Player Matchup

King Arthur
King Arthur
 
King Arthur
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
EverTheSupport
Janus
Level 127
God Stats
1W - 4L
1,618 SR
Queue Stats
40W - 39L
1,515 Elo+
Solo
Hou Yi
Hou Yi
NuttyWasabi
Hou Yi
Level 158
God Stats
0W - 3L
1,149 SR
Queue Stats
142W - 106L
1,614 Elo+
Solo
Awilix
Awilix
Phlooglesnarph
Awilix
Level 125
God Stats
1W - 3L
1,226 SR
Queue Stats
21W - 17L
1,647 Elo+
Solo
Charon
Charon
Vitalityeq
Charon
Level 160
God Stats
13W - 17L
1,517 SR
Queue Stats
474W - 445L
1,577 Elo+
Solo
Team Averages
Level 144
1,402 SR
1,571 Elo+

VS

Team Averages
Level 127
1,560 SR
1,546 Elo+
Ares
Ares
Jwoody77354
Ares
Level 84
God Stats
8W - 5L
1,627 SR
Queue Stats
237W - 223L
1,476 Elo+
Solo
Osiris
Osiris
Logan The Cool
Osiris
Level 127
God Stats
8W - 10L
1,489 SR
Queue Stats
189W - 175L
1,543 Elo+
Solo
Ra
Ra
PuckDrop
Ra
Level 157
God Stats
2W - 5L
1,639 SR
Queue Stats
10W - 11L
1,547 Elo+
Party 1
Ullr
Ullr
SeahawkMegafan
Ullr
Level 108
God Stats
2W - 0L
1,635 SR
Queue Stats
78W - 66L
1,639 Elo+
Solo
Tyr
Tyr
TheFlamingSponge
Tyr
Level 159
God Stats
2W - 5L
1,411 SR
Queue Stats
16W - 20L
1,523 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
8
1 / 2 / 0
4,217
703
2,796
6,317
2,490
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

7
1 / 2 / 0
4,214
702
933
2,707
683
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hou Yi
6
1 / 0 / 0
3,551
592
2,338
2,900
648
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

4
0 / 3 / 0
3,145
524
1,533
3,871
1,079
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Charon
Vitalityeq
Charon
4
0 / 2 / 1
3,399
567
1,805
5,319
2,802
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
1 / 1 / 0
4,222
704
1,159
4,554
1,967
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

8
3 / 1 / 0
4,822
804
3,360
6,549
3,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 1 / 4
4,615
769
2,151
2,953
884
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 0 / 1
3,692
615
3,318
2,743
658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

8
5 / 0 / 1
4,703
784
3,417
5,389
2,373
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
15
3
Kills
9
9
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
1
2
0
0.5
L
1
2
0
0.5
W
1
1
0
1
W
3
1
0
3
L
Hou Yi
1
0
0
1
L
0
3
0
0
W
0
1
4
2
W
0
0
1
0.5
W
5
0
1
5.5
L
Charon
Vitalityeq
Charon
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,405
Damage
13,405
21,114
Taken
22,188
7,702
Mitigated
9,291
6,585
Healing
8,701
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
2,796
474
0
2,410
6,317
2,490
0
0
6,317
0
22,945
L
933
79
0
742
2,707
683
0
1,337
1,370
19,313
0
W
1,159
66
0
1,332
4,554
1,967
0
801
3,753
7,306
341
W
3,360
1,396
0
3,143
6,549
3,409
0
0
6,549
0
28,057
L
Hou Yi
2,338
1,348
0
885
2,900
648
0
396
2,504
0
15,018
L
1,533
771
0
450
3,871
1,079
0
238
3,633
0
10,302
W
2,151
465
312
1,124
2,953
884
0
583
2,370
32,792
1,113
W
3,318
1,008
0
778
2,743
658
0
660
2,083
0
25,666
W
3,417
1,216
0
2,012
5,389
2,373
0
694
4,695
0
24,448
L
Charon
Vitalityeq
Charon
1,805
459
0
2,098
5,319
2,802
0
1,245
4,074
7,746
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,526
Gold Earned
22,054
129
Minions Killed
228
0
Camps Cleared
0
621,992
Distance Traveled
700,476
5
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
4,217
703
37
6
0
139,813
0
L
Janus
4,214
702
41
7
0
121,093
2
W
Ares
4,222
704
17
3
0
140,842
0
W
Osiris
4,822
804
55
9
0
143,282
0
L
Hou Yi
3,551
592
30
5
0
132,387
1
L
Awilix
3,145
524
17
3
0
105,617
0
W
Ra
4,615
769
66
11
0
133,581
0
W
Ullr
3,692
615
43
7
0
122,659
1
W
Tyr
4,703
784
47
8
0
160,112
0
L
Charon
3,399
567
4
1
0
123,082
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role