Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Cthulhu
Cthulhu
Christhewave
Cthulhu
Level 125
God Stats
1W - 1L
1,737 SR
Queue Stats
153W - 144L
1,592 Elo+
Party 2
Ullr
Ullr
IQGreatness
Ullr
Level 128
God Stats
15W - 3L
1,747 SR
Queue Stats
224W - 202L
1,515 Elo+
Party 3
Neith
Neith
MAKAVELYmc
Neith
Level 109
God Stats
4W - 1L
1,566 SR
Queue Stats
110W - 91L
1,577 Elo+
Solo
Poseidon
Poseidon
MostHatedZo-
Poseidon
Level 142
God Stats
11W - 4L
1,608 SR
Queue Stats
68W - 51L
1,532 Elo+
Party 2
Team Averages
Level 115
1,632 SR
1,543 Elo+

VS

Team Averages
Level 112
1,465 SR
1,527 Elo+
Lancelot
Lancelot
GodsArk
Lancelot
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 69L
1,466 Elo+
Solo
Hercules
Hercules
KMAN672
Hercules
Level 132
God Stats
26W - 30L
1,590 SR
Queue Stats
177W - 154L
1,579 Elo+
Party 1
Hades
Hades
S0UTHERNxJSATx
Hades
Level 108
God Stats
5W - 5L
1,412 SR
Queue Stats
97W - 80L
1,581 Elo+
Party 1
Surtr
Surtr
coldaddyy
Surtr
Level 147
God Stats
9W - 9L
1,422 SR
Queue Stats
242W - 223L
1,540 Elo+
Party 4
Izanami
Izanami
dtdoyle
Izanami
Level 67
God Stats
2W - 5L
1,399 SR
Queue Stats
20W - 24L
1,472 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
12
6 / 0 / 3
7,639
637
5,459
7,147
4,534
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
Christhewave
Cthulhu
14
2 / 1 / 6
7,891
658
7,602
10,597
8,333
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

13
3 / 2 / 6
7,480
623
8,201
6,669
2,205
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Neith
13
5 / 0 / 1
7,690
641
7,993
7,611
2,409
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Poseidon
MostHatedZo-
Poseidon
14
6 / 2 / 5
7,671
639
7,220
6,722
1,642
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
GodsArk
Lancelot
11
2 / 6 / 1
6,322
527
7,004
10,709
3,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hercules
KMAN672
Hercules
8
0 / 4 / 1
5,110
426
4,653
11,303
4,997
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Breastplate

Breastplate

+20
Physical Protection

9
2 / 4 / 1
5,937
495
2,739
9,110
3,156
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Surtr
coldaddyy
Surtr
11
1 / 3 / 0
6,574
548
4,720
10,717
5,648
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Izanami
dtdoyle
Izanami
10
0 / 5 / 0
5,571
464
3,523
8,291
1,841
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
22
Kills
5
5
Deaths
22
21
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Yemoja
 
Yemoja
6
0
3
7.5
W
Cthulhu
Christhewave
Cthulhu
2
1
6
5
L
Lancelot
GodsArk
Lancelot
2
6
1
0.42
W
3
2
6
3
L
Hercules
KMAN672
Hercules
0
4
1
0.13
W
Neith
5
0
1
5.5
W
Poseidon
MostHatedZo-
Poseidon
6
2
5
4.25
L
2
4
1
0.63
L
Surtr
coldaddyy
Surtr
1
3
0
0.33
L
Izanami
dtdoyle
Izanami
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,475
Damage
22,639
38,746
Taken
50,130
19,123
Mitigated
19,021
14,335
Healing
16,541
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yemoja
 
Yemoja
5,459
1,114
1,252
1,939
7,147
4,534
19
979
6,010
19,598
0
W
Cthulhu
Christhewave
Cthulhu
7,602
416
291
3,978
10,597
8,333
0
432
9,474
51,168
2,751
L
Lancelot
GodsArk
Lancelot
7,004
1,696
0
2,917
10,709
3,379
0
3,721
6,988
0
43,300
W
8,201
3,303
0
823
6,669
2,205
0
1,316
5,282
0
56,171
L
Hercules
KMAN672
Hercules
4,653
876
0
3,670
11,303
4,997
0
4,499
6,804
0
18,015
W
Neith
7,993
2,844
0
2,274
7,611
2,409
743
0
7,554
0
62,652
W
Poseidon
MostHatedZo-
Poseidon
7,220
1,892
0
3,778
6,722
1,642
371
444
6,133
55,586
0
L
2,739
181
213
3,389
9,110
3,156
0
3,366
5,744
31,571
0
L
Surtr
coldaddyy
Surtr
4,720
1,548
0
4,913
10,717
5,648
0
7,185
3,532
974
43,726
L
Izanami
dtdoyle
Izanami
3,523
2,569
0
1,439
8,291
1,841
0
1,142
7,149
0
37,199

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,371
Gold Earned
29,514
428
Minions Killed
319
0
Camps Cleared
0
1,204,204
Distance Traveled
1,117,933
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yemoja
7,639
637
33
3
0
214,732
0
W
Cthulhu
7,891
658
112
9
0
231,678
1
L
Lancelot
6,322
527
70
6
0
255,906
2
W
Ullr
7,480
623
84
7
0
239,816
2
L
Hercules
5,110
426
29
2
0
230,598
3
W
Neith
7,690
641
101
8
0
239,013
1
W
Poseidon
7,671
639
98
8
0
278,965
0
L
Hades
5,937
495
59
5
0
177,410
0
L
Surtr
6,574
548
89
7
0
228,054
2
L
Izanami
5,571
464
72
6
0
225,965
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role