Player Matchup

Nu Wa
Nu Wa
Gold V
Capt_Death_Fly
Nu Wa
Gold V
Level 97
God Stats
16W - 9L
1,611 SR
Queue Stats
99W - 106L
1,141 MMR
Solo
Danzaburou
Danzaburou
Silver II
DownsyndromeKed
Danzaburou
Silver II
Level 129
God Stats
3W - 7L
1,268 SR
Queue Stats
21W - 36L
1,095 MMR
Solo
Ares
Ares
Silver V
Fluffy_1310
Ares
Silver V
Level 144
God Stats
1W - 1L
1,264 SR
Queue Stats
2W - 8L
1,179 MMR
Solo
Cthulhu
Cthulhu
Silver I
c-u--p
Cthulhu
Silver I
Level 137
God Stats
3W - 7L
1,458 SR
Queue Stats
55W - 63L
1,102 MMR
Solo
Hun Batz
Hun Batz
Silver I
untouchablue2
Hun Batz
Silver I
Level 135
God Stats
4W - 3L
1,597 SR
Queue Stats
119W - 129L
1,178 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 128
1,439 SR
1,139 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 135
1,495 SR
1,205 MMR
Sun Wukong
Sun Wukong
Silver II
 
Sun Wukong
Silver II
Level 165
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Vulcan
Vulcan
Gold V
Pivo_Felipin-BR
Vulcan
Gold V
Level 144
God Stats
15W - 14L
1,514 SR
Queue Stats
275W - 280L
1,198 MMR
Solo
Martichoras
Martichoras
Silver I
Vinsmoke Jones
Martichoras
Silver I
Level 141
God Stats
2W - 5L
1,393 SR
Queue Stats
115W - 132L
1,045 MMR
Party 1
Bellona
Bellona
Silver II
aidanwilli
Bellona
Silver II
Level 157
God Stats
114W - 103L
1,570 SR
Queue Stats
566W - 574L
1,145 MMR
Solo
Jormungandr
Jormungandr
Silver II
zitherian
Jormungandr
Silver II
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 27L
1,138 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 6
8,942
639
7,444
3,433
1,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Danzaburou
DownsyndromeKed
Danzaburou
13
6 / 1 / 1
8,071
577
9,272
7,583
2,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Mystical Earring

Mystical Earring

+15
Mp 5

12
2 / 3 / 6
7,781
556
4,097
11,593
9,079
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Cthulhu
c-u--p
Cthulhu
15
7 / 0 / 2
9,770
698
9,558
10,520
7,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Hun Batz
untouchablue2
Hun Batz
15
5 / 2 / 4
8,194
585
8,267
8,908
3,165
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Bans
ArachneKaliJanusThor

VS

Bans
AthenaChang'eKumbhakarnaKing Arthur
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
12
0 / 6 / 0
7,129
509
3,967
12,141
6,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

12
3 / 3 / 1
7,077
506
2,441
7,429
2,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
Vinsmoke Jones
Martichoras
11
1 / 6 / 4
6,639
474
5,483
11,291
3,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bellona
aidanwilli
Bellona
10
1 / 3 / 0
6,084
435
2,806
9,056
4,922
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Jormungandr
zitherian
Jormungandr
10
1 / 4 / 5
6,639
474
5,611
12,952
8,873
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
16
22
Kills
6
6
Deaths
22
19
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
6
0
0
W
2
0
6
5
W
Danzaburou
DownsyndromeKed
Danzaburou
6
1
1
6.5
W
2
3
6
1.67
L
3
3
1
1.17
L
Martichoras
Vinsmoke Jones
Martichoras
1
6
4
0.5
L
Bellona
aidanwilli
Bellona
1
3
0
0.33
W
Cthulhu
c-u--p
Cthulhu
7
0
2
8
W
Hun Batz
untouchablue2
Hun Batz
5
2
4
3.5
L
Jormungandr
zitherian
Jormungandr
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,638
Damage
20,308
42,037
Taken
52,869
23,644
Mitigated
26,267
12,457
Healing
8,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
3,967
1,324
0
1,516
12,141
6,566
499
5,301
6,097
0
52,206
W
7,444
2,299
0
837
3,433
1,160
811
674
2,677
64,970
1,953
W
Danzaburou
DownsyndromeKed
Danzaburou
9,272
2,946
0
3,502
7,583
2,412
591
1,671
5,860
0
56,636
W
4,097
190
0
2,155
11,593
9,079
266
4,083
7,474
22,293
1,824
L
2,441
88
0
1,665
7,429
2,228
0
3,975
3,103
48,617
0
L
Martichoras
Vinsmoke Jones
Martichoras
5,483
2,127
0
2,204
11,291
3,678
0
2,855
8,308
0
44,840
L
Bellona
aidanwilli
Bellona
2,806
1,403
0
1,491
9,056
4,922
0
1,721
7,139
0
39,720
W
Cthulhu
c-u--p
Cthulhu
9,558
1,297
100
1,917
10,520
7,828
0
491
10,016
52,741
3,044
W
Hun Batz
untouchablue2
Hun Batz
8,267
3,409
0
3,946
8,908
3,165
0
1,448
7,418
238
58,647
L
Jormungandr
zitherian
Jormungandr
5,611
2,622
0
2,045
12,952
8,873
0
4,815
7,827
25,051
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,758
Gold Earned
33,568
488
Minions Killed
381
0
Camps Cleared
0
1,446,682
Distance Traveled
1,307,972
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
7,129
509
106
8
0
245,833
1
W
Nu Wa
8,942
639
135
10
0
275,260
0
W
Danzaburou
8,071
577
98
7
0
265,896
4
W
Ares
7,781
556
18
1
0
285,275
1
L
Vulcan
7,077
506
87
6
0
288,358
4
L
Martichoras
6,639
474
74
5
0
253,339
0
L
Bellona
6,084
435
68
5
0
253,507
0
W
Cthulhu
9,770
698
134
10
0
298,706
3
W
Hun Batz
8,194
585
103
7
0
321,545
0
L
Jormungandr
6,639
474
46
3
0
266,935
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role