Player Matchup

Pele
Pele
Dajofi
Pele
Level 196
God Stats
4W - 1L
1,703 SR
Queue Stats
146W - 133L
1,511 Elo+
Party 1
Cerberus
Cerberus
MuFcJ99
Cerberus
Level 159
God Stats
4W - 5L
1,330 SR
Queue Stats
153W - 139L
1,502 Elo+
Party 1
Eset
Eset
Pickwhip
Eset
Level 158
God Stats
1W - 1L
1,309 SR
Queue Stats
142W - 132L
1,502 Elo+
Party 1
Ares
Ares
SwiftRoRo
Ares
Level 154
God Stats
7W - 6L
1,592 SR
Queue Stats
137W - 121L
1,522 Elo+
Solo
Hou Yi
Hou Yi
joshika111
Hou Yi
Level 90
God Stats
4W - 6L
1,305 SR
Queue Stats
156W - 148L
1,439 Elo+
Solo
Team Averages
Level 151
1,448 SR
1,495 Elo+

VS

Team Averages
Level 106
1,569 SR
1,462 Elo+
Ra
Ra
Ben Apes
Ra
Level 148
God Stats
7W - 5L
1,659 SR
Queue Stats
149W - 146L
1,560 Elo+
Solo
Hun Batz
Hun Batz
CARLOSMP40YT
Hun Batz
Level 87
God Stats
0W - 1L
1,319 SR
Queue Stats
89W - 90L
1,418 Elo+
Party 2
Guan Yu
Guan Yu
DeeYoonit
Guan Yu
Level 35
God Stats
0W - 1L
1,726 SR
Queue Stats
11W - 18L
1,374 Elo+
Solo
Izanami
Izanami
Ividici
Izanami
Level 129
God Stats
14W - 8L
1,707 SR
Queue Stats
276W - 303L
1,452 Elo+
Party 2
Geb
Geb
PhillFryer
Geb
Level 129
God Stats
0W - 1L
1,437 SR
Queue Stats
41W - 45L
1,507 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
Dajofi
Pele
16
9 / 3 / 10
10,204
600
16,590
14,407
6,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Cerberus
MuFcJ99
Cerberus
17
10 / 0 / 11
11,036
649
14,994
12,420
10,396
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Eset
16
7 / 3 / 7
9,839
579
14,626
9,601
3,882
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
13
3 / 3 / 8
8,575
504
6,678
13,281
12,177
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Hou Yi
joshika111
Hou Yi
17
6 / 2 / 3
10,188
599
11,043
12,472
4,286
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 8 / 2
8,561
504
7,605
14,021
3,766
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hun Batz
CARLOSMP40YT
Hun Batz
13
5 / 10 / 3
8,397
494
9,071
18,567
5,153
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Guan Yu
DeeYoonit
Guan Yu
11
1 / 6 / 1
7,387
435
5,436
15,538
11,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
Ividici
Izanami
13
2 / 6 / 1
8,110
477
6,851
14,722
4,465
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

9
0 / 5 / 2
6,909
406
5,115
17,973
11,630
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
20
35
Kills
11
11
Deaths
35
39
Assists
9
Player
Kills
Deaths
Assists
KDA
L
3
8
2
0.5
L
Hun Batz
CARLOSMP40YT
Hun Batz
5
10
3
0.65
W
Pele
Dajofi
Pele
9
3
10
4.67
L
Guan Yu
DeeYoonit
Guan Yu
1
6
1
0.25
L
Izanami
Ividici
Izanami
2
6
1
0.42
W
Cerberus
MuFcJ99
Cerberus
10
0
11
15.5
L
0
5
2
0.2
W
Eset
7
3
7
3.5
W
Ares
3
3
8
2.33
W
Hou Yi
joshika111
Hou Yi
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,931
Damage
34,078
62,181
Taken
80,821
36,852
Mitigated
36,817
17,619
Healing
14,239
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
7,605
554
876
2,381
14,021
3,766
0
7,129
6,684
57,992
782
L
Hun Batz
CARLOSMP40YT
Hun Batz
9,071
1,042
0
1,678
18,567
5,153
0
8,189
10,042
0
32,113
W
Pele
Dajofi
Pele
16,590
5,127
0
1,569
14,407
6,111
0
2,939
11,186
0
77,224
L
Guan Yu
DeeYoonit
Guan Yu
5,436
375
390
2,262
15,538
11,803
0
7,644
7,124
0
29,260
L
Izanami
Ividici
Izanami
6,851
3,266
0
2,538
14,722
4,465
0
3,157
11,555
0
57,478
W
Cerberus
MuFcJ99
Cerberus
14,994
395
0
6,432
12,420
10,396
152
1,759
10,589
64,786
2,472
L
5,115
500
1,719
2,395
17,973
11,630
0
7,625
10,236
21,996
0
W
Eset
14,626
496
768
1,214
9,601
3,882
466
2,747
6,485
73,949
2,196
W
Ares
6,678
203
0
1,680
13,281
12,177
930
3,385
9,746
23,665
1,662
W
Hou Yi
joshika111
Hou Yi
11,043
5,141
0
5,956
12,472
4,286
862
1,161
11,311
0
85,991

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,842
Gold Earned
39,364
531
Minions Killed
353
0
Camps Cleared
0
1,679,674
Distance Traveled
1,621,664
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
8,561
504
133
8
0
329,840
0
L
Hun Batz
8,397
494
46
3
0
349,789
0
W
Pele
10,204
600
99
6
0
369,097
0
L
Guan Yu
7,387
435
52
3
0
334,438
1
L
Izanami
8,110
477
95
6
0
297,568
3
W
Cerberus
11,036
649
145
9
0
318,108
0
L
Geb
6,909
406
27
2
0
310,029
5
W
Eset
9,839
579
119
7
0
341,003
0
W
Ares
8,575
504
27
2
0
342,831
2
W
Hou Yi
10,188
599
141
8
0
308,635
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role