topo188752
Hachiman
0
1
0
0
L
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,912
Damage
11,583
24,819
Taken
27,183
10,069
Mitigated
10,627
10,114
Healing
7,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
Annezcua
Janus
3,251
126
0
1,000
4,261
1,185
0
1,390
2,659
36,273
0
L
Tsukuyomi
Cannedsoup1600
Tsukuyomi
2,510
934
0
2,068
7,211
1,848
0
1,095
6,037
0
14,888
L
2,274
391
0
1,518
5,646
2,491
0
964
4,634
14,475
1,795
L
1,752
778
0
2,149
3,686
987
0
298
3,388
0
28,223
W
Sun Wukong
Hokage32
Sun Wukong
2,590
698
0
3,293
6,647
3,522
0
0
6,300
0
36,483
L
2,202
439
0
1,153
6,384
3,968
0
0
6,021
0
17,659
W
621
0
0
2,082
3,372
2,344
0
201
3,171
10,496
1,071
W
Fenrir
6,561
2,425
0
3,050
7,092
2,173
0
2,096
4,856
0
30,318
W
Hachiman
Topo188752
Hachiman
1,889
1,042
0
689
3,447
845
0
927
2,520
0
26,607
L
2,845
115
240
869
4,256
1,333
0
1,212
2,868
37,805
1,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,344
Gold Earned
25,277
260
Minions Killed
216
0
Camps Cleared
0
892,764
Distance Traveled
909,960
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
5,699
633
67
7
0
192,043
2
L
Tsukuyomi
4,928
548
28
3
0
179,943
0
L
Geb
4,608
512
14
2
0
199,873
1
L
Nut
5,167
574
53
6
0
149,939
1
W
Sun Wukong
5,863
651
65
7
0
178,228
0
L
Odin
4,481
498
24
3
0
169,022
1
W
Sobek
4,550
506
18
2
0
141,789
0
W
Fenrir
6,366
707
54
6
0
209,420
0
W
Hachiman
4,866
541
56
6
0
171,284
2
L
Ra
6,093
677
97
11
0
211,183
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role